Merchant Archive
Thread: Merchant Item Limits Focus Thread: Please try to be constructive and rational (Pt 2)
Say, start off with an 800-1000 limit fer a month. Then every month there after continue to reduce the limit to whatever the original limit was meant to be. Let people have the time to adjust. To go from unlimited down to 100 or to 300 be too drastic.
Secondly, better cordination needs to be done between the Dev Staff and the Correspondents. No informin' the Correspondent of such a drastic measure until its already in testin' be once again of Piss Poor Public Relations and Change Management.
Samaw wrote:
Guys I really hate to say this, but after looking thru all the posts. I havn't seen a single response from and DEV. Which tells me that they could really care less about our input!!!!!
Sorry, had to change your obnoxious text.
Actually, TH did respond in his Holobits thread that he is working with the Dev team on the numbers based upon the feedback he received. Please read more before touting anti-Dev sentiments in large, pink letters.
Like I said i havn't seen any DEV responses other than word of others. Do you remember the game that I am sure was played by all in school. Lets tell a secret. Starting at one end with a statement and when it gets to the other end it is now where close. How do we know this isn't happening here. Unlessa DEV actually put some input here.
ResourceMonkey wrote:
Samaw wrote:
Guys I really hate to say this, but after looking thru all the posts. I havn't seen a single response from and DEV. Which tells me that they could really care less about our input!!!!!
Sorry, had to change your obnoxious text.
Actually, TH did respond in his Holobits thread that he is working with the Dev team on the numbers based upon the feedback he received. Please read more before touting anti-Dev sentiments in large, pink letters.
Samaw wrote:
Like I said i havn't seen any DEV responses other than word of others. Do you remember the game that I am sure was played by all in school. Lets tell a secret. Starting at one end with a statement and when it gets to the other end it is now where close. How do we know this isn't happening here. Unlessa DEV actually put some input here.
ResourceMonkey wrote:
Samaw wrote:
Guys I really hate to say this, but after looking thru all the posts. I havn't seen a single response from and DEV. Which tells me that they could really care less about our input!!!!!
Sorry, had to change your obnoxious text.
Actually, TH did respond in his Holobits thread that he is working with the Dev team on the numbers based upon the feedback he received. Please read more before touting anti-Dev sentiments in large, pink letters.
And as I stated a Dev DID say something. Since you didn't want to go to the Dev Tracker and look up the Holobits thread that I mentioned, here is the link:
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=49121#M49121
But you will need to do the last bit of work and copy and paste it into the brower address bar.
Novice Merchant: 200 Items per Vendor
Management I – Additional Vendors: 350 Items per Vendor
Management II – Additional Vendors: 500 Items per Vendor
Management III – Additional Vendors: 600 or 700 Items per Vendor
Management IV – Additional Vendors: 2000 Items per Vendor
(Below 2000 for Master Merchants will be a problem for the players that offer a large selection which they should be able to do if they are willing to do that much Crafting/Looting/Harvesting. I took into account one Tailor I know that has such a variety that all 6 of her vendors have between 2000 – 4000 items on them I do believe.)
T&A
Naboo, Vicimus
MrElmar wrote:
>I was thinking of the community backlash when the crafting
>experimenting changes went in, they sure broke thier necks
>to get that changed back. Show your outrage, make your
>threats, because in the real world people who get ugly get
>results.
with all due respect, or they just get their accounts cancelled