Merchant Archive
Thread: Vendors and private houses
ResourceMan wrote:
By placing the following line in a buildings entry list guild:avian I was able to keep my store private, and only allow members of my PA inside.
Why would I want to do this? Here is why:
Because I sell resources to my crafting PA at extremely low prices. The cost to provide a resource is much cheaper than the prices reflect on the bazaar (directly after release). I was selling resources very cheap when one day I discovered that non-PA-members were coming to my store and buying everything up leaving my PA mates with our anything to buy.
My service as a resource merchant to my PA was not for making money, it was to provide them a one stop shop for all resources so they can craft their harts out. Having non-members take advantage of my store was not what I wanted…. So I discovered how to only allow members of my PA in my store using guild:avian in the entry line.
After that I had a store that sold cheap resources to only those that were permitted.
Hey where did you get the info on entry/ban syntax/formats? Thats a cool way to do it.
DarthWicket wrote:
Holocron wrote:
This is why the maintenance fees for vendors are scaled off of the price of the goods--since anyone can get to them, to keep an item safe in one, you have to price goods exorbitantly high, which results in high vendor fees. If you price it cheaply to avoid the fees, then you run the risk of someone buying the item at a steal. This mechanic only works if the vendors are publicly available, of course, so that's a big reason why we didn't ever plan for private vendors.
Can you explain what you were using the vendors for? Was it storage, sales to PA members only, or something else?
Holo im sorry to PUNCH A HUGE HOLE in the above statement but i have to. When u say people would put things on vendors to keep them safe, u completely forgot about the vendor stockroom. When the item limit bug when in due to the patch... the only way i could store my huge inventory of stuff was to "fake sell" my items and then withdrawthem to the vendor stock room. This allowed me to have unlimited space! FOR FREE!
so tell me... how charging off of items on the % value of goods does anything but greif people like me who have master weaponsmith/architechs who have millions in goods for sale, but also have TONS of things that require large amouts of storage space. I think that crafters should be given extra storage space due to the need to have backup items ready to sell to keep the market happy.
The only greifing i know of is the droid/machine vendor 1% per hour costs... heck if u dont sell an item in a week... u pay 168% of or goods value... now thats what i call useary charges.
Yes, what Darthwicket said is true. Pricing the maintenance fees based on price doesn't prevent ppl from using the vendor stockroom to keep items! (There is no price/value associated with items stored in stockroom).
Hey where did you get the info on entry/ban syntax/formats? Thats a cool way to do it.
Also, how does this prevent people from entering not in your guild? Is there a wildcard you entered in ban list?
I am an admin for my PA Hall. Together with the president of my PA and owner of the hall deed, we looked into the various PA hall settings. We knew the hall could be made private, yet members could enter, yet every name did not need to be entered on the entry list. After looking at all the options we discovered the text guild:avian.
We turned my house private, and in the entry list added the guild:avian command. From then on any member of our guild could enter my store, but no one else. We loved it because we did nto have to type 100+ names into the entry list, and because it was handled by the game... as members were added or remover the proper access to my shop was given to them.
There is no need for anything in the ban list.
ResourceMan wrote:We turned my house private, and in the entry list added the guild:avian command. From then on any member of our guild could enter my store, but no one else. We loved it because we did nto have to type 100+ names into the entry list, and because it was handled by the game... as members were added or remover the proper access to my shop was given to them.
There is no need for anything in the ban list.
I was under the impression you can't make a house private with a vendor in it at the moment? Was this something you did before the patch?
Would guild:rebelscum in the ban list keep out members of that guild? hmmm...
I have two shops, one is my main shop for regular customers to come and browse my displays and purchase things from my vendor at normal price. My Other shop is a small house that also has a vendor in it which I used to sell items to a specific group of people at a reduced cost (Not 1 Credit like others have posted but more like 1 credit per unit and half off of my normal items).
I also used this "Private" shop to put up orders for my customers so that they can purchase it knowing that no one else will be buying their customized order and while I'm offline they are still able to get their stuff.
There is no way i'm going to grant some "customer" administrative access to my house so they can pick up their things and trust that they tip me the amount that the item is suppose to cost.
Here is what I think should be some options on the vendors:
Additional Selling Options
A) Sell To <NAME>
B) Sell To <GUILD>
C) Sell To <PUBLIC>
Then when the "Customer" comes it and looks at the list of items for sale they only see the items they qualify for.
Example:
1. I Sell Syn Cloth Crates for 2500 Credits to Nyro
2. I Sell Radio Active Energy [1000 Units] for 1000 Credits to Guild
mNi
3.I Sell Revealing FleshWrap for 6000 Credits to <PUBLIC>
Nyro <OmNi> Comes in my shop and sees:
Syn Cloth Crates, Radio Active Energy and Revealing Fleshwrap
Mendel <OmNi> Comes in my shop and sees:
Radio Active Energy and Revealing Fleshwrap
Joe Comes in my shop and sees:
Revealing Fleshwrap
I think this would eliminate the need for a private shop.
Currently I'm not greifing anyone and if anyone emails me saying they bought X item from my private vendor from my public vendor I'll refund their credits but that has not happened yet.
I've worked around this new issue by putting a 50,000 entry fee on my "was private" house. I'll add my customers to the entry list if they need orders etc just like i did before but since I don't plan on having anything in my vendor totalling more than 50k at any time the 50,000 credit entry fee covers it all if someone decides to pay and buy everything out.
Umm Holo, please forgive my ignorance as I only read a few posts, but you say that having a vendor in a private house is open to griefing because people buy the items on the local bazaar and come to the house to collect it. Forgive me if I am wrong but our stuff on vendors does not appear on the local bazaar, So I fail to see the problem.
Am I right or did I miss some vital skill in the merchant skilltree?
Kailah,
You are correct, they do not list on the bazaar. They do however "supposedly" list on your other vendors in the same "region" and I think thats what Holo's referring to.
Since I have no option to view my vendor as a customer would I would have no idea this was possible.
OmNiEternal wrote:
Kailah,
You are correct, they do not list on the bazaar. They do however "supposedly" list on your other vendors in the same "region" and I think thats what Holo's referring to.
Since I have no option to view my vendor as a customer would I would have no idea this was possible.
I do not think items from one vendor show up on your other vendors in the same region. They do if you are the owner of a vendor, but not if you are simply browsing someone's vendor.
So I have no idea what Holo is talking about - you can only buy an item that is on the vendor you are browsing - so they nerfed something that didn't even exist.
Here is why I had a private house with vendors:
My vendors are still bugged, no one can retrieve items off of them, not even me. I didn't want to continue to have angry customers because my vendors were shafting them. I also didn't want to remove the vendors and "delete all the items" on those vendors out of a hope that it would get fixed. So I made my house private. But I didn't know that this change had been made recently. So yesterday I wanted to try out a new pet and I get the message that I can't call a pet in a private home. OK, no problem, so I set the house to public long enough to call my pet. Then I go to make it private again and get, "A structure with a vendor cannot be made private" Nice. I'm sick of this bug. I'm sick of more crap being implemented that screws me over rather than fixes for known issues being implemented. I don't want to hear about changes made to stop people from using them for other than what they were intended for if they don't work properly for what they ARE INTENDED FOR.
There's my two cents... from a soon to be former merchant who is quickly losing his patience after 2 weeks of not being able to do anything other than look at his goods rotting on his vendor. Yay.