Merchant Archive
Thread: Merchant Correspondant (Week 7)
all was said allready tho bout bugs etc. All i wanted to see is more plus for Master Merchants. Just "ONE" skill for master its very sad ![]()
I'm not sure whether these fall into one of those catergories or both....
1.Harvestors will not alow you to destroy them if there are resources in the hopper. Either make vendors the same way or set them up so that they are auto retrieve. There is no reason you should buy an item and have to pick it up unless you are using the bazaar. I lost 200k in shop stock last night withdrawing sales to replace my vendor because I forgot to retrieve the items before deleting the vendor. Now I have to start my business over from scratch with no capitol because all my money was invested in my stock.
2. Let us move items on thier Z axis without using stairs. And allow placement of Items on porches/balconies.
Improvement: Add a list of 'special people' to vendors, so I can add a name and a discount. So, Joe 10%. Mary 15% will give 10% discount on all items to Joe and 15% on all items to Mary
Concern/Problem: We need more functionality/commands in the merchant lines, it's all too ... passive (even the exp is passive!)
>> Profession is on last legs...why?
- Unreal time needed to manage a vendor
- goods vanishing....a rumor about a stealth 3 day in stockroom nerf???
This profession is a "JOB" and along with the need to hire a new database admin...they need to just pull this profession and put some actual thought into the vendor design.
Concern: & day limit on Vendors/ 3 day deletion (I moved this weekend and lost 4 large houses 3 harvesters and over 60 furniture items)
Improvement: Raise and lower function