Merchant Archive
Thread: *sarcasm* Thanks for the merchant nerf, so much for resource sales...
Message Edited by Tarnak_Archvold on 08-19-2004 03:48 PM
Tarnak_Archvold wrote:
Argh doc posted while I was writing mine...Message Edited by Tarnak_Archvold on 08-19-2004 03:48 PM
Muhahahahahqahaha!
You can't out ninja post me Tarnak!!!
DBinky wrote:
So... John Q Noob will be forced to buy 10000 units of ore just so he can make his crafting tool?! that's just stupid.
John Q Noob should be using the mineral survey tool he was given when he started artisan to survey for some ore, and sampling it to get surveying XP, in order to make his crafting tool. Not buying resources from you, or anyone else.
Artisan is designed so that once you have sampled enough materials to craft the items needed to gain a branch or two, you will have enough survey XP to gain the surveying branch.
Or buying a 500 unit or 1k stack of the bazaar for cheap...
lisasdarren wrote:
John Q Noob should be using the mineral survey tool he was given when he started artisan to survey for some ore, and sampling it to get surveying XP, in order to make his crafting tool. Not buying resources from you, or anyone else.
Tarnak_Archvold wrote:
*Looks at Docs post count*
I wound even try...
If you want a laugh I'll show you my online time..Total Minutes Online: 117566
Help us fight for a change to allow per unit sales off of stacks. This is the sort of change that benefits both the merchant (can stock in large stacks/crates) and the buyer (can buy the exact quantity they want).
DBinky wrote:
So... John Q Noob will be forced to buy 10000 units of ore just so he can make his crafting tool?! that's just stupid.
SeaRaptor wrote:
Or buying a 500 unit or 1k stack of the bazaar for cheap...
lisasdarren wrote:
John Q Noob should be using the mineral survey tool he was given when he started artisan to survey for some ore, and sampling it to get surveying XP, in order to make his crafting tool. Not buying resources from you, or anyone else.