Merchant Archive

Thread: Is there gonna be a cap on vendor items?

ErithX
Mon Jan 26, 2004 7:48 am
#1

As an Armorsmith who cannot keep up with orders...but does like to have the occasional huge sale I'm quite worried about this. I like to keep 50 suits on my vendor, incase most don't know thats about 450 items alone....I also put misc. pieces and small items like ubese shirts/bandoilers etc. The big sales I have consist of 100-250 Suits....or about 1500-2000 pieces of armor...plus the packs that hold them. I also have 50+ resources in my stockroom that I grab when I need it. I'm really worried about the item camp, I heard 150 was gonna be the cap....flat number. Even with 5 vendors I couldn't even keep my vendor stocked how I normally do.





Lowca Trade Federation - Erith Armour
Erith Xanthias - 12pt Master Armorsmith(RIS Cert)
(-3940,-193, 5163) Just outside Theed, Naboo)
Offer Items to the Receptionist please

Tarnak_Archvold
Mon Jan 26, 2004 7:58 am
#2

"I also have 50+ resources in my stockroom that I grab when I need it."
I my book, that is misuse of a vendor for storage. To bad if vendor cap ruins you business, but you are part of the problem, and as such will restive no sympathy from me. My sympathy goes to all thoughts whom will get thair business ruined, but did not use thair vendor for storage.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
DocSavag
Mon Jan 26, 2004 8:35 am
#3

There will be some limit on vendor items. We don't know what the final number will be but it seems like it will be a scale starting lower than 150 and ending higher than 150 but we they haven't released their current plan yet so we don't know.


Whatever it is will certainly hurt some people. You will have to find innovative ways to do business under the new system. And while I'm not going to come down on anyone about it..using vendors to store things you don't intend to sell is part of the issue. Some people are doing that to extreme which is causing pain for all of us.




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



SueDenim
Mon Jan 26, 2004 8:53 am
#4

Starting *lower* than 150?!?! Seriously?



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
Gyopi
Mon Jan 26, 2004 9:41 am
#5

Please tell me that you meant to say *at* 150!




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

DocSavag
Mon Jan 26, 2004 10:18 am
#6






SueDenim wrote:
Starting *lower* than 150?!?! Seriously?






I don't know yet because they haven't released it. But if you assume that they didn't just pick the number 150 out of a hat..and it means something then you have to assume that the new system that will allow more than that will have to have less as well to balance it.


That would mean you would start out at a relatively low number and scale to a higher one. Just my opinion on how it has to work to achieve what they want to achieve.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Gyopi
Mon Jan 26, 2004 10:38 am
#7



DocSavag wrote:


SueDenim wrote:
Starting *lower* than 150?!?! Seriously?


I don't know yet because they haven't released it. But if you assume that they didn't just pick the number 150 out of a hat..and it means something then you have to assume that the new system that will allow more than that will have to have less as well to balance it.

That would mean you would start out at a relatively low number and scale to a higher one. Just my opinion on how it has to work to achieve what they want to achieve.






What exactly are they trying to achieve? Is it just a database problem? Are they trying to make it so that most artisans will become a master elite class artisan and a master merchant? (I think I can get the last set of merchant boxes for master Merchant if I surrernder *all* combat skills and hire people to escort me to my harvesters if they are surrounded by aggressives). Are they trying to force a wholesale/retail economy where crafters are wholesalers and only make the most popular items to wholesale out cheap to the merchant retailers (I refuse to do this since tailoring would no longer have any point to me). Are they just trying to raise prices by increasing resource prices and making crafters raise prices to lower demand for their "special order only" business model? (probably not a bad idea considering how much money there is in the game). Anyway, I am not really sure of what they are trying to do here.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

DocSavag
Mon Jan 26, 2004 10:57 am
#8






Gyopi wrote:


What exactly are they trying to achieve? Is it just a database problem?





Their stated objective from the original post was to "prevent monopolies and solve certain technical issues".


The technical issues aren't a secret. The bottom line is that there are too many items in the vendor/bazaar database for the system to function efficienctly. And if you remember over the holiday break we had some pretty severe issues relating to the bazaar causing servers to crash and Vendors not loading properly. I suspect all this is related.


