Merchant Archive
Thread: can this be addressed w/o being flamed
SargusQuintek wrote:
Now according to you in an earlier post, most vendors are poached vendors. That being said then it is safe to assume that the majority of the vendors are illegal and not based on users with the merchant skill. Logic dictates then that not many use the merchant skill. Maybe at one time they did to get the vendors, but not anymore. So when I stated that the merchant profession is not widely used by many people do you refute that statement? What I'm trying to get across is the DEVs are not going to cater to a small handful of players and then enfuriate many more unless there is a fix they can put in to settle their data storage problem that can please the minority without making the majority mad. If you don't see that then you just don't see they are here to be in the business of making money. They don't make money by pleasing the minority.
SargusQuintek wrote:
Now according to you in an earlier post, most vendors are poached vendors. That being said then it is safe to assume that the majority of the vendors are illegal and not based on users with the merchant skill. Logic dictates then that not many use the merchant skill. Maybe at one time they did to get the vendors, but not anymore. So when I stated that the merchant profession is not widely used by many people do you refute that statement? What I'm trying to get across is the DEVs are not going to cater to a small handful of players and then enfuriate many more unless there is a fix they can put in to settle their data storage problem that can please the minority without making the majority mad. If you don't see that then you just don't see they are here to be in the business of making money. They don't make money by pleasing the minority.
YOU ARE ADVOCATING THAT OUR PROFESSION BE EXPLOITED TO MAKE SURE THAT THOSE OF US THAT KEEP THE SKILL POINTS LOCKED UP HAVE NO VOICE? WHAT KIND OF SADISTIC TYRANT ARE YOU?
God!I'm glad therearea lot more merchants than just methat continue to flame idiots like you when you come in here spouting crap like this. You are either too nieve or too stupid to realize that the merchant skills ARE being used by the majority of players out there, just that there are no skill points backing up the skill usage. Exploiters are using more skills thenare alloted to them, and, by SOE's own words, the operation of a vendor is a skill, not a priveledge for all to enjoy.
Hey look Im new to the merchant biz, but it seems to me this is an easy fix, provided the DEV's are willing to put forth the effort (so it wont happen :smileytongue
.
Create a "storage device" of some sort. This can be done several ways.
1) a stroage shed similar to a merchants tent made by architects that has a device inside, either vendor looking or a control panel, where a person can deposit unlimited amount of items. This building would only take up 1 slot and have a low maint. cost.
2) a storage vendor machine only provided by merchants. A merchant would be hired to "install" the storage vendor into a persons home/shop and once installed the merchant transfers the item to the customer (same way homes are transfered). This storage machine can never show up as a vendor on a planet map and no one can use except owner and admin personel.
3) a storage droid. One that looks nice and huge (a huge power droid) but has either no storage limit or a huge storage limit.
Im sure there are some other creative people out there that can think of ways to solve this, while adding some element of usefulness to professions without having to nerf anyone.
Message Edited by DrunkBothan on 06-09-2004 11:32 AM
As far as what SOE said or not, with the way they have done things in the past, even starting in beta when they removed the mining profession which from what I can tell is almost identical in use to the merchant profession now, it wouldn't be that 'out there' for them to change their minds and disband the profession and give vendors to everyone. Not saying they should do it or will do it, but it wouldn't be beyond the scope of reality. Especially if as you and others say, most are using vendors illegally -- which I still disagree with. As DocSavag said, I bet most people, especially the crafters, have at least what dirthnader has -- novice merchant with maybe advertising 3 thrown in.
And have you ever wondered how they are going to implement the change? Okay.. say you have 3 vendors and you go down to only being 'legally' able to own/operate 1. Now, how exactly is the computer going to decide which one is 'legal'? There are a few ways you could do this with the code, but none of them are very 'good', especially if you make it completely automated and just have it delete one at random. Yet another customer service nightmare. This is not a quick fix, and I personally will be really surprised to see it fixed any time soon without a complete rewrite of vendors in general. And when it comes out... all I have to say is that regardless of skills invested, I wont be using vendors for a while until everyone else has worked out the bugs and lost millions of credits on their junk, not mine.
But, you all are getting sidetracked in this thread. This thread is about vendors as storage, not poached vendors. stop trying to highjack it to your own personal soapbox. for shame!!! hehe.
But it's oh-so-fun!
DragonScout wrote:
One of these days Balkstar you will learn that to get your point across and to actually make people listen that it works better to not use all caps and insult people. Usually that just makes them glance quickly over your post and either ignore you or bash you back, neither of which is productive.
BountyBlunter wrote:
How many eggs have to die before people see sense..?