Merchant Archive

Thread: Do away with Merchant, but let Crafters keep it

Jabba_Lackey
Sat Jul 10, 2004 3:38 pm
#1

I am a Master Droid Engineer and master Artisan (which is nearly required for DE)with my own shop and two vendors. To get the vendors I'd like for my shop I only have 4 0 1 0 in Merchant. This brings in a nice profit for me, and keeps my shop visable and looking nice. I really have no need for the other skills in merchant, but I like them and can see how they would greatly help selling products etc. However I would still like to be able to take on other professions along with DE (without having to buyanother account)and still be able to make a profit. However to take more skills means I'd have to lose the merchant skills. Thus a dillemma.


My thoughts are this: Merchant isrequired for any type of crafter to make money from their products, but takes up valuableskill points. My solution would be this, why not combine merchant skills in with the elite crafting professions (ie; Droid Engineer, Weaponsmith, Chef, Armorsmith, etc etc)? Sort of the way creature handlerskill mods are spread thoughout the profession. With each crafting profession you'd get your same craftingpoints, as well as Merchant skills and points. In the end, by the time you master a crafting profession you are also a master Merchant.


Now some would complain that this would stop non-crafters from havingvendors. So? What does a non-crafterhave to sell? Loot? That's what the Bazaar is for, and thereare still thevendors you get with business4. Perhaps they could make personal vendors have admin rights the way houses do, and make it so the money and email goes directlyto the person selling it. Something like that. I feel that Merchant is important, but not so important that it should take up so many skill points. As a DE I shouldn't have to take 3 professions to be able to make some money, and then have to get a seperate account if I actually want to have a combat profession.



Jhab Torveen --- Officer, Politician, Pilot
Brasssk --- Out of work Trandoshan Smuggler
DocSavag
Sat Jul 10, 2004 5:12 pm
#2

Maybe you'd like a flame thrower and a scatter pistol to use with Pistoleer..we could abolish Commando and Bounty Hunter for you?



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Cendatinea
Sat Jul 10, 2004 5:15 pm
#3

Or maybe, since doctors need them for buffing, they should be able to build their own droids.


Weaponsmiths can do droid components too, and architects.


We can do away with DE altogether.



Lady Derianadai Hirunmil
"If you're happy and you know it, clap your hands."
Passing out tackle hugs to the whole galaxy!


Kiatra
Sat Jul 10, 2004 5:54 pm
#4

lol dude i understand your point, but even non crafters could use merchant skills...doctors could use a vendor to sell buff packs, politicians putting up tents in their city or what not i dont know...but still it is a completly different proffesion from crafting...dont want merchant? be a custom DE or only sell your stuff on the bazaar...not every merchant has a crafting proffession also, and probably would not like to take up crafting either...



Kiatra Dresari
Master Tailor / Master Merchant on lok
Member of RoK


Elyssa
Sat Jul 10, 2004 6:34 pm
#5

The skill point limit forces you to make choices.

You have to ask yourself is it worth sacrificing some points to get a vendor or would you rather make your money some other way.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Jabba_Lackey
Sat Jul 10, 2004 10:03 pm
#6







DocSavag wrote:
Maybe you'd like a flame thrower and a scatter pistol to use with Pistoleer..we could abolish Commando and Bounty Hunter for you?




That has nothing to do with what I'm getting at. When you're a pistoleer you use your pistols, and the skills you learn in pistoleer to make money with combat missions. I'm just thinking why not give crafters an automatic way to make big money in the same way combat professions do. Why does a pistoleer or any other combat profession only have to take one profession and be able to bring in loads of money, but a crafter has to take not only his crafting profession, but a parts profession, and a way to sell his stuff profession in order to make money?






Jhab Torveen --- Officer, Politician, Pilot
Brasssk --- Out of work Trandoshan Smuggler
Havok3060
Sun Jul 11, 2004 1:05 am
#7


Hey yeah lets move evrything around for you! This is a grand Idea !




