Merchant Archive

Thread: As part of the merchant change, can we raise resource stack size to 1000k, and crate size to 1000?

DaunteDelfuego
Tue Aug 17, 2004 7:53 am
#1


I think these are reasonable, and will compliment the merchant changes nicely. Plus, it will make the game much more enjoyable for crafters.



DelFuego Industries Lok 3230, 3325 (Smuggler's Luck)
Andymantium
Tue Aug 17, 2004 7:55 am
#2

I would love to have this...unfortunately, it doesn't look like they'll be increasing stack limits anytime soon





K

DarkDeathDude
Tue Aug 17, 2004 7:58 am
#3

Plus its not a directly link change to merchant





.--.
Leader of GDC ::\`--._,'.::.`._.--'/:: Found Spiderwell you have
Vendors & MedShop ::::. ` __::__ ' .:::: Master Doctor I am
Pickup/Dropoff ::::::-:.`'..`'.:-:::::: 12 Points I have
HQ Dant 3348 5515 ::::::::\ `--' /:::::::: Signature sucks it does
`--
Mkappus
Tue Aug 17, 2004 8:08 am
#4

In a weird way the devs see the smaller sizes as ways to control hoarding, stockpiling, monopolies..... They will not change it.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
wyrwulf
Tue Aug 17, 2004 8:30 am
#5

Though this would be nice I don’t think it is going to happen, but now with more vendors it makes increasing the storage limit on houses kind of needed. Some of the big vendor malls around that have 10+ vendors are now going to grow to twice that number, and I know some places are probably getting close to their item limit. Another thing is the idea of a new structure that has been suggested before is Malls, give Architects something new to craft and is bigger than tents, can you see trying to fit 12 vendors in a tent




Deex


LXB




Deex
Master Doctor since Oct 2003 (retired 15 Nov 2005)


Kogi
Master Weaponsmith (Holding out hope) /Merchant

LXB League City, Dantooine
Kylania
Tue Aug 17, 2004 10:01 am
#6

I understand the resource stack limits, but they really should allow factory made components to be stacked higher. I hate making a run of 1000 somethings, than having to find room to hold 100 crates!!! Oh well.
joined42904
Tue Aug 17, 2004 10:11 am
#7

I'm totally with MKappas...the 100k stack limits help prevent hoarding by making things take up space. They may not do it effectively but they do do it. If cross-lotting is dealt with and character lots are "rebalanced,"the limits might do it a lot more effectively. I can only hope that this is in the works.


I agree with regard to Components though. It's one thing to make finished product not stack well, but I think all components should be at least 50 to a stack.


I don't want them to be 1k though because then folks will have a backpack full of 1k runs of comoposite armor segments. And I think that's a bit much.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Astev_Aris
Tue Aug 17, 2004 11:26 am
#8

Architects have been pushing for this change for a LONG time, and we only recently got an answer from Thunderheart which was essentially "No". No explanation was offered, no alternative, just "no".



___________________________________________________________________

Astev Aris. (Formerly) Master Artisan/Architect/Shipwright
  • Founding Mayor of Skyfar (Retired) - Naboo, Bloodfin, -3980 6350.

    For those who may be unaware, this is a lame-a$$ sig.
  • joined42904
    Tue Aug 17, 2004 11:28 am
    #9

    And I think "No" is a perfectly good answer.



    Issadra 12-pt Master Armorsmith, Master Merchant
    NERF Armory 5103, 2008 Lost Sanctum Dantooine
    Specialty Shop and Outlet in Andromeda Corellia
    Cafa
    Tue Aug 17, 2004 11:38 am
    #10






    joined42904 wrote:

    And I think "No" is a perfectly good answer.






    God you're an annoying troll.



    - Strength In Numbers - Loyal Subjects of the Empire
    Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
    A player bodyguard can't protect you either, something agroes you, you are dead. The
    only difference between a pet and the person, is you pay the person to stand there
    and watch you die. -- Straker Atrella

    Hero_DarkJedi
    Tue Aug 17, 2004 11:45 am
    #11






    DaunteDelfuego wrote:


    I think these are reasonable, and will compliment the merchant changes nicely. Plus, it will make the game much more enjoyable for crafters.






    The answer, everytime it has been asked is "no".


    As the rest of the folks have said ... it serves to limit hoarding. Especially when things such as "power" are concerned.


    ie: Weapon Powerups ... 10 to a crate.


    Why? cause powerups are very powerful ... and with power comes expense ... in this case "inventory" space.


