Merchant Archive

Thread: NO way I can run my shop with this NERF!!!! sign if you feel the same!!!

Tdeak
Tue Aug 10, 2004 3:11 am
#118

/sign


There is no way I can run my weapons shop with this vendor limit.

If I only stock 5 of each type of weapon I can make I still be over the limit.

And I keep my vendor well stock so anyone canfind any weapon they are gooding for.

I sell 100's of weapons per day. i have a real live to and can't restock my vendor ever hour.
PrincessThea
Tue Aug 10, 2004 3:25 am
#119

/sign


It would be a nightmare
Xscape
Tue Aug 10, 2004 3:30 am
#120

/SIGN


with one finger on the cancel subscription button.






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AoA
Tue Aug 10, 2004 3:38 am
#121

/sign




IGNs:
AoA Maertzdorf (Intrepid) -- 90
CrafterAoA -- Master Structure Trader

AoA Avenger (Europe-Chimaera) -- 22 Spy


Click here to support Glzmo's great Vision for a better FRS!

--THE NGE CODE:--

Fun in SWG is a lie
There is only nerfs
Through nerfs I gain anger
Through anger I gain frustration
Through frustration I gain more gaming bugs
Through more gaming bugs my patience is lost
SOE shall set me to press the cancel button
SeismicEdge
Tue Aug 10, 2004 3:52 am
#122

/sign


I am already in the process of selling off to quit the merchant business.
omega118
Tue Aug 10, 2004 4:24 am
#123

/sign





Ven . Azar - 66 -
marvi
Tue Aug 10, 2004 5:01 am
#124

/sign


i play only for craft and business since1 year and half....

i think that i will not playmore...

so sad


Marvi



Marvi Pharmashop
Tatooine 660m near Bestine -1667 -3028
ALL DOCTOR, MEDIC and COMBAT MEDIC stuffs - 6 vendors divided by products - 1900 items (crates and singles) - NEW DOC stuffs - restocked daily - also poison and disease area and single with 5-35-50-75 cmu - poison and disease made with rancor bile - for special orders send an in-game mail to Marvi - make my med eating despin port and pyollian cake - 12 pts cm experim., 12 pts medic experim., 127 cm assemply, 133 medic assembly Marvi
Kabukiman
Tue Aug 10, 2004 5:19 am
#125

/sign


and to thin I've just



Kabuk'man Enwyp'dee
Kabukiman
Tue Aug 10, 2004 5:21 am
#126


/sign


and to thin I've just gotten back into crafting...sigh



Kabuk'man Enwyp'dee
Copey
Tue Aug 10, 2004 5:39 am
#127

/sign

As a Master Tailor, I have one BE vendor with about 150 items, and a non-BE vendor with over 1000. I cannot run my shop, and provide vendors for guildies with no merchant skill if this nerf goes live.



Chipp Endale - Master Tailor/Master Merchant - Slave Village, Dantooine - Sunrunner Galaxy

***Chippendale's Clothiers MegaStore, Slave Village, Dantooine. -6059, 4459***
EleanoraofKettemoor
Tue Aug 10, 2004 5:51 am
#128

/sign

I've never been mad enough to bother with the boards before, and the way most games work, this won't make any difference.

But they really need to consider the following: we are a completely (nearly) player-based economy. It is very, very dangerous to tick off a large group of merchants.

First, I have to say I'm very glad they'll delete empty vendors. I run a successful shop largely because I stock EVERY day and my vendors do not go empty. As a Master Merchant, each of my vendors is stocked with well over 110 items, and my customers appreciate the selection.

Did I mention I'm a tailor?

What will happen in my profession: that's simple:

1. You will not be able to find anything that is not black, white, black-and-red, or red. If you want purple or green, tough beans.

2. Sorry, Wookies and Twilek. No more special one-race-only items.

3. No more "bargain line." I had been selling some of the artisan-line since, once someone masters tailor, there's really no reason not to make the basic boots and dresses, but in our fine array of colors. With only 110 items per vendor, I will have to make most of my stock in the "expensive" range since it's not worthwhile for me to stock the "basic" 500 credit black boot anymore.

