Merchant Archive
Thread: Merchant Item Limits Focus Thread: Please try to be constructive and rational (Pt 2)
Keep All the subcatagories of resources, but let there be only one or two of each. That way, there is a low, middle and high grade of something, instead of finding 1200 different kinds of a single type of resource. I don't know how many times I've gone into one of my factories and found small ammounts of a resource that I can no longer use. >
Um... Back off from my crafting?
90% of the resources ARE graded. In 7 grades, actually.
The complexity of crafting in this game (well, for some professions) is, imo, possibly the best thing about it.
It's got the best crafting system of any game that I've played or heard of. And I've played quite a few, and heard of a lot.
DocSavag wrote:
I am researching what happened to the other thread. Please post your suggestions and counter proposals to the item limits here.
Please try to keep the flame to a minimum. I understand you are angry but try to remained focused on the goal which is to prevent the item limits from going into production at a level that will not allow us to do business in an efficient and reasonable manner.
I'll tell you what happened it got deleted. Since the devs don't want to ever hear anything from anyone about the crap they do to us. They are now nerfing merchant to help make database room for thier expansion they are shoving down our throat. SPEND THE MONEY YOU CHARGE US AND BUY SOME RAM. So we don't lag everywhere and you don't have to screw a already pointless profession.
JudoKnight wrote:
I would also propose, they FIX the bug with the maintenance. No maintenance on a vendor and it goes poof. This would help the empty vendors.
They would have to fix the email as well then. I only realized that I was low on maintenance because a customer said they couldn't access the vendor. It appeared that it went at least 5 days without maintenance and not a single email.
2 Issues that I see with the caps.
1) I need to spread my current items over 2-3 times as many vendors. This leads to even longer lists of vendors in Ctrl-V. So I don't really care about the total number of items I can stock on 6 vendors. 6 vendors shouldn't be required for 1 crafting profession. 6 vendors should be required for merchants that are selling multiple peoples items.
2) Due to number one, that bare minimum for any non master I think should be 300 per vendor. I think 400-500 is a lot more reasonsable. I know I could live with 300, but I also know I stock a lot less than some other professions.
I still think aggrogate is the best way. This probably won't happen because of techincal difficulties. So how about this option. I stated this in the last thread that seems to be gone now as well.
Lets assume you have 6 vendors and can put 1000 total on all. If you only put up 2 vendors though, you should be allowed to do 500 on each. This is different than aggrogate because you would be able to do 750 and 250 there, this way you can't. If you have 3, then 334 limit on each. This would allow for people to place one, put 1000 up, place a second put 500 on that and so on. I really don't see that being very explotiable though. They still can't stock more until the vendor goes under the limit.
>used as an example does have to spend 24 skill points to
>get a chunky vendor at business 3. You'd think they
>could get more than 50 item slots on that vendor for
>their investment
let me first say that i can appreciate your point as my wife is a master doc herself. however, i would have to argue that novice merchant and above should indeed have a considerable increase in their allowed stock and vendors (this part of course they already do) over those with only business 3. to allow anything less is to void the purpose of the merchant class beyond having more vendors.
now, not to discredit your thought here as it is a valid one, i think there is too little reliance on merchant classes at this time. currently for the obvious reason that vendors stick around when skills are dropped .. however, these proposed changes 'should' force more of a reliance on merchant classes by the crafting classes (artisan based or not) in order to offer a wider selection of their crafted goods at one time on a vendor. this would finally allow a true supplier/retailer scenario to almost be a necessity to have large amounts of goods available or for the player to have dedicated themselves to merchant skills as well as crafting (or medical
now i can see an argument being formed up by the 'don't tell me how to play my game' folks that this will force them to play a certain way (with others vs. solo / craft vs. combat) in order to have a good selection available. and to a certain extent their point is valid here. however i would have to point out the fact that those that prefer to play alone or be self-sufficient already have to make sacrifices to their template to at least attempt to accomplish this.
i rely on doctors and rangers all the time in order to acquire my needed resources. the supplier/merchant model is no different .. in both cases you (the player) have the option not to get the help from others to accomplish your goals. but your success rate will be considerably less and that, in my opinion, makes sense. honestly i feel that no one should have the ability to be everything they need to be wholey self sufficient on all fronts in a game of this scope. reliance on others to one degree or another be it directly or indirectly (such as a sale to a perfect stranger) is the nature of an interactive environment. and without trying to read into the MMORPG definition (as that seems to irk the hyper sensitive) if you don't like to play with others why would you play a game you should know may require you to do so?
>experimenting changes went in, they sure broke thier necks
>to get that changed back. Show your outrage, make your
>threats, because in the real world people who get ugly get
>results.
with all due respect, or they just get their accounts cancelled
Message Edited by LadyGrey on 08-11-2004 01:52 PM
MilannaSati wrote:
LadyGrey, you are the voice of reason and sanity. I always look forward to reading your posts, and the devs should too.
hehe. I'm going to print this out and frame it.
**blush**