Merchant Archive

Thread: IF YOU ARE AGAINST THE BAZAAR CAP INCREASE HURRY UP AND VOTE!!

JTGAlpha
Thu Jan 08, 2004 6:57 pm
#1

ON THE STAR WARS GALAXIES FORUMS PAGE (TOP LEFT OF THE SCREEN) THERE IS A POLL UP! WE ARE LOSING 74%-14% HURRY DRAT YOU!



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

ToranTT
Thu Jan 08, 2004 7:21 pm
#2

Its a loaded question. I agree to the increase, but I think Merchants should be able to sell at higher prices than everyone else.


So... what do I vote?






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
JTGAlpha
Thu Jan 08, 2004 7:25 pm
#3

Well unless you want your products capped at 6k, and they will be if they can be sold on the bazaar for 6k and make a profit, you had better vote AGAINST. Because it will happen.




Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

ToranTT
Thu Jan 08, 2004 7:30 pm
#4

But a double in the cap allows me to sell twice the amount of resources at a time, which saves a lot of time and effort and I can ship more stuff out the door faster.


Voting against it doesn't get me a larger cap, it gets me nothing, so how does that help?






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
DocSavag
Thu Jan 08, 2004 7:55 pm
#5

I'm in a simular situation. There is no answer to that poll that reflects my opinion. I am not a crafter who thinks their business will be harmed by the cap change. I do think it will harmthem but they don't realize it yet.


The only reason it won't harm the resource market is because you can control the number of items down to the smallest unit possible in the game





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



JTGAlpha
Thu Jan 08, 2004 7:57 pm
#6

If you only sell resources, you're right. But if you sell products, it caps the amount of your products. Crates of finished goods were not sold on bazaars because 3k is not a cost effective amount for 25 of anything, pretty much. 6k on the other hand is a profit. Which sounds good right? Except that if the most widespread and convenient supplier of merchandise to buy from (the bazaar) has all of these items at 6k, then how can anyone on a vendor sell for more? It's a price cap.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JTGAlpha
Thu Jan 08, 2004 8:02 pm
#7

I just feel like shouting, "DON'T YOU PEOPLE UNDERSTAND!!?? IT'S A PRICE FIX!!"



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

DocSavag
Thu Jan 08, 2004 8:08 pm
#8






JTGAlpha wrote:
I just feel like shouting, "DON'T YOU PEOPLE UNDERSTAND!!?? IT'S A PRICE FIX!!"





There will be cases where it works the other way too. Prices on the bazaar are 3k because they have to be. Many of those prices will rise to meet the new limit.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



JTGAlpha
Thu Jan 08, 2004 8:11 pm
#9

Yeah but those things could have been sold on vendors for more. And I can't think of much that sold on the bazaar for only 3k that made a profit. That's the key problem here, profit. Smugglers, we cut our crates down to crates of 5 and sold them for 3k a piece. And whole crates for 15k. Now those 15k crates are gonna get sold for 6k and no one will ever pay one credit more. ARRRGH!




Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

ToranTT
Thu Jan 08, 2004 8:40 pm
#10

Actually I haven't been selling them on the vendor for more I sell in bulk for less. But you're right I probably don't see it. I deal with two things, factory crates of Tailor components and power.


For me, I don't sell any crate over 3000 anyway, so it doesn't change for me. I'll still sell at the same price (and I don't sell them on the bazaar, I need the 25 slots for power


And for the resources I will simply double the amount...


I still think though that Merchants are the ones that should get larger limits, but I also believe that ordinary people should get larger limits (just merchant should be higher).


The real issue is whether the Bazaar is a newbie shop or for advanced players. If the devs want to keep it as a shop for newbies, then they need to keep the price low, otherwise newbie crafters are going to get squeezed out. If they want to open the bazaar up for everyone and make it one huge mass market...then they are going about it the right way.


Who knows what they think?






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
ToranTT
Thu Jan 08, 2004 8:44 pm
#11






JTGAlpha wrote:

Yeah but those things could have been sold on vendors for more. And I can't think of much that sold on the bazaar for only 3k that made a profit. That's the key problem here, profit. Smugglers, we cut our crates down to crates of 5 and sold them for 3k a piece. And whole crates for 15k. Now those 15k crates are gonna get sold for 6k and no one will ever pay one credit more. ARRRGH!







Yeah I can see that, especially for things like housing, and when the bazaar is the best source of advertising, then there is no competition. Vendors/Merchants become useless unless you deal in bulk, and even then its dodgy....and that's going to be worse with the item cap.


To be honest though, there are probably items around the 3000 mark that are already feeling the price fix. They will be released and the items around the 6000 mark will be the new items feeling it. Its not better or worse, its simply a change. They could raise it to 10k and the issue would still exist...just for a different range of items.


I dunno, I've always found TH's polls to always have the 'loaded answers' they never have the answer that works.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Darkov
Thu Jan 08, 2004 9:54 pm
#12

I could be really stupid here, but I don't see how being able to sell something for 6k instead of 3k will devalue the product. Instead of selling 5 units of spice you will sell 10 units of spice, then still sell 25 units for 15k on the vendors. Taking an extreme point that broadening the range of products and prices available on the bazaar will devalue everything in game is a bit silly, after all, money isn't really an issue for the average player, a good days hunting or selling will cover the costs easily until the next money making venture.
ToranTT
Thu Jan 08, 2004 10:17 pm
#13






Darkov wrote:
I could be really stupid here, but I don't see how being able to sell something for 6k instead of 3k will devalue the product. Instead of selling 5 units of spice you will sell 10 units of spice, then still sell 25 units for 15k on the vendors. Taking an extreme point that broadening the range of products and prices available on the bazaar will devalue everything in game is a bit silly, after all, money isn't really an issue for the average player, a good days hunting or selling will cover the costs easily until the next money making venture.






What he and others are saying is this:


An item on the bazaar sells better than an item on the Vendor. I personally believe this, and I can see it as the truth. You have a galaxy of people looking at the bazaar, so its wide product advertising.


So. In order to sell something that is 'around' the 6k mark, the best way to do it would be to sell it on the bazaar. And there are some people that will do that because they (unlike others) can sell a 6.5k or 7k item a little cheaper on the bazaar and survive.


Therefore, items that once costed 6.5k or 7k now cost 6k (most popular source is the bazaar, limited credit rating....6k price fix). This is true because people WANT to make a sale and are WILLING to sell below cost, to make that sale...it drives others out of business as well. To keep up you also have to sell on the bazaar or on your vendor at that price.


I believe this already happens for the lower end houses that sell for less than 3cpu, simply because architects want to make a sale, and drive their own prices down.


--


Personally, I won't change my pricing, I always sell around 4cpu for finished products...and people that sell below cost usually sell out faster...which means I get the sale in the end when all their products have run out. So, while I may not be able to make a sale on the bazaar at that price, I can always make a sale on the vendor.


I dunno, everyone sees it differently, but the way I see it is this: Price fixing is already in, they are just changing the value. At their current rate of attacks on the merchant class, they may as well just scrap the merchant class and vendors and allow player city bazaars.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
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