_________________________________________
Nerf Me-
Outer Rim Smuggling Supplies
Master Smuggler Master Merchant Servicing Bria Since 2003
BountyBlunter
Sun Jul 11, 2004 4:28 am
#8



Jabba_Lackey wrote:
I am a Master Droid Engineer and master Artisan (which is nearly required for DE) with my own shop and two vendors. To get the vendors I'd like for my shop I only have 4 0 1 0 in Merchant. This brings in a nice profit for me, and keeps my shop visable and looking nice. I really have no need for the other skills in merchant, but I like them and can see how they would greatly help selling products etc. However I would still like to be able to take on other professions along with DE (without having to buy another account) and still be able to make a profit. However to take more skills means I'd have to lose the merchant skills. Thus a dillemma.
My thoughts are this: Merchant is required for any type of crafter to make money from their products, but takes up valuable skill points. My solution would be this, why not combine merchant skills in with the elite crafting professions (ie; Droid Engineer, Weaponsmith, Chef, Armorsmith, etc etc)? Sort of the way creature handler skill mods are spread thoughout the profession. With each crafting profession you'd get your same crafting points, as well as Merchant skills and points. In the end, by the time you master a crafting profession you are also a master Merchant.
Now some would complain that this would stop non-crafters from having vendors. So? What does a non-crafter have to sell? Loot? That's what the Bazaar is for, and there are still the vendors you get with business 4. Perhaps they could make personal vendors have admin rights the way houses do, and make it so the money and email goes directly to the person selling it. Something like that. I feel that Merchant is important, but not so important that it should take up so many skill points. As a DE I shouldn't have to take 3 professions to be able to make some money, and then have to get a seperate account if I actually want to have a combat profession.







LOL!




I have nothing else to say on this subject..



Arok K'tah ::Radiant:: Master Doc + Producer of cheap buffs and medical supplies.

Hoz Turner ::Radiant:: Mayor of Avalon + Producer of cheap munchies and beverages.

If I hear one more person say they are cancelling an account, I'll cancel my account !

Jabba_Lackey
Sun Jul 11, 2004 6:36 am
#9

/sigh First of all how does doing away with merchant kill the "community feeling" in this game? I am all for this game and the community atmosphere here! I played City Of Heroes (Breifly) and let me tell you it was unfriendly and unfeeling compared to this game they have no sense of community as far as I'm concerned. But, that has nothing to do with getting rid of merchant.


Having multiple professions that eat up valuable skill points only makes sure that A) a dedicated crafter is useless in battle and B) if we do manage some other profession, our big player interaction is begging other players for money.


Crafters still rely on other professions to make many of their products, this would surely continue player interaction, infact as I see it if there were a lack of merchant, players would be even closer, having to have a crafting friend who can sell their wares for them and grant them rights to their vendor etc. (infering that such a thing would be possible) And when you say hunters have to buy weapons etc, crafters also buy many things,theyneed resources, various parts and the things they need to make their goods. A hunter doesn't actually have to take weaponsmith in order to ever find the gun he wants.That is not true with crafting, many of the parts and components are rarely found on the bazaar or player vendors.


"If you are so jealous of the pocketbooks of the hunters, go be one yourself."


Oh my, yes isn't this just the answer to everything. Why don't I just forget crafting altogether and become a combat medic/rifleman! Everyone else is doing it. I'm not jealous of their pocketbooks, I just think each profession should have the oppurtunity to make decent money by using up the same skill points as everyone else.


Anywho obviously my ideas about merchant have not been well received, I understand that, but what I don't understand is why someone can't make a simple suggestion on the forums without the scathing sarcasim, I guess that is just our tight knit sense of community coming out eh?





Jhab Torveen --- Officer, Politician, Pilot
Brasssk --- Out of work Trandoshan Smuggler
Cendatinea
Sun Jul 11, 2004 8:56 am
#10







Jabba_Lackey wrote:


...infact as I see it if there were a lack of merchant, players would be even closer, having to have a crafting friend who can sell their wares for them and grant them rights to their vendor etc. (infering that such a thing would be possible)




Oh, as opposed to how it is now, where players have to have a merchant friend who can sell their wares for them? Sounds to me like you just want things organized so YOU can make money. What if the devs took your suggestion and, instead of giving crafters the merchant abilities, they latched them on to things like medics, doctors, combat medics, bio-engineers, entertainers, scouts, rangers, and jediwho have no artisan crafting skills but do sell and make wares just the same? I get the impression you wouldn't like this idea because it would still mean that you need to use skill points to have your own vendor. What about the professions I listed here, don't they deserve fair consideration?






And when you say hunters have to buy weapons etc, crafters also buy many things,theyneed resources, various parts and the things they need to make their goods. A hunter doesn't actually have to take weaponsmith in order to ever find the gun he wants.That is not true with crafting, many of the parts and components are rarely found on the bazaar or player vendors.