The goal is mainly to reduce the amount of items that are on vendors. I think they would like to see more spread out commerce too instead of just a few big time merchants but that isn't really what is happening here. What is really happening is that there are a lot of items for sale (some vendors are being used for storage and not sales which is another problem) and they are going to make changes to limit the number of items that can be on vendors. What those limits are I don't know. I do know that they will have limits soon (maybe as early as the February Publish).


It only make sense if the goal is to limit the number of items (and they said 150 per vendor at first) then if they are going to allow some of us more items then they are going to have to allow some of us less based on skills. That is the only way to get more vendor items at certain levels.


They didn't pick 150 because they like the number they picked it because somewhere in their metrics that number made sense. If they are compromising on the upper number they are going to most likely force us to compromise on the lower number.


Either way we are going to have to figure out a way to do business with less stock in the vendors. That is the bottom line and there isn't likely anything we can do about that.




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Gyopi
Mon Jan 26, 2004 11:21 am
#9

Well, its understandable. It isn't exactly fair since it will affect some classes a lot more than others, but it sounds like we can't do much about it. If I am lucky I picked the right merchant trees and I won't be affected at all (I am not a mega-retailer so I don't need to put 5000 items on the vendor). If I am unlucky then I guess I will have to only put very select items on the vendor and make it bark out to send me special orders. I will then just keep raising my prices until I can keep up with demand. No one will be happy, but it won't be something that I can help.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

DocSavag
Mon Jan 26, 2004 12:20 pm
#10

Not it will be tougher on people like armorsmiths (9 items for a full suit of armor) and Tailors with hundreds of items in varous colors, powerups which sell very fast and have to be restocked often as it is...the list goes on.


But faced with the facts that something is going to change you can either figure out how to operate under the new rules or give up and let someone else take your place at the table.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Gyopi
Mon Jan 26, 2004 12:36 pm
#11






DocSavag wrote:

But faced with the facts that something is going to change you can either figure out how to operate under the new rules or give up and let someone else take your place at the table.








Agreed. A lot of us on the tailor forums are extremely frustrated because there has not been a single peep from any developer even admitting that this is a problem for us. But as things sound now, there will be a vendor cap. It is going to be a very steep vendor cap and there is nothing at all that any of us can do about it. So our options are either to deal with it somehow or quit and do something else. I just hope that people understand that when I end up charging 24K for a simple, non bioenhanced robe of honor it is not because I am a greedy crafter, but because I have to making buying things from me painful enough that I am not swamped with a backlog of hundreds of orders all the time. If someone wants an item for me, they can pay my expensive prices and get it in an hour or two, or they can go to someone cheaper and more popular but with a huge backlog and wait a few weeks.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

DocSavag
Mon Jan 26, 2004 12:45 pm
#12

Well raising prices is one method for ensuring shelf life!


Some people will cope by limiting their inventory and making other items request only at a premium price. Others will compensate by selling their merchandise through numerous resellers (if they can find them and we can get some better functionality for that method of sales)


I know the Devs are aware of how the cap will affect Tailors because the Tailor correspondant has been quite clear about that and I have made my opinion known about it too. I think when the final plan comes out it will be better than the 150 cap they announced but that there will be pain involved in it. Any cap is bound to have a pain factor for merchants and crafters alike.




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Moepple
Tue Jan 27, 2004 7:23 am
#13

Hi,


if this is gonna go live there is an easy workaround: just skill up to master merchant with your send and x account or ask your friends to do that. Why? Well, there is no difference to be a master merchant or not even have merchant skills after the vendors are placed.


If this would be fixed, the problem would be very tiny. Almost everybody who skilled up Merchant for the holo has placed vendors and put it onto the map. And some are used for item storage.


If you remove those, that problem would be solved for a while.


I will definetly quit merchant if this change is again a nerf without any benefit for us.


I have 3000 to 4000 items listed in my vendors ( 700+ Crates with powerups, 900 pieces of furniture, 300+ Harvesters....) and I would like to know what to do with them when they drop out of the vendor after that patch.


Read ya.



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