Merchant Archive
Thread: Can we have the storeroom go back to holding items for 30 days again?
StumanKadir wrote:
Umm...because vendors are designed to sell things and not to store things.
If you find you need more storage space, then drop another house or upgrade to a larger one. Storing stuff on vendors could almost be rated as an exploit, in that the vendor system was not setup to allow for the permanent storing of items with high price tags. For myself I would like to see a cap of 10m credits on any items to prevent this from happening. If you have to much stuff, then get rid of it, or give it a friend to hold for you until you need it. There are alternatives around to vendor storage.
You can't have a profession and then not work at it, and the 30 day on, 7 day off setup means that vendors need to be constantly looked after and means that as a merchant, you have to keep working at it.
Umm...I don't think he was soley trying to get the time extended for storage purposes...
He clearly stated that his problem was with what happens to unsold items after 30 days, they only get 7 days in storage...
He makes a great point and the reason the devs did this is for database reasons because people were using vendors soley for storage.
So again, the few who need the longer storage time because their sales come off get punished because of the few who abused it.
I personally know of a guildmate who had his father die.
He is a master weaponsmith so he keeps a very stocked vendor, and he's been gone for like a month now.
His stuff started dropping into storage and its a good thing our master merchant is the one who dropped his vendor for him.
Maybe the solution will come when non merchant vendors start to poof (when they fix it)
We will see the database storage get cut in half and then maybe the devs will let us have a little more freedom with storage time.
With something like 2400 items it would of cause take time, but take 500 items a day an it will only take 5 days with only a small amount of work each day.
Considering we can have an unlimited amounts of items for sale, the work involved is not so bad.
Flynn_Nomad wrote:
StumanKadir wrote:
Umm...because vendors are designed to sell things and not to store things.
If you find you need more storage space, then drop another house or upgrade to a larger one. Storing stuff on vendors could almost be rated as an exploit, in that the vendor system was not setup to allow for the permanent storing of items with high price tags. For myself I would like to see a cap of 10m credits on any items to prevent this from happening. If you have to much stuff, then get rid of it, or give it a friend to hold for you until you need it. There are alternatives around to vendor storage.
You can't have a profession and then not work at it, and the 30 day on, 7 day off setup means that vendors need to be constantly looked after and means that as a merchant, you have to keep working at it.
Umm...I don't think he was soley trying to get the time extended for storage purposes...
He clearly stated that his problem was with what happens to unsold items after 30 days, they only get 7 days in storage...
He makes a great point and the reason the devs did this is for database reasons because people were using vendors soley for storage.
So again, the few who need the longer storage time because their sales come off get punished because of the few who abused it.
I personally know of a guildmate who had his father die.
He is a master weaponsmith so he keeps a very stocked vendor, and he's been gone for like a month now.
His stuff started dropping into storage and its a good thing our master merchant is the one who dropped his vendor for him.
Maybe the solution will come when non merchant vendors start to poof (when they fix it)
We will see the database storage get cut in half and then maybe the devs will let us have a little more freedom with storage time.
Well the database response is invalid. By telling us that the devs refuse to address any form of database consolidation with resource stacks and crates TH has plainly indicated that the database storage is a non-issue. Anyone using the database storage to justify anything has not followed TH's commentary very well.
The problem is player management, in my opinion. They have to have a way to make it worthwhile to play the game, so to speak, and making you work (with the lamest excuse for a database entry form I'm seen since 1984) is their lovely way of providing you with a timesink so you actually feel that you accomplished something.
Fivo Asia
Geevo wrote:I store stuff on my vendors ...1 Vendor ... Droid Sales1 Vendor ... Resource Storage1 Vendor ... Component Storage7 days, 1 day, makes no difference ... I store it there by pricing at $99999999
Why store components like that? Why not put the m up for sale at a reasonable price that would make you a nice profit if they sold? If they sell you made good money. If they don't you pull them off when needed to make stuff? I did that for months with some Energy Distributors and Power Conditioners. I think it was about 60/40 sales vs use by the time it was over with. *shrug* Why have stuff lying around in your vendor that can't be purchased?
Message Edited by SeismicEdge on 07-17-2004 08:53 PM