Merchant Archive
Thread: Interesting ideological parallel Harvester Certs/Poaching
Elioi wrote:
The act of gaining vendors has a SP precident (need to grind your way up to get them before dropping skills)
In Beta, we had Miners... They were the only ones who were able to place harvestors at one time... For some reason, they removed them... ??? I think it would have put a very tight noose on the economy if someone had to use skill points to get Medium and Large Harvestors placed... Otherwise the use of Personal Harvestors was forced... Also in Beta, we had Industrialists... The only profession allowed to place Factories, but there was so much confusion on who should get XP, etc... That the iodea was scrapped...
Since those two professions were removed, the ability to place harvestors and factories wasopened to all gamers, but the vendor situation is a bug that the DEVs have clarified is unintended...
Songe wrote:
There is a big difference you are not taking into account though - there is no investment when you place a vendor or harvest meat. For harvesters you have to pay for the harvester first. For scout and vendors you need SPs, as they are profession-defining abilities. For harvesters you need money, and they are not profession-definining abilities, since they got rid of the mining profession.
I tend to agree with you Songe. While I believe that there are too many resources in the economy (which will get even WORSE when the hologrind stops drawing them off the market) I think there are other avenues available to slow down the amount of resources harvested. Artisan already has the only ability in the game to search to find specific areas for resources. Sure you can drop a harvester down where someone else already has one..if you guess wrong and they just haven't moved it yet since the last shift you just pad a fair amount of money .. that kind of speculative mining is very expensive without artisan survey skills.
Elioi wrote:
Turning these concepts over in my mind I find there to be some interesting correlations between poaching and harvester certs.
The argument for certs is that people are getting abilities without SP for running an object geared to gain money (running harvs)
The argument against poaching is that people are getting abilities without SP for running an object geared to gain money (vendors)
The act of garnering resources has SP precident (aka Scout is needed for some organics)
The act of gaining vendors has a SP precident (need to grind your way up to get them before dropping skills)
Both ideas have encountered resistance from players taking advantage of the lack of SP neccisary and many feel it is their right to use them without SP investment
a couple of others spring to mind harder to properly word...its too early
What do you guys think?
For the record I am seriously anti-poaching (to the point of deleting vendors before I dropped my merch skills on my main to make sure there wasn't any holdover, and am 4444 merch still on my alt) and I am beginning to lean towards harvester certs.
Lopaka79 wrote:
hmm there are droids that allow you to harvest from creatures now.. so that kinda throws out the harv certs through the uprightsAnd if im correct (witch im sure i am) a droid can harvest better than a MasterScout. Im still with you on the vendor fix
I think its a great idea to boost up another under looked porf. Gotta make money somehow
Hmmm maybe bonus +BER to Harvs would be good at certian lvls of Merchant. So you can still be a little more special than the normal player
exactly.
People keep getting caught up in the fact there was a miner profession in beta that was removed for very good reasons and the ability to use an automated harvetser was given to everyone