Merchant Archive

Thread: Vendor Improvement (?) Idea

RagingNoob
Tue Jun 08, 2004 6:43 am
#1

Hi All,

This has bugged me for a while, but never really been an issue. But today I thought I'd post and see if anyone shares the feeling.

I have a vendor that I use as storage, I've got tons of crap in there. Usually when I put stuff on there, it's for the max allowable sale amount, and many items at once. Most times only when I'm hurting for inventory space. The only problem comes in when the auctions expire. I can tell when I'm about to have a flood when I get the first email. Then all of the items go to the stockroom.

My complaint comes in when putting the items back on the vendor. In order to get it listed again, I have to perform three seperate mouse clicks. On a small scale, this isn't a problem, I can spend a minute or two re-listing. But today when I logged in, I had about 250 items in the stockroom. I spent the next half hour clicking like a madman to get it all out before it poofed.

Now for my idea. How about the ability to place multiple auctions at once? From the stock room at least, if not from inventory as well. We have the ability to shift-click and select multiple auctions to withdraw and retrieve items... Why not to sell? Granted, I realize that all of the items would have to be the same price. But if you list a lot of weapons at once, for instance, chances are you're going to sell them at the same price. So really not much of an issue.

We could even extend it to being able to mass sell from your inventory. If you "change view" so the items are listed similarly to a vendors listing, shift-click, and hit sell, it might work.

So... anyone else think this is a decent idea? I realize that as Merchants we have bigger issues than this small time-saving feature, but who knows. Any input is welcome.

Thanks,
G
Balkstar
Tue Jun 08, 2004 7:19 am
#2


First declaring that you are using your vendors for storage probably isn't going to win points for you on this board, although I'm not particularly angered by this.


Needless to say, this request of yours has already been brought up to the devs as a request for improvement by Doc.There has been no answer back from them yet, but I would think it would be a part of the grand vendor revamp coming up soon.

Message Edited by Balkstar on 06-08-2004 07:20 AM



Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

DocSavag
Tue Jun 08, 2004 7:28 am
#3

First of all posting that you have more than 250 items in a vendor that you are not intending to sell just fuels the devs opinion that these things are huge storage bins and that item limits on them is a good idea. I wish people wouldn't do that but the fact that they do proves that item limits are indeed required for vendors.


Second. We have asked for our interface to be updated and one of the things we have asked to be included is the ability to sell and re-sell things with fewer button clicks. (Multiple items put up for sale with just one click..things like that.)






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Songe
Tue Jun 08, 2004 9:57 am
#4

You use your vendor for storage and complain because you have to relist everything manually?

Gonna have to pay some trademark rights but... /throws eggs



------

Novice Lekku Stomper
Andymantium
Tue Jun 08, 2004 9:59 am
#5

/hands Songe more eggs



K

RagingNoob
Wed Jun 09, 2004 5:29 am
#6

OK, nice to see someone else thought of it. However, in response to those complaining about me using it for storage... WHERE ELSE AM I SUPPOSED TO KEEP THIS STUFF?!?!?! I mean come on... Houses have an asinine limit of 150 items, the bank 100... So I'm only supposed to have 250 items without wasting another two lots on a house I don't need? That's crap.

Raise the limit on one of these to something REASONABLE, and I won't need a vendor for storage. Put a limit on how much a vendor can have? Fine, I'll make my second account pickup Merchant and use ALL OF THEM for storage. Putting a limit on the amount a vendor can store isn't going to solve any problems, just make people think a little harder about how to get a place to store their items. Something needs to be done about storage in the game.

For each 'solution', there is a workaround,
-G
RagingNoob
Wed Jun 09, 2004 5:36 am
#7

/sigh... No edit. I'd just like to say sorry if I offended anyone with my use of a vendor as 'storage'. I just haven't found a better way to store stuff, and like I said, I would've run out of room looooong ago... So, I apologize. And yes, I have the nerve to request something like a quick listing feature when I use it as storage. It wouldn't only benefit ME, but everyone, I just thought of it because of my experience. So as far as I'm concerned, who cares what the circumstances are that brought about a fix, as long as it's been thought of.

Thanks all,
G
DocSavag
Wed Jun 09, 2004 5:38 am
#8






RagingNoob wrote:
OK, nice to see someone else thought of it. However, in response to those complaining about me using it for storage... WHERE ELSE AM I SUPPOSED TO KEEP THIS STUFF?!?!?! I mean come on... Houses have an asinine limit of 150 items, the bank 100... So I'm only supposed to have 250 items without wasting another two lots on a house I don't need? That's crap.

Raise the limit on one of these to something REASONABLE, and I won't need a vendor for storage. Put a limit on how much a vendor can have? Fine, I'll make my second account pickup Merchant and use ALL OF THEM for storage. Putting a limit on the amount a vendor can store isn't going to solve any problems, just make people think a little harder about how to get a place to store their items. Something needs to be done about storage in the game.

