Merchant Archive
Thread: Vendor Improvement (?) Idea
This has bugged me for a while, but never really been an issue. But today I thought I'd post and see if anyone shares the feeling.
I have a vendor that I use as storage, I've got tons of crap in there. Usually when I put stuff on there, it's for the max allowable sale amount, and many items at once. Most times only when I'm hurting for inventory space. The only problem comes in when the auctions expire. I can tell when I'm about to have a flood when I get the first email. Then all of the items go to the stockroom.
My complaint comes in when putting the items back on the vendor. In order to get it listed again, I have to perform three seperate mouse clicks. On a small scale, this isn't a problem, I can spend a minute or two re-listing. But today when I logged in, I had about 250 items in the stockroom. I spent the next half hour clicking like a madman to get it all out before it poofed.
Now for my idea. How about the ability to place multiple auctions at once? From the stock room at least, if not from inventory as well. We have the ability to shift-click and select multiple auctions to withdraw and retrieve items... Why not to sell? Granted, I realize that all of the items would have to be the same price. But if you list a lot of weapons at once, for instance, chances are you're going to sell them at the same price. So really not much of an issue.
We could even extend it to being able to mass sell from your inventory. If you "change view" so the items are listed similarly to a vendors listing, shift-click, and hit sell, it might work.
So... anyone else think this is a decent idea? I realize that as Merchants we have bigger issues than this small time-saving feature, but who knows. Any input is welcome.
Thanks,
G
Message Edited by Balkstar on 06-08-2004 07:20 AM
First of all posting that you have more than 250 items in a vendor that you are not intending to sell just fuels the devs opinion that these things are huge storage bins and that item limits on them is a good idea. I wish people wouldn't do that but the fact that they do proves that item limits are indeed required for vendors.
Second. We have asked for our interface to be updated and one of the things we have asked to be included is the ability to sell and re-sell things with fewer button clicks. (Multiple items put up for sale with just one click..things like that.)
Raise the limit on one of these to something REASONABLE, and I won't need a vendor for storage. Put a limit on how much a vendor can have? Fine, I'll make my second account pickup Merchant and use ALL OF THEM for storage. Putting a limit on the amount a vendor can store isn't going to solve any problems, just make people think a little harder about how to get a place to store their items. Something needs to be done about storage in the game.
For each 'solution', there is a workaround,
-G
Thanks all,
G
RagingNoob wrote:
OK, nice to see someone else thought of it. However, in response to those complaining about me using it for storage... WHERE ELSE AM I SUPPOSED TO KEEP THIS STUFF?!?!?! I mean come on... Houses have an asinine limit of 150 items, the bank 100... So I'm only supposed to have 250 items without wasting another two lots on a house I don't need? That's crap.
Raise the limit on one of these to something REASONABLE, and I won't need a vendor for storage. Put a limit on how much a vendor can have? Fine, I'll make my second account pickup Merchant and use ALL OF THEM for storage. Putting a limit on the amount a vendor can store isn't going to solve any problems, just make people think a little harder about how to get a place to store their items. Something needs to be done about storage in the game.
For each 'solution', there is a workaround,
-G
RagingNoob wrote:
OK, nice to see someone else thought of it. However, in response to those complaining about me using it for storage... WHERE ELSE AM I SUPPOSED TO KEEP THIS STUFF?!?!?! I mean come on... Houses have an asinine limit of 150 items, the bank 100... So I'm only supposed to have 250 items without wasting another two lots on a house I don't need? That's crap.
Raise the limit on one of these to something REASONABLE, and I won't need a vendor for storage. Put a limit on how much a vendor can have? Fine, I'll make my second account pickup Merchant and use ALL OF THEM for storage. Putting a limit on the amount a vendor can store isn't going to solve any problems, just make people think a little harder about how to get a place to store their items. Something needs to be done about storage in the game.
For each 'solution', there is a workaround,
-G
I agree that unlimited storage on a vendor is a bit excessive. Have any numbers been thrown back and forth as to what the limit should be by the devs? Also, any timeframe? As you can see by my postcount, I don't spend a lot of time on the forums...
I won't be upset when they change it to limited storage, heck, I might even be able to do away with the storage vendor. If you can do it with 4 crafting chars, I can do it with 1... It'll just take some time to get down to the point where I have 250 items, plus inv/backpack.
Thanks for the response/input,
-G
RagingNoob wrote:
Doc,
I agree that unlimited storage on a vendor is a bit excessive. Have any numbers been thrown back and forth as to what the limit should be by the devs? Also, any timeframe? As you can see by my postcount, I don't spend a lot of time on the forums...
I won't be upset when they change it to limited storage, heck, I might even be able to do away with the storage vendor. If you can do it with 4 crafting chars, I can do it with 1... It'll just take some time to get down to the point where I have 250 items, plus inv/backpack.
Thanks for the response/input,
-G
DocSavag wrote:
I also put components up for sale at a reasonable rate and pull them down to make things with them. That way I'm not actually storing them I am selling them until I decide to convert them to finaly assembly.
This was my favorite trick when I was a serious medical crafter (instead of resource merchant). If I sold finished goods at 10 cpu, I would put my subcomponents up for sale at 10 cpu. That way, if purchased, I got the same value out of them whether they went into a finished product or sold as is. I didn't sell many subcomponents this way, but I did sell perhaps 10% of what I made to doctors who didn't have as good as resources as I did (and presumably used them in finished goods which fetched more than 10 cpu)
The other trick (if I really didn't want something to sell) was to simply use the factory for storage. Basically my storage came down to resourcesin house, harvesters in the bank, subcomponents and finished good not on my vendor in my factory's output hopper. I never had to use my vendor for storage and I never had to use my factory input hopper for storage.