Merchant Archive
Thread: Vendors and private houses
Holo made his position clear in August regarding vendors in private houses.Putting them therereally doesn't satisfy the need anyway.
See my contribution in Doc's top 5 list for a better way to discriminate among your customers.
Haruspex77 wrote:Holo made his position clear in August regarding vendors in private houses.Putting them therereally doesn't satisfy the need anyway.
See my contribution in Doc's top 5 list for a better way to discriminate among your customers.
It doesn't satisfy the need? Well, I guess when you have your own position on it, of course any other solution doesn't work for you.
Padre
Suboshi wrote:
Holo,
Setting aside the advantages some people consider in selling to PA Members only, one big thing about private vendors are for commission based sales. What happens is the crafter receives an order (particularly high level crafting, suits of armor, buildings, etc.) that may take a few days to fulfill. This may make it harder for the crafter to meet with the person "in person" to deliver the goods.
What often happens in this scenario is the following:
1) Crafter completes the order.
2) Crafter places the order in a travel pack named after the person who ordered it in the first place and puts it on his private vendor for the agreed upon price.
3) Crafter adds that person to their Entry list on the private house (set private so that not just anyone can come in and purchase the order that was commissioned for someone else).
4) Crafter sends an in game mail to the person telling them WP and that their order is complete and in the vendor.
The problem is that some types of sales people (doctors, bio-engineers, tailors, chefs, etc.) NEED to cater to the public at all times, but some times likeMaster Weaponsmiths, Architects who aren't handling furniture, etc. will want to use a private vendor to allow for pickup in that fashion. They often have TWO houses, one for public sales, one for private sales/discounts/commission pickups. There have been problems when the houses were set public with people just randomly buying other peoples commissions even though they were clearly named after the person who was supposed to get it.
In order to allow the above scenario, and still have vendorsrestricted to public buildings:
how about allowing merchants to put items in the "Available for pickup" spot on the vendor, rather than the "For sale" spot. Then the merchant can specify for what username the item is "available for pickup" for.
did that make sense?
But I could care less about private orders. I need a guild vault, and the private vendor would work great for that. It did work great for that, until the devs over reacted, like they always do.
Wright_left wrote:
But I could care less about private orders. I need a guild vault, and the private vendor would work great for that. It did work great for that, until the devs over reacted, like they always do.
Describe what a "guild vault" is. From the words it sounds like it has nothing to do with selling items which means it shouldn't be accomplished with a vendor. It sounds like what you want is maybe permissions on ONE room in your guild hall to allow people to pick up and place items. (Admin Permissions on one room vs the hall which gives them access to the treasury)
just get a small house(s) set up and give admin there
slap down any things you need to for pick up later. simple
BidoXP wrote:just get a small house(s) set up and give admin there
slap down any things you need to for pick up later. simple
No we've thought of this already. Small house = item limit 150. 100 guild members = full house in a day and a half. No organization with dropping stuff in a small house either. Things would be all over the place and no one would know what the heck was what.
A guild vault is exactly what it sounds like. A place where guild members and drop stuff off. Either things they don't need, or things they want to donate. Also a place where (same place) guild members can come pick up things they need. This isn't an orginal idea, and it was widely done before with a private vendor. Which makes sence for a lot of reasons.
I'm more interested in different ideas to fulfill the need of the guild. People have lots of stuff they want to give to the guild, but streight trading is hard because of different playing times and a lot of other reasons.
I'd love to be able to set different prices based on what faction they are and if they are in guild or not. Because I do charge very differently in person there.
FYI, Using a small house as a means to transfer things between guildies doesn't work. You can't do a "Guild:<guildname>" on the Admin list like you can with the entry list. And there's a limit to how many names you can place on the Admin list... I think something like 50. With how many toons my guild has, we've already exceeded that limit and have to keep asking others to go get something for us. In addition, we normally put things in bags to keep it organized in the house and those with only Entry access can't see what's in the bag so they can't identify if there's anything they need in there.
So small houses or any houses for that fact aren't the solution either
.
When we had a PA Vendor in a private PA it worked nicely and allowed for us to all move things back and forth. We still ran into the cap of I think 300 items on the vendor at that time; but it was easier to manage.