Merchant Archive

Thread: Removing full, maintenance paid abandoned vendors has to end!

Wendi
Wed Sep 29, 2004 8:46 pm
#131

snap? lmao, lol. Are you guys familiar with some called the real world? You can be an SWG frat boy all you want... you can sit by and defend your game until its death. But I used to love SWG, I know you don't care but if you love SWG you sure as hell don't want people like me leaving it. I am a long time EQ player and fortunately SOE realizes that EQ is their cash cow and put measures into play so that a game with almost 500,000 subscribers does not drop to less than 100k and fall behind 2nd rate games like DAOC in terms of membership.

Anyways, I have totally went off subject now. I am trying to make a point, if you knew me on my server you would know how nice a guy I am. But I'm tired of SWG and the way the game is handled. So I have decided to put my money where my mouth is and cancelled my subscription. You won't miss me, but don't you remember when JTL was scheduled for a june release? and now everything is getting pushed back along with all major game overhauls. It's simple, 500k x 14.99 does not equal 100k x 14.99 which does not equal same size dev team to push things out.

I'm going to be reasonable and identify the problem with SWG since it is not right to criticize it without explaining the situation. SWG as a game has such a massive scope and so many intertwined systems that a game like EQ which has hundreds of thousands of items and massive amounts of content, is so much easier to maintain. SWG is constantly plagued with patch problems etc. because the scope of work is just to large. It's not really the dev's faults, its a flaw in a game which was so massive in detail (not in content but professions, etc.) that a 5 year development time was just not enough to cover all the bases. 1/3 of the intended game was not delivered at release and pieced out to the player base over the first year of release. By their own admission most of the games systems were not setup right, therefore they had to do major overhauls of virtually everything to make it work as intended. Once again, to massive a scope for a regular-sized dev team to handle.

Like I said, ignorant until it happens to you. Just wait until you lose 38 million credits because SOE decides to change how the game operates. It's just a ton of fun! No matter to me, it's just less credits my friends get to have as going away presents.



Lochness
Naritus
Wendi
Wed Sep 29, 2004 8:50 pm
#132

Cinnamon_tsunami, that's the same reason why my pre-orders for EQ2, Halflife 2, and Halo 2 are at EB. Don't fault these end-users, they just don't understand yet. Some day in the near future... knowing SWG's track record... they will become screwed and want to complain too. I just let them go on, say my peace and hope for better luck in my future endeavors. Have a good day =)



Lochness
Naritus
cinnamon_tsunami
Thu Sep 30, 2004 10:02 am
#133






Wendi wrote:
Cinnamon_tsunami, that's the same reason why my pre-orders for EQ2, Halflife 2, and Halo 2 are at EB. Don't fault these end-users, they just don't understand yet. Some day in the near future... knowing SWG's track record... they will become screwed and want to complain too. I just let them go on, say my peace and hope for better luck in my future endeavors. Have a good day =)






actually, what you said comforted me a lot. it is kind of chilling to have a "tow the line" response from other subscribers in the face of obvious game administration problems and hardware/software issues. i have two days left to set my stuff in order, and then i am on swg vacation, barring an amazing turn around in customer service's abilities to remedy my situation. (not holding my breath, lol).


but i really came to this forum out of desperation, and found that others have had similar problem, also inadequately redressed. and i got to vent my spleen a bit. and i feel i have give fair notice that there is a problem, although i have no real hope it will be noticed, much less addressed. but it made me feel better, and so it was a good thing.


so adieu, swg, at least for a while. it was fun most of the time, at least when it was not hair-pulling frustration, lol.




the dog ate my sig


CerionSkydreamer
Mon Oct 04, 2004 3:06 pm
#134



DocSavag wrote:
Come on my friends. Lets not attack each other over this issue. I don't really think any of us supports the idea of vendors paid up in maintenance with merchandise on them being deleted by the system.

I certainly don't support this system and I"ve already told the devs that its a huge problem. I am going to follow that up this week with another post about it and I'll keep pushing against it.

