Merchant Archive
Thread: Indulge me, is this an exploit?
I'm not sure exploit is the right word but it isn't a welcome use of vendors by the devs and they will eventually respond by capping our item limits as a result of this sort of thing.
DocSavag wrote:
I'm not sure exploit is the right word but it isn't a welcome use of vendors by the devs and they will eventually respond by capping our item limits as a result of this sort of thing.
As Doc said, there will be some sort of cap introduced in a few months. I have to admit I am using this to my advantage right now and I honestly can't see a way around it in the future. I am a DE. Each droid takes dozens of resources and components to build. This requires DEs to do factory runs of components. I have around 50 different components I need to make in factories and store while I process making droid builds. 3 component backpacks will fill a medium house. So, I need to have 15 or more medium houses so I can store items?
Now I'm sure you will say "well you don't need to do factory runs and make so many items". Sure, I don't. But if I have to make each item one at a time by hand, I'm gonna charge 500k credits for a droid. I'm sure a lot of the crafters feel this way. Storage consideration for large crafters is not adequate. I already have 3 houses storing backpacks of stuff I use on a regular basis, and a vendor full of factory run backpacks.
Yes, I am abusing the system, but only till they give me something better to deal with this.
Where's my horse? Has anyone seen my horse?
Message Edited by Korrack on 05-03-2004 12:17 PM
well seeing as my stockroom items were just deleted and I got a message from a CSR stating that vendors were not intended for indefinite storage I would say they are legally not to be used for storage. But as with everyone else storage is an issue and I could care less where people store stuff. Just remember this...if it is in your stockroom for more than 7 days they can delete it. I dont think this is an exploit. If my coke machine vendor (RL) wants to store all his Pepsi in the machine and charge $100 a can then let him, Im not gonna buy it.
Factories are probably the best storage places you can get. Mainly because you can have up to 100 items in you output hopper and 100 items in your input hopper. Now you can give and take in the input hopper all day, but you cant put things into the output hopper. So there you have a 200 item storage unit that takes 1 lot? or are they 2? either way it is more than a house and it is a factory. I generally leave everything in my factories because that is where I am making stuff. If you organize yourself you can make life easier. Like I used to make seekers and arakyds. One factory I made the GP and EMM modules, then just transfer all those over to the input hopper. I make the schematic on the spot with a crafting droid and then turn on the factory. By making factories specific to certain outputs you can optimize space from subcomponents. Personally, if I have a lot of subcomponents sitting around I use them, what else are they there for other than to make final products. Sure you keep a few around for custom orders, but when I was DE 100 droid deeds are a lot less space than 200 subcomponents.
As far as resources go, they should stack more than 100k, that is such a waste of space, ours and theirs. And also factory crates should hold how ever many you want up to 1000, regardless of crafted product.
They want to limit the amount of stuff that players can store, which is why I guess all this combining isn't possible. People could store much more stuff if stacks and crates were bigger. It's just silly because if they hadn't put those 100k limits for stacks and 25 or 50 limits for crates there would prolly not be such a database problem in the first place, thus no need to limit what players can own.
How many times have you double-clicked on a crate just to have a single item go out and take even more space (I do it all the time... extremely annoying). I really wish we could use an Everquest-like interface where people can just buy whatever quantity they want, that we could have 999k stacks, 1000 item crates and be able to recombine crates when they are broken. But oh well we can dream.
For me the biggest problem is not being able to combine crates of identical components.. The system knows they're identical (the serial numbers) so why not let me drag a crate on top of another and have them combine?
If they really don't want crate sizes over 25/50/whatever then stack up to the maximum and then leave a crate of the extra.... all I want to do is stack all those identical crates of 3, 4 or 5 items together and save myself two object lots... I'm not even asking for 1000 item crates!