Merchant Archive
Thread: Let's Not Mince Words
I won't say it as bluntly, but I will say this: Does a combat profession require some sort of "mercenary" class in order to gain salvage/loot rights on a corpse? Do they need before they can get higher level missions in order to make money? No? They why require crafters to be merchants? I'm all for deleting empty vendors and killing off any vendors beyond the current skill limit(no dropping skills and keeping free vendors). I'm with Zorkk, I don't want to be some decrepit person who can only craft and has to pay for a full set of buffs and wear composite armor just because I can't kill a bocatt or a greater womp rat when I'm trying to empty my harvesters.
Bachreus wrote:
I am with you Khaldun.The limit may be low but that isnt the real issue. The issue is that people have been abusing the borked merchant system for a year and its all about to end so F- Them. I wouldnt call this a Nerf at all, Its basically the fix That all master merchants have been asking for all along. I can live with the item cap; I cant live with the Ex-Merchant who now is aMaster Rifleman\Master TKA with 6 vendors jammed with every peice of crap they ever came across. And for all of the Master Crafters out there doing the same thing (Running a shop with no merchant skills) I have no pitty for you. You have been exploiting the system too. If you want to run a shop that's like super Wal-Mart than pay for the ability to do it. Having 1 vendor with 40k of items is bull**edit**.The three vendor fixes are great news.
Even if you don't think the limit is the biggest issue, I truly think it will mean the end of a lot of crafting if it is kept that low.
I am one of those merchants that you have no pity for. I can't say I expected any from anyone. I am in great disagreement over the overall use of merchant but that doesn't matter here. It is whatever the devs want to do or can do. I would have gotten the relevant merchant skills I needed. I will not get them if these are the current limits though. Before it was a waste of skill points because you didn't need the skills. Now it will be a waste of skill points because the skills will become next to worthless(obviously only my opinion). In the end though nothing changed except I will be done with crafting.
I would guess a vaste majority are for the fixes to make sure you have the merchant skills. Also the removeal of empty vendors.
I know though that a vaste majority are completely against the currently limits.
Everyone else seems to think the limits are the real issue.
Khaldun wrote:
You probably haven't thought much about people stupid enough to keep points in Merchant, but there are a few.