Don't tell me about crafting and reliance upon other professions, I have been a crafter in this game since Launch.




Lady Derianadai Hirunmil
"If you're happy and you know it, clap your hands."
Passing out tackle hugs to the whole galaxy!


Dronayus
Sun Jul 11, 2004 9:14 am
#11






Jabba_Lackey wrote:

I am a Master Droid Engineer and master Artisan (which is nearly required for DE)with my own shop and two vendors. To get the vendors I'd like for my shop I only have 4 0 1 0 in Merchant. This brings in a nice profit for me, and keeps my shop visable and looking nice. I really have no need for the other skills in merchant, but I like them and can see how they would greatly help selling products etc. However I would still like to be able to take on other professions along with DE (without having to buyanother account)and still be able to make a profit. However to take more skills means I'd have to lose the merchant skills. Thus a dillemma.


My thoughts are this: Merchant isrequired for any type of crafter to make money from their products, but takes up valuableskill points. My solution would be this, why not combine merchant skills in with the elite crafting professions (ie; Droid Engineer, Weaponsmith, Chef, Armorsmith, etc etc)? Sort of the way creature handlerskill mods are spread thoughout the profession. With each crafting profession you'd get your same craftingpoints, as well as Merchant skills and points. In the end, by the time you master a crafting profession you are also a master Merchant.


Now some would complain that this would stop non-crafters from havingvendors. So? What does a non-crafterhave to sell? Loot? That's what the Bazaar is for, and thereare still thevendors you get with business4. Perhaps they could make personal vendors have admin rights the way houses do, and make it so the money and email goes directlyto the person selling it. Something like that. I feel that Merchant is important, but not so important that it should take up so many skill points. As a DE I shouldn't have to take 3 professions to be able to make some money, and then have to get a seperate account if I actually want to have a combat profession.







Sorry buddy it aint evergoing to happen, dont make DocSavag go postal on your a$$. Your talking about deleting a profession. Why not make Master Pistoleers be able to craft their own weapons at master standing and call it a perk and just write off weaponsmith all together.Your idea has been posted, read and rejected. And so, inspired by the infamous words of the Comic Book Guyfrom the Simpsons....."Worse idea ever!"

Message Edited by Dronayus on 07-11-2004 09:15 AM




ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Sevardos
Sun Jul 11, 2004 9:22 am
#12






Jabba_Lackey wrote:


Anywho obviously my ideas about merchant have not been well received, I understand that, but what I don't understand is why someone can't make a simple suggestion on the forums without the scathing sarcasim, I guess that is just our tight knit sense of community coming out eh?








Heh, seriously, what colour is the sky in your world? Did you think the approach you took to this topic was going to garner positive feedback?





Sevardos

The ))SUN(( Centre
636 -3836 Corellia (just outside Coronet) - Bria
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Cendatinea
Sun Jul 11, 2004 12:06 pm
#13

Because it's called a "player economy."


This means that players are forced to work together to succeed in what they wish for their characters.


If you could do everything you want for your character with just your character, you wouldn't need any of the other players in the game and this would just be a glorified first person shooter or another version of The Sims. Sorry, I signed up to play an MMORPG (Massively Multiplayer Online Role Playing Game). Note the word "Multiplayer" in there!


By limiting the skill points and the abilities granted with those points, the devs effectively require people to play together, to interact to.../gasp...be a community (heaven forbid .../sarcasm).


Yes, hunters can collect large sums of money in what seems to be a life of ease, but let's look at the bigger picture here for a second. A hunter has to pay for armor, weaponry, tools like droids, houses to store stuff in, medicines, buffs, mind healing...hmmm, doesn't seem like a one-way relationship to me. In fact, it seems like hunters are reliant upon we crafters the same way we crafters are reliant upon the hunters. Oh my goodness, it's a community! Imagine that!


In all seriousness though, the idea here was to have the players unite to be a community and form relationships, trade, barter, negotiate, etc. By limiting the skills we can have and what we can do with them, this idea is put into effect. So you don't like having to have suppliers or rely on others to have a successful business? Tough, that's the way the game is played.


If you are so jealous of the pocketbooks of the hunters, go be one yourself.



Lady Derianadai Hirunmil
"If you're happy and you know it, clap your hands."
Passing out tackle hugs to the whole galaxy!


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