For each 'solution', there is a workaround,
-G





Unlimited storage on a single vendor doesn't make you even think much about how to do it.


The real answer to "where else am I supposed to keep this stuff" is that you might need to look at not storing so much at one time. And before you start giving me reasons why that isn't reasonable save it I have 4 crafting characters on live and I deal with inventory issues every day but I have not one single item that isn't for sale on my vendor at a reasonable rate. It can be done you might have to make some choices about how much inventory and components and resources you have on hand.




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Andymantium
Wed Jun 09, 2004 7:14 am
#9






RagingNoob wrote:
OK, nice to see someone else thought of it. However, in response to those complaining about me using it for storage... WHERE ELSE AM I SUPPOSED TO KEEP THIS STUFF?!?!?! I mean come on... Houses have an asinine limit of 150 items, the bank 100... So I'm only supposed to have 250 items without wasting another two lots on a house I don't need? That's crap.

Raise the limit on one of these to something REASONABLE, and I won't need a vendor for storage. Put a limit on how much a vendor can have? Fine, I'll make my second account pickup Merchant and use ALL OF THEM for storage. Putting a limit on the amount a vendor can store isn't going to solve any problems, just make people think a little harder about how to get a place to store their items. Something needs to be done about storage in the game.

For each 'solution', there is a workaround,
-G




If you're not willing to place more houses, then you should only be allowed 250 items, plus your inventory and backpack. Vendors were never meant to be used this way, the devs have acknowledged this, and they will be fixing it.



K

RagingNoob
Wed Jun 09, 2004 7:45 am
#10

Doc,

I agree that unlimited storage on a vendor is a bit excessive. Have any numbers been thrown back and forth as to what the limit should be by the devs? Also, any timeframe? As you can see by my postcount, I don't spend a lot of time on the forums...

I won't be upset when they change it to limited storage, heck, I might even be able to do away with the storage vendor. If you can do it with 4 crafting chars, I can do it with 1... It'll just take some time to get down to the point where I have 250 items, plus inv/backpack.

Thanks for the response/input,
-G
DocSavag
Wed Jun 09, 2004 7:49 am
#11






RagingNoob wrote:
Doc,

I agree that unlimited storage on a vendor is a bit excessive. Have any numbers been thrown back and forth as to what the limit should be by the devs? Also, any timeframe? As you can see by my postcount, I don't spend a lot of time on the forums...

I won't be upset when they change it to limited storage, heck, I might even be able to do away with the storage vendor. If you can do it with 4 crafting chars, I can do it with 1... It'll just take some time to get down to the point where I have 250 items, plus inv/backpack.

Thanks for the response/input,
-G





I do it by keeping my inventory and components/resources to a minimum. I also put components up for sale at a reasonable rate and pull them down to make things with them. That way I'm not actually storing them I am selling them until I decide to convert them to finaly assembly.


They have never released anything but the original proposal which was 150 and the community made it very well known that we felt that was way too low for us to continue doing business. They were supposed to come back with a scaling number that would give us more room as we got to be better merchants but I don't have anything that has been released on that yet.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Happymob
Wed Jun 09, 2004 9:36 am
#12






DocSavag wrote:


I also put components up for sale at a reasonable rate and pull them down to make things with them. That way I'm not actually storing them I am selling them until I decide to convert them to finaly assembly.




This was my favorite trick when I was a serious medical crafter (instead of resource merchant). If I sold finished goods at 10 cpu, I would put my subcomponents up for sale at 10 cpu. That way, if purchased, I got the same value out of them whether they went into a finished product or sold as is. I didn't sell many subcomponents this way, but I did sell perhaps 10% of what I made to doctors who didn't have as good as resources as I did (and presumably used them in finished goods which fetched more than 10 cpu)


The other trick (if I really didn't want something to sell) was to simply use the factory for storage. Basically my storage came down to resourcesin house, harvesters in the bank, subcomponents and finished good not on my vendor in my factory's output hopper. I never had to use my vendor for storage and I never had to use my factory input hopper for storage.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Mystyrys
Wed Jun 09, 2004 10:04 am
#13

"...I would put my subcomponents up for sale..."


That was the option that worked best for me too. My crates vendor is right beside my clothing vendor. I restock the vendor, crafting on site, one item at a time. I used to have to run all the way back to my storage house if I ran out of a resource or crated components; which was a royal pain when I had vendors on multiple planets, and then travel all the way back to my vendor once I had re-supplied. Now I have my crates vendor right beside my other vendors, I never run out of components while stocking (I can keep a constant eye on components and know when I need to do factory runs) and the bonus is that I sell a lot of crated components now too.



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