Merchant Archive
Thread: Vendor rating system 10 star system?
Elyssa wrote:
A system like that would be little more than an easy avenue for griefing.
Maybe. There is no question that there would be griefing. But on a good vendor, the number of legitimate ratings should swamp any grifeing votes.
One possible way around griefing would be to base rankings on some in-game statistic. Number of sales. Size of sales. Number of unique customers. There would be ways to game any system, but almost any ranking system could be used to weed out the truly useless vendors.
I'm not saying that I am for any vendor rating system, but I would love to see it in action just to see if it could work.
Happymob wrote:
Elyssa wrote:
A system like that would be little more than an easy avenue for griefing.
Maybe. There is no question that there would be griefing. But on a good vendor, the number of legitimate ratings should swamp any grifeing votes.
One possible way around griefing would be to base rankings on some in-game statistic. Number of sales. Size of sales. Number of unique customers. There would be ways to game any system, but almost any ranking system could be used to weed out the truly useless vendors.
I'm not saying that I am for any vendor rating system, but I would love to see it in action just to see if it could work.
Now that idea I like
base it on some sort of game mechanic that has to do with #items, unique visitors and raw sales both in volume and gross credits.
ofim wrote:
Now that idea I like
base it on some sort of game mechanic that has to do with #items, unique visitors and raw sales both in volume and gross credits.
DocSavag wrote:
I tend to agree. Any system that has people voting will be used to grief that merchant if you have a disagreement with him. Any system that is based on metrics is bound to be slanted to one business style over another. A global search system might help with locating merchandise you are wanting to purchase while not limiting the merchants to being rated on some arbitrary measuring system.
A system like that would favor the established merchants over beginning merchants and would do little more than solidify their position as top merchants.
Happymob wrote:
One possible way around griefing would be to base rankings on some in-game statistic. Number of sales. Size of sales. Number of unique customers. There would be ways to game any system, but almost any ranking system could be used to weed out the truly useless vendors.
The only real way to improve your shopping experience would be to be able to globally search for merchandise and locate vendors that have that item.
DocSavag wrote:
All of the metrics you can name won't tell you the one thing you want to know. Is ItemX that I need on this vendor. That is the only real thing that matters. What good is it to know my Vehicle vendor had 1000 sales today and has 400 items on it..when you get there there are 100 X34's and 300 customization kits..the Swoop you want isn't there.
The only real way to improve your shopping experience would be to be able to globally search for merchandise and locate vendors that have that item.