The purpose of this system is pretty obvious its to prevent you from putting up all your items in storage for 9999999 and then letting it sit around only visiting once a month to keep them back on the vendor. I understand that motiviation by the devs but this system just punishes too many legitimate merchants who might have a slow period.




I realize I'm coming to this discussion a bit late, but what about those of us who create vendors to use as NPCs? You've seen them--Mall guards, etc. Maintence paid, but no inventory on them at all. Mine were deleted. This really ticks me off. My NPCs hurt NOBODY. I don't use them to exploit storage, I use them to create a bit of atmosphere so that YOU, the player, may find a bit more enjoyment. I pay my subscription to do that. I pay the in game maintence fees to do that. I've kept Master Merchant to do that. This 'fix' needs to be revoked.








b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

DocSavag
Mon Oct 04, 2004 3:17 pm
#135



CerionSkydreamer wrote:


DocSavag wrote:
Come on my friends. Lets not attack each other over this issue. I don't really think any of us supports the idea of vendors paid up in maintenance with merchandise on them being deleted by the system.

I certainly don't support this system and I"ve already told the devs that its a huge problem. I am going to follow that up this week with another post about it and I'll keep pushing against it.

The purpose of this system is pretty obvious its to prevent you from putting up all your items in storage for 9999999 and then letting it sit around only visiting once a month to keep them back on the vendor. I understand that motiviation by the devs but this system just punishes too many legitimate merchants who might have a slow period.




I realize I'm coming to this discussion a bit late, but what about those of us who create vendors to use as NPCs? You've seen them--Mall guards, etc. Maintence paid, but no inventory on them at all. Mine were deleted. This really ticks me off. My NPCs hurt NOBODY. I don't use them to exploit storage, I use them to create a bit of atmosphere so that YOU, the player, may find a bit more enjoyment. I pay my subscription to do that. I pay the in game maintence fees to do that. I've kept Master Merchant to do that. This 'fix' needs to be revoked.




Vendors exist to sell things. If you want to use one as a prop put something up for sale in it. Frankly put crap up for sale at outrageous prices. If someone wants to annoy you by buying it they will at least have to pay a nice sum for it.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Elyssa
Mon Oct 04, 2004 3:24 pm
#136

Or even better... put crap up for sale for 10k.

You'd be amazed at how many people will buy any little thing for 10k.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

LadyGrey
Mon Oct 04, 2004 3:41 pm
#137






DocSavag wrote:


Vendors exist to sell things. If you want to use one as a prop put something up for sale in it. Frankly put crap up for sale at outrageous prices. If someone wants to annoy you by buying it they will at least have to pay a nice sum for it.




With all due respect, Doc, I will disagree with you on this. I am an engineer in RL, and my job is to figure out how to do things, things that haven't been done yet. I do these things with whatever tools and equipment I can get my hands on, within whatever parameters exist (occasionally bending those parameters if needed). I have createdthings that should not exist, using equipment that should not be able to do what I have it doing.


In SWG, we havepeople that build aquariums. Do aquariums exist as a crafted item? No, they don't. But you can take legitimate crafted items, and put them together in such a way as to have an aquarium. I have seen hot tubs with steam coming off of them, zoos with cages, computer terminals, cubicles, fireplaces, pool tables, etc. All coming from the varied imaginations of creative people, using limited items to make limitless creations. I've made "security cameras" to put up over my hot tub.


Vendors exist for whatever we choose to have them exist for. To limit them to just selling is to limit our imaginations,to limit this game, and to limit this world.


I expect better from you, Doc. Don't let me down on this.


Message Edited by LadyGrey on 10-04-2004 04:42 PM



/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Indene
Mon Oct 04, 2004 3:44 pm
#138



DocSavag wrote:


CerionSkydreamer wrote:


DocSavag wrote:
Come on my friends. Lets not attack each other over this issue. I don't really think any of us supports the idea of vendors paid up in maintenance with merchandise on them being deleted by the system.

I certainly don't support this system and I"ve already told the devs that its a huge problem. I am going to follow that up this week with another post about it and I'll keep pushing against it.

The purpose of this system is pretty obvious its to prevent you from putting up all your items in storage for 9999999 and then letting it sit around only visiting once a month to keep them back on the vendor. I understand that motiviation by the devs but this system just punishes too many legitimate merchants who might have a slow period.




