Merchant Archive

Thread: Keep merchant as a profession, but not required to have vendors.

hakk
Fri Aug 13, 2004 11:48 am
#1


I don't really know what to write

But I don't think merchant should be removed or required to have vendors.


Many people have came with the idea to letnone merchantshave vendors. I think it should be that way, but merchants should havea GREAT advantage when it comes to vendors. A merchant should have 5000 item limit and a none merchant only 1000 item limit or something like that...


And we who have taken the time to actually master the profession should feel that it was worth taking the time it did. For example: A master architect should only be able to make human, wookie, zabrak and twi'lek NPC vendor, unless he is a merchant too. I don't mean it should be exactly like that, but they should not be able to make as many types a merchant.


You know what I mean?


Comments? Opinions?



mabajsass @ chimaera
Bounty Hunter>
Credit Is my faction

RocketM
Fri Aug 13, 2004 11:57 am
#2

There are way too many vendors out there already. We need to get rid of some. I'd even support moving the ability to have even 1 vendor up to novice merchant. Combat players should go out and do combat for money, not have vendors. If there weren't so much vendor "noise" out there people could find the good vendors who have the goods they want in stock. Heck I might even support only allowing people to advertise on the planetary map if they are a master of the profession they want to advertise in. I might be a bit of an extremist.
hakk
Fri Aug 13, 2004 1:44 pm
#3






Sigrun wrote:

Sounds good.


Now I want the following, too:


  • The ability to wield a Lightsaber and Force powers without becoming a Jedi.

  • The ability to throw poisons (good ones!) without having to grind Combat Medic.

  • The ability to buff myself and heal my wounds without having to grind Doctor.

  • The ability to enhance myself through meditation without havingto grind TKA.

  • The ability to spam Eyeshot without having to grind Bounty Hunter.

  • And the ability to Conceal Shot with a T-21 without having to grind Rifleman.

When I can do all that as a Master Weaponsmith / Master Artisan / Master Merchant, you can have your vendor.







That is not what I meant, and if you read my post carefully you will see that. And for the record, I'm a MASTER MERCHANT.



mabajsass @ chimaera
Bounty Hunter>
Credit Is my faction

Duckfat
Fri Aug 13, 2004 3:14 pm
#4






Sigrun wrote:

Sounds good.


Now I want the following, too:


  • The ability to wield a Lightsaber and Force powers without becoming a Jedi.

  • The ability to throw poisons (good ones!) without having to grind Combat Medic.

  • The ability to buff myself and heal my wounds without having to grind Doctor.

  • The ability to enhance myself through meditation without havingto grind TKA.

  • The ability to spam Eyeshot without having to grind Bounty Hunter.

  • And the ability to Conceal Shot with a T-21 without having to grind Rifleman.

When I can do all that as a Master Weaponsmith / Master Artisan / Master Merchant, you can have your vendor.







This stupid arguement is getting very old. Non-merchants are not asking to do all the skilled abilities of merchant, just to be able to use a simple vendor that would allow the sale of items they may loot or craft and as a place where people can drop stuff off for them. They still will not have the ability to advertise, or lower maintenence costs, or place vendors anywhere other than a single vendor in their house.


I mean think about your arguement for a minute. By your reasoning a CH should be able to do all those things just because there are non-CH pets. Or any combat profession should be able to do them because you can use all of their weapons even if you are not certed. No one is asking for everything but there are some things that every toon should be able to do at least at a limited level.



Duckfat - The Duck of Death

Rebel Colonel - I don't really lead, others just like to follow
Wookiee Businessman - Killing is my business, and business is good
Master Pistoleer/Smuggler/TKA - Just in case some dumb imp patrol wants to scan my shiznit.
Duckpond Vendors - Silver City, Naboo (-1963 -3564)
Sigrun
Fri Aug 13, 2004 5:03 pm
#5






Duckfat wrote:



This stupid arguement is getting very old. Non-merchants are not asking to do all the skilled abilities of merchant, just to be able to use a simple vendor that would allow the sale of items they may loot or craft and as a place where people can drop stuff off for them. They still will not have the ability to advertise, or lower maintenence costs, or place vendors anywhere other than a single vendor in their house.


I mean think about your arguement for a minute. By your reasoning a CH should be able to do all those things just because there are non-CH pets. Or any combat profession should be able to do them because you can use all of their weapons even if you are not certed. No one is asking for everything but there are some things that every toon should be able to do at least at a limited level.






Here are two ways for non-Merchant characters to have vendors:


  • Earn Artisan Business III

  • Hire a Merchant to manage a vendor for you

Coincidentally, those are also the only reasonable ways for a non-Merchant to have vendors in a game that is built on the idea of co-dependency.


Yes, my example was extreme. What YOU are are really saying is closer to the equivalent of giving me all weapon certs for 0030 (pick a branch) ofany one novicecombat class, without earning that experience or spending those skill credits. When that happens, you can have your free vendor.


How 'bout that?





Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
Bamboozle
Fri Aug 13, 2004 7:47 pm
#6

Or how about removing the merchant profession and put all the skills in the business tree of artisan?








The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Sigrun
Fri Aug 13, 2004 7:53 pm
#7






Bamboozle wrote:

Or how about removing the Master Rifleman profession and put all the skills in theRifle tree of Marksman?






Edit: That was way too fun... let's try some others...






Bamboozle wrote:

Or how about removing theDoctor profession and put all the skills in thePharmacologytree of Medic?