4. Since clearly I will be spending all of my time keeping each vendor at 110 every freaking moment, I will not have time (or interest) in doing special orders.

5. Judging by the reaction of many of my colleagues, we will also have fewer master crafters since we're already feeling slighted by having to Master Merchant as it IS, point-wise. But doing it for only 660 items in stock at a given moment? Why bother crafting at all? That's a lot of points that could go into the real money-making professions.

After all is said and done, this nerf is not thought out. Sure, people use vendors as storage. If there's a way to exploit anything, people will. But why punish legitimate businesspeople?

SWG is one of the only games EVER that is trying to run a completely player-based economy. If developers continue along this path destined to annoy the merchants and crafters, the game will fail. The economy will fall apart if enough people abandon their work.

They really need to think long and hard about what benefit there is to doing this and if it will outweigh the number of very necessary artisans there are in this game leaving their professions, abandoning their shops, and, in many cases, leaving the game.

The player-based economy is one of the few draws of this game to me. The writing needs a lot of help, the replay value isn't particularly stellar, it's way too easy to max out a character given the sheer speed with which we can grind through most non-crafter professions and the ridiculously low number of points given that, and as for role-playing, I'm on the bloody RP-suggested server and I never see it (except for EQ-type people who run around throwing in thees and thous randomly, which gets on my nerves to no end). When all is said and done, though, I have always appreciated the player-based economy idea and how it seems to be working out.

Until now.

I ground out Master Tailor BY HAND. I never macroed. It was a LOT of work (and when I find you can easily do Master Medic, Master Doctor, or a host of other professions in a good, uninterrupted day or two, I get really upset), but here I am contemplating dropping it.

If I can't have a high-quality shop, why bother? I'm already stymied half the time by lack of space in my shop. If I keep components inside, I can't make a good display since the housing limits are so ridiculously low given the size of the houses.

But why limit my vendors, and thus my customers?

Is it worth doing this to make everyone look like clones? And is it worth driving out the class of people, without whom, this game would FAIL? Anyone can pick up medic and stim himself and anyone can pick up entertainer and dance, but how else are you going to get a robe of honor without coming to talk to me? And where are you going to get your composite armor or decent weapon or brandy? And at the end of the day, where are you going to put all of this stuff?




Eleanora of Kettemoor
Dharia
Tue Aug 10, 2004 6:54 am
#129

/sign


No point in being a tailoror architechafter this nerf.

mercenarymedic
Tue Aug 10, 2004 7:05 am
#130


People go to you because they know you always have a large stock, so they dont need to look elsewhere, and that is why you sell more than the smaller crafters, if you werent able to sell as many items at a time then shoppers would be forced to take their business elsewhere and the smaller crafters would sell more than they do now.

The devs dont want single crafters to monopolise the economy, they dont want 1 crafter able to supply the whole servers needs removing all competition....

Personally I dont agree these changes are going to help anyone but saying that this sucks because you wont be able to stock thousand runs of items is unlikely to convince them that they've made the wrong decision

Message Edited by NancyJ on 08-08-200407:58 PM



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Equal Opportunities for Bioengineers! - BE's are crafters too!
Nyria - Farstar




Id like to comment on this-- People go to him because he is one of the best armorsmiths on the server. As such it compels him to keep fully stocked vendors. He takes pride in the work he does and our servers cheers his accomplishments. If he has a corner on the market which I dont think he does, he deserves it. That said he also deserves to play this game and not sitin his tent to make sure he has stock. What if I dont play at the same time as him. I could miss out on stock time and always be ass out on the best stuff. Putting these kind of limits will put alot of people out of busines as no one wants to rush home from work , grab your drink of choice, turn on the tunes, and go to work again. I play this game to relax not work.


Sony should work on things that need fixing, yes we want empty vendors gone but what i wann know is who was the lame ass dev who said hey while were at it lets really screw with them and put caps on vendors. They didnt ask for it so maybe this will teach them to complain to us about our broken **edit**.



K'Ehleyr Darkstar, MD

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