I realize I'm coming to this discussion a bit late, but what about those of us who create vendors to use as NPCs? You've seen them--Mall guards, etc. Maintence paid, but no inventory on them at all. Mine were deleted. This really ticks me off. My NPCs hurt NOBODY. I don't use them to exploit storage, I use them to create a bit of atmosphere so that YOU, the player, may find a bit more enjoyment. I pay my subscription to do that. I pay the in game maintence fees to do that. I've kept Master Merchant to do that. This 'fix' needs to be revoked.




Vendors exist to sell things. If you want to use one as a prop put something up for sale in it. Frankly put crap up for sale at outrageous prices. If someone wants to annoy you by buying it they will at least have to pay a nice sum for it.





This works very well tho some folk will still buy the item by accident

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
DocSavag
Mon Oct 04, 2004 3:44 pm
#139



LadyGrey wrote:


DocSavag wrote:


Vendors exist to sell things. If you want to use one as a prop put something up for sale in it. Frankly put crap up for sale at outrageous prices. If someone wants to annoy you by buying it they will at least have to pay a nice sum for it.

With all due respect, Doc, I will disagree with you on this. I am an engineer in RL, and my job is to figure out how to do things, things that haven't been done yet. I do these things with whatever tools and equipment I can get my hands on, within whatever parameters exist (occasionally bending those parameters if needed). I have createdthings that should not exist, using equipment that should not be able to do what I have it doing.

In SWG, we havepeople that build aquariums. Do aquariums exist as a crafted item? No, they don't. But you can take legitimate crafted items, and put them together in such a way as to have an aquarium. I have seen hot tubs with steam coming off of them, zoos with cages, computer terminals, cubicles, fireplaces, pool tables, etc. All coming from the varied imaginations of creative people, using limited items to make limitless creations.

Vendors exist for whatever we choose to have them exist for. To limit them to just selling is to limit our imaginations,to limit this game, and to limit this world.

I expect better from you, Doc. Don't let me down on this.






All of that is fine. Feel free to use your vendor for whatver you want. But be prepared to use the same rules that those of us who use them for their intended purpose do.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



CerionSkydreamer
Mon Oct 04, 2004 10:19 pm
#140



DocSavag wrote:


LadyGrey wrote:


DocSavag wrote:


Vendors exist to sell things. If you want to use one as a prop put something up for sale in it. Frankly put crap up for sale at outrageous prices. If someone wants to annoy you by buying it they will at least have to pay a nice sum for it.

With all due respect, Doc, I will disagree with you on this. I am an engineer in RL, and my job is to figure out how to do things, things that haven't been done yet. I do these things with whatever tools and equipment I can get my hands on, within whatever parameters exist (occasionally bending those parameters if needed). I have created things that should not exist, using equipment that should not be able to do what I have it doing.

In SWG, we have people that build aquariums. Do aquariums exist as a crafted item? No, they don't. But you can take legitimate crafted items, and put them together in such a way as to have an aquarium. I have seen hot tubs with steam coming off of them, zoos with cages, computer terminals, cubicles, fireplaces, pool tables, etc. All coming from the varied imaginations of creative people, using limited items to make limitless creations.

Vendors exist for whatever we choose to have them exist for. To limit them to just selling is to limit our imaginations, to limit this game, and to limit this world.

I expect better from you, Doc. Don't let me down on this.






All of that is fine. Feel free to use your vendor for whatver you want. But be prepared to use the same rules that those of us who use them for their intended purpose do.




Hmmm, so Doc, you're either a). asking me to game the game just to play the way I want (ie, by putting 'crap' as you say on the vendors) or b). offer deliberately deceitful items up for sale.

I'm sorry, but if I'm suppose to deceive people to play this game, that's wrong and I don't see how you can support this. Or have we come to a turf battle in which the issue no longer matters but 'you're right and I'm wrong' is the dialogue we have? "Be prepared to use the same rules..." you say? If my intended purpose is to create an inviting an interesting shop that people want to visit by creating NPC vendors, then am I not 'following the rules?'

