Merchant Archive
Thread: If Politican doesnt need Skill point Why does Merchant need them?
As pointed out, there are limited Player Cities available and by being a Politician in office you are sacrificing your entire play style to being dedicated to the city.
The only reason politician is needed at all is in the initial city setup, and decoration, terminal and trainer moves. Other than that there is NO benefit to the profession, and the benefit is to the city, not the individual.
Investing the same points as another profession in this severely hampered your ability to play the game.
I favoured a drop in the Skill points, not a total reduction, but that has already been implemented.
Although there is room for improvment with merchant ablities, there is no doubt in my mind that it SHOULD stay as a full skill point cost.
And yes, I play Politican/Merchant so am talking based on experience.
Psionic_Maji wrote:
BAD idea. the differance is there can only be so many player cities plus not many people are interested in politician. I would love to have merchant with my character but cannot because of skill points involved. Vendors would then be everywhere.
But did you relize and or see how bad Poli is now? Since there is a limit to the amount of cities, people on my server have already started trying to take over cities that have been in the game for a very long time, I have seen one city get taken over and now is going to hell. And I know its only going to get worse. So by them doing poli no skill points, it in a way has just ruined many many cities. So I do not see the problem having no Skill points for Merchants, the only down fall I see is that everyone in the game will now be able to sell there own stuff, just like everyone in the game can own there own city and or just take one over if they are smart.
Yeah the point of going up the skill trees would be negated, but hey having Mastered Poli, used to be a great badge to have now, but since that profession has been nerfed why stop there?
I just feel bad for the people who can not afford to have more then one account, and its either they go crafting, or they can still have a good template for PVP and PVE and still pick up Novice Merchant to sel there stuff, the only changes i feel it will bring, is more competion for all, they say we have economy problems well this would help stabilize the market, having more vendors, will for sure lower the prices.
Kyorlana wrote:
You can't compare the two.
As pointed out, there are limited Player Cities available and by being a Politician in office you are sacrificing your entire play style to being dedicated to the city.
The only reason politician is needed at all is in the initial city setup, and decoration, terminal and trainer moves. Other than that there is NO benefit to the profession, and the benefit is to the city, not the individual.
Investing the same points as another profession in this severely hampered your ability to play the game.
I favoured a drop in the Skill points, not a total reduction, but that has already been implemented.
Although there is room for improvment with merchant ablities, there is no doubt in my mind that it SHOULD stay as a full skill point cost.
And yes, I play Politican/Merchant so am talking based on experience.
So basicly what u are saying is that with the old way, u used to be able to get the skill points needed and then drop them correct, meaning when u dropped them u couldnt make changes to the city and such. This is true. But did u also realize that's exactly what people do with merchant? They go up the skills they need, drop the Vendor's, set up barking and all that good stuff and then drop the skills. All they lose is the amount of items they can sell on a vendor, and of course the ability to add more vendors. So if u put it on that level they are very close.
Andymantium wrote:
I don't think that TKM /Master Swordsmen / Master Brawler should require skill points either. Thoughts, anyone?
Elyssa wrote:
Andymantium wrote:
I don't think that TKM /Master Swordsmen / Master Brawler should require skill points either. Thoughts, anyone?
I dunno, but that sure would help me when it came time to place harvesters.
Yeah what I said didn't make much sense. I'm just too upset after yesterday to be productive at anything right now...or make much sense
/sigh
Message Edited by Andymantium on 02-12-2005 01:34 PM
I never dropped skills and retook them to be able to do something though there may well be some mayors who have done so.
Yes I am aware that some merchants used to do that.
Still doesn't change my view though.
Kyorlana wrote:
I wasn't very clear in my post I think. Replace 'drop' with 'decrease'.
I never dropped skills and retook them to be able to do something though there may well be some mayors who have done so.
Yes I am aware that some merchants used to do that.
Still doesn't change my view though.
Never said it would change your view, I am just really upset that poli is now skill point free, and strongly feel merchant is on the same level, hey if anything I would rather them bring back the poli needing skill point's I do not understand why they dropped it, I have 2 toons that have master merchant, why because thats how many items I sell.
And if I had to use two of my toons to get merchant, I just wonder what people do when they can not afford to have multi accounts.
Oh well I guess thats my two star rant for the day, thanks for that btw, I voice my views and get two stars for it, /cheer for u.