OMG.. my family's asking why I'm laughing so hard...





Bamboozle wrote:

Or how about removing theWeaponsmith profession and put all the skills in theEngineeringtree of Artisan?




Message Edited by Sigrun on 08-13-2004 07:56 PM




Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
Bamboozle
Fri Aug 13, 2004 7:59 pm
#8

See, now that wouldn't work. Those are meaningful professions that people actually enjoy.

Fixing vendor "poaching" would have been a good idea in the SWG beta, but not a year after release.






The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Sigrun
Fri Aug 13, 2004 8:03 pm
#9






Bamboozle wrote:

See, now that wouldn't work. Those are meaningful professions that people actually enjoy.

Fixing vendor "poaching" would have been a good idea in the SWG beta, but not a year after release.







Should we also get rid of Dancers, Image Designers, and Musicians because "people don't enjoy" them?


Who are YOU to say people don't enjoy Merchant and that it's worth getting rid of?


Yeah, fixing bugs - ALL the bugs - would have been nice back in Beta instead of now. Adjusting the EULA to preclude AFK play would have been nice back then, instead of nerfing macros now. Scaling back Creature Handlers could also have been done in Beta instead of a few months into retail. The Combat Balance? Beta. GCW fixes? It's betta in Beta.


Maybe this is your first MMOG. Get used to nerfs coming down the pike. They don't stop once the devs get rolling on them.





Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
Bamboozle
Fri Aug 13, 2004 8:38 pm
#10




Sigrun wrote:



Should we also get rid of Dancers, Image Designers, and Musicians because "people don't enjoy" them?




People do.





Sigrun wrote:

Yeah, fixing bugs - ALL the bugs - would have been nice back in Beta instead of now. Adjusting the EULA to preclude AFK play would have been nice back then, instead of nerfing macros now. Scaling back Creature Handlers could also have been done in Beta instead of a few months into retail. The Combat Balance? Beta. GCW fixes? It's betta in Beta.


Maybe this is your first MMOG. Get used to nerfs coming down the pike. They don't stop once the devs get rolling on them.





Don't patronize me please.

The entire SWG economy depends on vendors. Letting players have vendors for a year, then suddenly changing things so that those who want to keep them must drop their other professions to get one they don't want, is not a good idea.

Doing this, but at the same time moving all merchant skills to the artisan business tree would be a compromise I think most people could accept.








The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Sigrun
Fri Aug 13, 2004 8:48 pm
#11








Bamboozle wrote:

Don't patronize me please.


Then stop whining?

The entire SWG economy depends on vendors. Letting players have vendors for a year, then suddenly changing things so that those who want to keep them must drop their other professions to get one they don't want, is not a good idea.


Nerfs are seldom a good idea, most especially when the devsneglect toinform the players WHY they're happening.


However, taking vendors away from those without the skills to run them really isn't so much a nerf as it is fixing an oversight. What if people could throw Master CM level poisons after dropping all of CM? If they could effectively Eyeshot after dropping BH? If they could control a full-grown Rancor (or worse) after dropping Creature Handler? Would you stand for all of those things continuing, just because they lasted in retail for some amount of time? Would that be a good thing for the game?

Doing this, but at the same time moving all merchant skills to the artisan business tree would be a compromise I think most people could accept.

And when they nerf Combat Medic, would it be acceptable to people to move all those skills into the Medic Pharmacology tree? When they nerfed Creature Handler, should they have moved all those skills into the Scout Harvesting branch?









Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
Bamboozle
Fri Aug 13, 2004 9:08 pm
#12






Sigrun wrote:





Don't patronize me please.


Then stop whining?

Oh please.



The entire SWG economy depends on vendors. Letting players have vendors for a year, then suddenly changing things so that those who want to keep them must drop their other professions to get one they don't want, is not a good idea.


Nerfs are seldom a good idea, most especially when the devsneglect toinform the players WHY they're happening.


However, taking vendors away from those without the skills to run them really isn't so much a nerf as it is fixing an oversight. What if people could throw Master CM level poisons after dropping all of CM? If they could effectively Eyeshot after dropping BH? If they could control a full-grown Rancor (or worse) after dropping Creature Handler? Would you stand for all of those things continuing, just because they lasted in retail for some amount of time? Would that be a good thing for the game?

Not very good examples, really. The SWG economy isn't built around eyeshot and rancors.



Doing this, but at the same time moving all merchant skills to the artisan business tree would be a compromise I think most people could accept.

And when they nerf Combat Medic, would it be acceptable to people to move all those skills into the Medic Pharmacology tree? When they nerfed Creature Handler, should they have moved all those skills into the Scout Harvesting branch?


If they could have always used combat medic skills, and their other professions could not function without those skills, then yes. But again, not very good exemplification I think.










The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Sigrun
Sat Aug 14, 2004 12:01 am
#13

Sounds good.


Now I want the following, too:


  • The ability to wield a Lightsaber and Force powers without becoming a Jedi.

  • The ability to throw poisons (good ones!) without having to grind Combat Medic.

  • The ability to buff myself and heal my wounds without having to grind Doctor.

  • The ability to enhance myself through meditation without havingto grind TKA.

  • The ability to spam Eyeshot without having to grind Bounty Hunter.

  • And the ability to Conceal Shot with a T-21 without having to grind Rifleman.

When I can do all that as a Master Weaponsmith / Master Artisan / Master Merchant, you can have your vendor.





Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
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