    100k stacks of resources are here to stay ... if anything, the Dev's would reduce it, not enlarge it. I would say the same thing with crates ... if anything they would bring the stacks down to 10 *if* they did anything.


    It's all about time vs reward.


    The easier it is, the more you make with less time .. which causes inflation. Imagine for a moment they did increase it all ... you would say "great, takes me less time" ... then again, takes everybody less time ... which allows some folks to produce more ... and they start to need to drive business so they charge less ... then you have to charge less to get your market back ... you are now making less from more ... you have to make more ... which takes more time. It's a vicious circle :-) ... once you have gone round the circle you would come back and ask for crates to get changed to 1,000 .... rinse and repeat.




    '=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='
    Hero--[Hero Built]Weapons
    ~ ~M a s t e rW e a p o n S m i t hS i n c e8 / 1 8 / 0 3~ ~
    [Coronet Mall, Corellia: 910, -4690]-[EPOC Mall, Naboo: -3950, 3885]
    [Freedom City, Dantooine: -6040, 6160]-[Sandy Hills, Tatooine: 363, 3218]

    Resource and Loot Drop Off: [Hero's Workshop, South Coronet, Corellia: 400, -6050]
    Scoooter
    Tue Aug 17, 2004 2:10 pm
    #12

    joo just want to be the 1337 resource stacker that pwns




    Scoooter - Master Pilot/Master Politician
    ScootBacca - Master Creature Handler/Master Rifleman
    Co-Leader - mVa
    Mayor of Mos Vegas, Tatooine, Valcyn
    Avair
    Tue Aug 17, 2004 3:09 pm
    #13






    The easier it is, the more you make with less time .. which causes inflation. Imagine for a moment they did increase it all ... you would say "great, takes me less time" ... then again, takes everybody less time ... which allows some folks to produce more ... and they start to need to drive business so they charge less ... then you have to charge less to get your market back ... you are now making less from more ... you have to make more ... which takes more time. It's a vicious circle :-) ... once you have gone round the circle you would come back and ask for crates to get changed to 1,000 .... rinse and repeat.





    Inflation is the 'average' change in the cost of goods and service. Productivity growth (from efficiencygains)doesn't result in inflation. In fact, it's more likely to result in deflation as the cost of goods and services becomes cheaper, therefore merchants can charge less and still be profitable.


    What will result in inflation is lots of extra cash in the system (think what would happen if they doubled all mission payouts) or scarces goods. Now what would cause scarce goods I wonder? Perhaps driving crafters away from the game by making craftingunnecessarily more difficult through overly complex interfaces or silly vendor caps?


    As far a preventing resource hording, I have serious doubts a 100k stack stops anyone. Making stack 1000k versus 100k make 1 stack out of 10. Before the vendor caps, Infinity/10 = Infinity/1. So arguing that it was put into place to stop hoarding is silly. It was just a happenstance design decision they left in. Assume a medium grade merchant with 2500 storage (10 vendors), who devotes only 4 of his vendors to storage and stores items in travel packs.


    1000 items* 50 stacks/pack * 100,000/stack = 5,000,000 resources.


    Lets take it further and say he uses all of his vendor space for storage and gets master merchant (12 vendors, 300/vendor) to do it.


    3600 items * 50 * 100,000= 1,800,000,000 resources


    When you can convince me that the 'hording masses of evil' (which everyone is so concerned about) are going to be concerned about a 'puny' storage cap of 1.8 billion resources, then I rethink things. Until lets operate on the assumption that if someone wants to horde resources, they will horde as much as they want to. So 'hording' is a weak argument.


    So the only real effect of small stacks and crate sizes is players have extra makework for crafters. And let me tell you, I don't find it enjoyable to load a factory with a 100 GP/EMM crateswhen I could just have 3 crates of 1000 instead of 100 crates of 25. I do it cause I have to, but it ain't fun. And do you think a crate of 1000 GP modules is unbalancing? Frankly, I don't care about storage space really, if it took up 40 spaces i don't care, i just want one stack to worry about not forty.


    P.S. Check me on my math for storage please, it's very late in the day for me to doing dangerous things like multiplication.


    "Fear the 1000 GP Module crate. It will destroy the game!"



    Avair Darkwater
    CEO, Darkwater Robotics, Tarquinas Server
    Droid Showroom - Coronet (407, -5606)
    Corporate Headquarters, Edge of Infinity, Dantooine, (-2851, 5283)

    ---
    Anti-Trust: Why SWG monopolies are pure fiction.
    ---
    Page 1 of 2
    Previous Next