And aren't rules meant to prevent someone from cheating? HOw the he11 am I cheating if I put up a vendor paid for in full through skill points, maintence, and my subscriptio fee? I'm hurting no one...you still haven't addressed that.








b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

DocSavag
Tue Oct 05, 2004 4:50 am
#141

What you are asking is that the rules be changed not for any benefit for the merchant profession or our abilities to sell things but so you can use vendors as decorations. Sorry I don't support that. If you want to petition the devs for decorative NPC's I'll post supporting you.

A vendor that is empty and selling nothing hurts the merchant profession becuase people get tired of seeing them. They stop looking at legitimate vendors and they get jaded about the whole profession. I know that ususally decorative NPC's are obviously not selling anything but the effect is really the same.

Selling 1 item on your vendor that is named "Read ME" and describes what the vendor is for is not deceptive. It will keep your vendor alive and allow you to do what you want to do without changing the rules for others. There is a reason that empty vendors are removed now. It is a solution to the problem of people putting up vendors and then going away and never coming back. They sit there forever and take up space. Now they don't unless you sell things. Its pretty simple to keep them with minimal effort. You have to put something up for sale on them every 30 days. Thats really not that hard to do.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Cafa
Tue Oct 05, 2004 9:00 am
#142






DocSavag wrote:
What you are asking is that the rules be changed not for any benefit for the merchant profession or our abilities to sell things but so you can use vendors as decorations. Sorry I don't support that. If you want to petition the devs for decorative NPC's I'll post supporting you.

A vendor that is empty and selling nothing hurts the merchant profession becuase people get tired of seeing them. They stop looking at legitimate vendors and they get jaded about the whole profession. I know that ususally decorative NPC's are obviously not selling anything but the effect is really the same.

Selling 1 item on your vendor that is named "Read ME" and describes what the vendor is for is not deceptive. It will keep your vendor alive and allow you to do what you want to do without changing the rules for others. There is a reason that empty vendors are removed now. It is a solution to the problem of people putting up vendors and then going away and never coming back. They sit there forever and take up space. Now they don't unless you sell things. Its pretty simple to keep them with minimal effort. You have to put something up for sale on them every 30 days. Thats really not that hard to do.






What kills me is that one SECOND is even spent considering something like this when we have locked abilities right now (lots) that cannot be used for our benefit without grieving someone else (e.g., transferstructure BUG). Just like where I saw Tiggs and JustG waste time on discovering/informing people AGAIN that TC is a testing TOOL, not a live server. Imagine that.


Vendors should be functional TOOLS and the focus of the devs should be in improving the usefulness of said tools.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

LadyGrey
Tue Oct 05, 2004 9:55 am
#143

How about a straight-forward fee, that allows you to set up a"presentation" vendor? However, after you pay the fee, the vendor cannot be shown on the planetary map, doesn't show up on an overhead map, and thus does not present itself as a problem to potential buyers, because they don't even know it is there unless they go into a shop. Other than that, it still acts like a normal vendor, still needs to have one item restocked on it every 2 weeks (or 4 weeks, or 6 weeks, or whatever they've decided on this week), though it would be better if the fee would allow it to remain empty. So, if it can't remain empty,the merchant creates a "presentation" item, that somehow describes the shop or themselves, and has to completely remove it and then replace it to keep the vendor active. But they can then use the vendor as a mannequin (because asking the devs to put mannequins into the game is not a viable solution, it is just asking for trouble to ask for new things). This would be a modification of an existing item (vendors), and since we can now have 12 vendors, a lot of merchants could probably use this idea to enhance gameplay for themselves and others.


The idea is to have fun, isn't it? The idea of having really rigid set rules is for RL. This is a fantasy world, and should be bound only by our imaginations and creativity. If we are treated as if we are rebellious teenagers that are just trying to break all of the rules, then that is how we will act. If we are treated as co-producers of a rich vibrant world with a lot of possibilities, then we can all have fun (maybe even the devs could fun. hehe).


So, bottom line is, are we having fun? Are we ALLOWED to have fun?




/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
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