Merchant Archive
Thread: can this be addressed w/o being flamed
lol I can't believe that this thread is still going.
To the Eclipse power merchant, just consider your self lucky that your only item you have to consern yourself with is a final resellable item. it requires no facotry runs, no resources, or anything of the sort.
You mine it, list it on a vendor, it sells or it doesn't
Sometimes I think I should have stuck with my 18 fusions as a source of income and not switched to armorsmith.
when you are a crafter of any sort you are going to find your best way possible to store items.
Vendors were not made for storage, well niether were input hoppers of factories, but lot for lot factories are your best storage option.
Some people say list your resources for what you it would take for you to part with them.
Say you can buy this naboo fiberplast for 10cpu, but you don't need to sell it but if u had to you would sell it at 25cpu. So you price it at 25cpu. Well I don't know too many people that are going to spend 25cpu when you can buy it for 10cpu. So the stuff doesn't sell and your forced to relist it.
Either way this subject has been beaten to death. Lets review what we have learned:
1.) No one likes players who drop merchant but keep the vendors.
2.) Master Merchants love to continue to argue the same point all day long.
3.) Players that use vendors, even if they have the skill points, as storage are the Devil.
4.) This thread will never end.
5.) Merchant forum is filled with more hate and anger then any other board
6.) Storage will always be a problem in this game.
7/) The Dev's that make decisions don't actually play the game.
DocSavag wrote:
My only issue is with the perception that somehow this isn't a priority for us.
theonebountyhunter wrote:
Either way this subject has been beaten to death. Lets review what we have learned:
1.) No one likes players who drop merchant but keep the vendors.
2.) Master Merchants love to continue to argue the same point all day long.
3.) Players that use vendors, even if they have the skill points, as storage are the Devil.
4.) This thread will never end.
5.) Merchant forum is filled with more hate and anger then any other board
6.) Storage will always be a problem in this game.
7/) The Dev's that make decisions don't actually play the game.
/lol
/omelletes for everyone!
p4Samwise wrote:
That perception comes from two things:
2) Every post that suggests that there are deeper problems with the merchant class than poaching, or that fixes to those problems should be made in parallel with fixing poaching, rather than months later, is met with flames, egg-throwing, and jihad.
Message Edited by Songe on 06-14-2004 02:27 PM
Songe wrote:
A few comments from reading the last page...
1 - who cares about numbers and statistics. It doesn't take much guess at all to see that people who are currently using vendors without the skills are taking sales from players who have the skills. Whether it's me or someone else, they are. If there wasn't any bug, yes maybe those people would have another account and sell things anyway, if if if... We won't go anywhere with 'ifs', the only thing that is certain is that there are vendors that are not legitimate making sales.
Yes all the speculation is meaningless. Especially on vendor storage. After this fix the devs will monitor and determine if further changes are needed to correct item database issues and speculation on whether people would get alts is just that speculation.
2 - is it wrong from merchants to ask for poached vendors to be fixed first... Well first, it's arguable that it's our priority... Second... If I get tospend the points and you don't, I really hope you won't get all the advantages of MY profession without spending any point for it. Call me greedy and selfish if you want. Third... If they fix poached vendors maybe people will stop coming here to whine about how useless our profession is. It's beyond me that people actually bother getting the skill points the first time if it's so useless.
Well lets face it Merchant is not a legitimate profession without the fix. Shame on the devs for leaving a profession in this state for so long. Merchants were designed to have a place in the community and all that leaving this bug in there was make the perception that merchant was not a "real" profession that had no community use.
Message Edited by Songe on 06-14-2004 02:27 PM
Scoooter wrote:
Exactly
Songe wrote:
A few comments from reading the last page...
1 - who cares about numbers and statistics. It doesn't take much guess at all to see that people who are currently using vendors without the skills are taking sales from players who have the skills. Whether it's me or someone else, they are. If there wasn't any bug, yes maybe those people would have another account and sell things anyway, if if if... We won't go anywhere with 'ifs', the only thing that is certain is that there are vendors that are not legitimate making sales.
Yes all the speculation is meaningless. Especially on vendor storage. After this fix the devs will monitor and determine if further changes are needed to correct item database issues and speculation on whether people would get alts is just that speculation.
2 - is it wrong from merchants to ask for poached vendors to be fixed first... Well first, it's arguable that it's our priority... Second... If I get tospend the points and you don't, I really hope you won't get all the advantages of MY profession without spending any point for it. Call me greedy and selfish if you want. Third... If they fix poached vendors maybe people will stop coming here to whine about how useless our profession is. It's beyond me that people actually bother getting the skill points the first time if it's so useless.
Well lets face it Merchant is not a legitimate profession without the fix. Shame on the devs for leaving a profession in this state for so long. Merchants were designed to have a place in the community and all that leaving this bug in there was make the perception that merchant was not a "real" profession that had no community use.
Message Edited by Songe on 06-14-2004 02:27 PM
Crap I agree with Songe. How did that happen..... ![]()
lol
Songe wrote:
And you think that saying that kind of thing doesn't give us the impression that you are solely motivated by hatred? Because you don't agree with people doesn't give you the right to blame their opinion on hatred.
Any suggestion or argument I put forth on game design is motivated by the desire to improve the overall game experience for all players.
Any counter-argument I make to refute a particular point is founded on logic rather than emotional outbursts.
And I just explained exactly why I characterize the motivations of several people on these boards as "hatred". It had nothing to do with whether I agree or disagree with their basic position - in fact, as I just explained, I agree with them on some points. It's their priorities and motivations that I question.
If you'd like specific quotes that demonstrate the hostility that I see on the Merchant boards from this particular subset (and really, they're a minority, but they are an extremely vocal minority)of Merchants, I'd be happy to bring some up.
Songe wrote:
Well as I said, the only reason it is considered by some asthe biggest problem is that 1) because of it people keep saying that the profession is useless, which makes it hard to ask for any improvement, 2) people keep coming here to whine about the fact that poaching will be fixed, in 10 different threads in case we didn't get it the first time, so that it's the only thing we see when we read the forums.
Dang it Songe quit making me agree with you.
He is exactly correct. Without this fix the merchant profession will always be considered useless and not legitimized as a true profession. As it sits now most people view it as the profession that people take and drop once they get their vendors.
The dev's will not fix any other issue in merchant until the profession is percieved to be legitimate. Lets face it they have other priorities.
Once it is a legitimized profession then there will be the backing for change, and this fix legitimizes merchant. Which is why it should have been done long ago and we could be talking now about new things for merchant instead of fixing a bug that should have never been there.