Merchant Archive

Thread: PETITION: Change Merchant Tent Ownership Requirement

Cafa
Mon Dec 08, 2003 12:08 pm
#1

Although I can see requiring Efficiency 4 to place, NOVICE Merchant, or better you NO REQUIREMENT should be necessaryto own this structure. Your continue requirement for this building is the ONLY ONE IN THE GAME. It takes skill points to place a tent!?! Please, show me a reason for this that has any sense. We have yet another product in the Architect/Merchant tree that is nigh unusable or able to sale.


Comments?


Fivo Asia
Asia Brothers Industries
Master Artisan - Master Architect - Merchant 3/4/2/4
Tempest - Dantooine - Vesnia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

DingoBoi
Mon Dec 08, 2003 12:34 pm
#2

I like it the way it is. It is one of the few differentiating factors from a beginner merchant and an advanced merchant. I consider it a perk of getting additional lots (er rather the 1 lot requirement per tent) over a 2 lot house for a store. That alone makes it valuable as a higher level skill.



~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
Keto_Jax
Mon Dec 08, 2003 12:41 pm
#3

I I say move it to Master. Not much point to this class as it is. I have master, and really, I only need two trees.



....................................................
keto jax
Keto Power - Radioactive in bulk
Draznar
Mon Dec 08, 2003 2:05 pm
#4

Keep the requirement!!! Sorry, I think it is needed, even though I might be giving up skills...



~ ECLIPSE Power k DRAZNAR'S Resources ~
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u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

DocSavag
Mon Dec 08, 2003 2:06 pm
#5

Yes the whole purpose of the Tent was to signify that there were vendors inside. The way to do that is to make sure the it is owned by merchants. You can't do that if you give ownership rights to everyone.


While I wouldn't be opposed to moving it. Honestly higher merchant skills have few enough perks that I would rather keep it fairly high. It seems good where it is to me.




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Korrack
Mon Dec 08, 2003 2:07 pm
#6

Dear Darth Santa,


I want an LLC that anyone can use and a flamethrower that anyone can use and a and a...


Merry Christmas...




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JTGAlpha
Mon Dec 08, 2003 2:27 pm
#7

Yeah, in that case I want to be able to place a cantina, a hospital, a rebel base...and i want to abolish weapon certs, and creature handler levels...



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Faellyn
Mon Dec 08, 2003 3:27 pm
#8

And let me be able to use uber stims and woundpacks without having to have medic skills, maskscent for everyone...



...oh, and remove the 3K cap from the bazaar, too. Why not...since you can surrender all your merchant skills and keep your tents AND all 6 vendors.... oh, but, that's the next soap box over...sorry.




The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

Faellyn
Tue Dec 09, 2003 1:33 am
#9

That would take away the ENTIRE purpose of the merchant tent, Cafa! What use would you see for a merchant tent that anyone could own?



The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

Bey
Tue Dec 09, 2003 5:11 am
#10

Yes change the requirement...to MASTER



Xexo Sparks
No longer : Master Armorsmith / Master Merchant / Master Artisan due to lack of content for non combat characters
R-Flystalker
Tue Dec 09, 2003 5:34 am
#11

Even though I can't sell the merchant tents, this requirement helps keep my mall from being obsolete. So, hmmm maybe its a good thing.


Reea

MSP0
Tue Dec 09, 2003 11:14 am
#12

Don't move it to master. Ask for a cooler, largerlooking tent at Master. Maybe even an honest-to-goodness shop.



Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
tuta23
Tue Dec 09, 2003 11:51 am
#13

Make it not cost a lot.


I enjoy having a house for decoration and storage -- also helps a lot for immersion. Factories and now tents are making it more and more difficult to maintain my chosen professions of Chef/Miner/Merchant.


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