Merchant Archive

Thread: Merchant Correspondant (Week 7)

FiLC
Tue Sep 30, 2003 8:05 am
#118

all was said allready tho bout bugs etc. All i wanted to see is more plus for Master Merchants. Just "ONE" skill for master its very sad






Master Architect, Master Shipwright, Merchant, Master Pilot, Master Artisan
FiLC o'N on Eclipse
CzA Shop @ -5131 3387 Naboo Theed just 900m from Starport - Ship Components, Droid Stuff
NarfleTheGarthog
Thu Oct 02, 2003 4:28 pm
#119

I'm not sure whether these fall into one of those catergories or both....


1.Harvestors will not alow you to destroy them if there are resources in the hopper. Either make vendors the same way or set them up so that they are auto retrieve. There is no reason you should buy an item and have to pick it up unless you are using the bazaar. I lost 200k in shop stock last night withdrawing sales to replace my vendor because I forgot to retrieve the items before deleting the vendor. Now I have to start my business over from scratch with no capitol because all my money was invested in my stock.


2. Let us move items on thier Z axis without using stairs. And allow placement of Items on porches/balconies.





Why not:
Get rid of professions altogether.
Move all the items, titles, and skills from the profession window to the expertise windows for each professionn.
Add a cap on Expertise points used per tree.
Increase Expertise points gained by 50% to 75%.
Give all characters access to all expertise lines.
Then CH/BE Wont suck when they are added in.
.

Geneticus - Jedi Retard
Wolfing
Fri Oct 03, 2003 7:18 am
#120

Improvement: Add a list of 'special people' to vendors, so I can add a name and a discount. So, Joe 10%. Mary 15% will give 10% discount on all items to Joe and 15% on all items to Mary


Concern/Problem: We need more functionality/commands in the merchant lines, it's all too ... passive (even the exp is passive!)

NBScoop
Sun Oct 05, 2003 2:52 pm
#121

>> Profession is on last legs...why?


- Unreal time needed to manage a vendor


- goods vanishing....a rumor about a stealth 3 day in stockroom nerf???



This profession is a "JOB" and along with the need to hire a new database admin...they need to just pull this profession and put some actual thought into the vendor design.




Scoop / Solus --- Sabacc Legends (Co-GM)

Sabacc Ranch --- (City Hall: [Eyes Only])

(Sabacc Supply Depot: [Eyes Only]) --- (Pure Sabacc Pub: [Eyes Only])

Sabacc City Memorial Site --- (Sabacc Natural Spring Park: 3760, -2460)

Bandlero
Mon Oct 06, 2003 3:28 am
#122

Isn't it time for Week #8 yet? Let me count the days.....



‡‡Master Merchant‡‡
‡‡Currently: Master Artisan, Master DE, and Architect‡‡>
><<>>< Mesa Roja Industries ><<>><
Established July 2003
Current Mayor of Trading Post, Lok
Former Mayor or the former city of Mesa Roja, Tatooine

SWG_Bobo
Mon Oct 06, 2003 5:32 pm
#123

Must fix the vendor. I am a weaponsmith and used to be a Merchant until I lost everything! One day I checked my vendor and poof! everything was gone. I didnt sell anything. Tried relogging. Even tried to put more stuff in it. It disappeared as well. Added more credits to the maint. but that took all my money as well. I deleted both my vendors and got rid of the merchant skill in anger! That was a week or two ago. Tried it again. Replaced a bulky vendor since i only kept business 3 on the artisan line. Again! Poof! Everthing was gone as soon as I put it in there! Until this is fixed, my Shop is closed until further notice. I am even considering quitting the game entirely.



May the force be with you...always.
How does a wise Jedi become wise?

He asks questions!

Bandora-
Master Weaponsmith/ Master Merchant/ Master Artisan/Freelance Pilot
Solanis_Wing
Tue Oct 07, 2003 1:55 pm
#124

Concern: & day limit on Vendors/ 3 day deletion (I moved this weekend and lost 4 large houses 3 harvesters and over 60 furniture items)


Improvement: Raise and lower function





Aralithia Oran

Blade of the Alliance

Mayor of "Drifter's Oasis"


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