Merchant Archive

Thread: Merchant Item Limits Focus Thread: Please try to be constructive and rational (Pt 2)

DocSavag
Tue Aug 10, 2004 8:50 am
#1

I am researching what happened to the other thread. Please post your suggestions and counter proposals to the item limits here.

Please try to keep the flame to a minimum. I understand you are angry but try to remained focused on the goal which is to prevent the item limits from going into production at a level that will not allow us to do business in an efficient and reasonable manner.



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Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Cinderr
Tue Aug 10, 2004 8:52 am
#2

Unreal..its gone



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Cinderr Braveheart - Master Doctor/Master Merchant
Reeza - Master Ranger/Tera Kasi Master
Twins Medical - in the Theed Southwest Mall
Waypoint -6192 3412 - ALWAYS STOCKED!








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Kilarny
Tue Aug 10, 2004 8:52 am
#3


Very good sir!


I think the item limits, if they must have them, should be significantly higher. I have a Master Merchant with 6 vendors ALL with over 110 items, and myself I've got just my one Bulky Terminal with about 300 sliced weapons (soon to be more) on IT.


How about 32,767 items per vendor? I'm NOT kidding, I'm serious.


First!

Second!

Message Edited by Kilarny on 08-10-2004 08:53 AM

ArythR
Tue Aug 10, 2004 8:54 am
#4

I have posted this in another thread, but I will also post it here.


I think that 500 per vendor at Master Merchant is resonable and realistic. People that are shouting for 1000 per vendor have to realize that that number is just unrealistic. I seriously doubt that SOE will go from 110 up to 1000. I think that 500 is a fair amount for Tailors and Architects to list a decent selection of thier items. It's not a great limit, but it is something that I can *live* with.


A~



Aryth Ro'Sra
Master Ranger/TKM
Leader/Co-Founder New Alderaan Enforcers
*Pissing people off since 1977*

Vendors located 1700m outside of Theed at -4022, 5623
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JudoKnight
Tue Aug 10, 2004 8:54 am
#5

My proposal is this


Bus III - 100 Items

Bus IV - +50 items

Novice - +100 Items

For each skill box completed in Merchant Class +50 items

Master Merchant +100


This would total about 1050 items per Vendor.


This would allow us that cannot master Merchant to still have a reasonable amount per vendor.



Vin Diesel can express the root of -1 through intrepretive dance.
VarnaxDespin
Tue Aug 10, 2004 8:55 am
#6




I am philosohpically against any more limits on our vendors and will post this again in case no one has yet seen it and cares to respond.


What type and how many items we place on vendors is already limited......not by a arbitray # thrown up into the air by us and/or the dev's, rather by the 30 day limit placed on all vendor items.


Let me explain.... currently I and everyone else can put as many items onto a vendor as we like... what stops many of us from going over a certain number is the 30 day limit. For instance I have aprox 700 100k unit stacks up on my resoruce vendor... using my backstock I could double or maybe even triple that number. Yet I dont.. why? because some items sell slower then others and I dont need to have 5mil units of X resource up at any one time, especially if I know that by doubling my items.. I am going to have to spend an extra 2 hours re-stocking those items in 30 days... the amount I put on my vendor is proportional to the amount I think I will sell and how much time I am willing to spend re-stocking ever month it those items dont sell.


Why else do we not see vendors with 20k items... or 50k items.. or even a 100k items? because no merchant in their right mind canwants to spend20+ hours adding and then re-stocking all those items.


I am going to keep posting this becasue there is no reasonable item limit....100 items per vendor...200 items... 500 items the number is irrelevent.... You cannot go from an infinite number to a finite one and maintain any rational perspective.





Heres a real life example from another post of mine to point out how absurd a vendor limit is:


2 assumtions:

Humans need to breath air inorder to survive

Merchants need vendors is SWG to survive as a proffesion


Lets say you live in a large industrial city (SWG) and the goverment (Sony) comes to the citizens and says, "Hey guys, we have a carbon dioxide problem (database) and inorder to to solve it we are going to have to limit the amount of times each person breaths per day. Now in order to make this fair, we cant base the number of breaths on the size of the person (the amount a crafter produces/sells) because larger people and athletesbreath more then small people and that isnt fair. So next month (publish) each family is going to be alloted a number of breaths per day....If you a single Adult you'll get 50 breaths, a couple each get 70 breaths, couple w/ 1 kid each get 80 breaths, couple w/ 2 kids each get 90, couple w/ 3 kidseach get100 and a couple w/ 4 kids each get 110 breaths per day, Have a nice day."


Well of course the community (forum) gets all up in an uproar and yells, screams and kicks thier feet because they cannot survive only breathing so few times a day. People start throwing out ideas on how many breaths "they" could actually live with, how they could get around the breathing limit and how they could change the way they breath. The problem with this is they have by doing this already accepted the insane idea that they should have to limit thier breathing to solve the cities air problem rather then the city working on solving the amount of carbon dioxide being emited by the city's Industries.


So after a week the city government comes back and says, "We hear your plee's/concerns, and thanks for the feed back and ideas, we understand your points of view and feel your pain, so we have decided to double the amount of breaths we previously proposed. We have given, now you must."


Well I am sorry I cannot live on 50 breaths (items), 100 breaths, or 1000 breaths a day....This leaves me very few options, try to live with the absurd demand to limit my breaths and die, or leave the city (swg)I have loved up until now, for another town (MOG) that will allow me to breath.



Vendors are a merchants main tool, much like a rilfe is a riflemans main tool,Limiting items per vendoris akin to telling a rifleman they can only shoot a rilfe so many time per day....It is absurd.


As some have disliked my rilfe/vendor analogy I will add a rebutle here to keep it visable.


Argument against: a combat proffession is limit by the spd cap and the condition of a weapon so they are limited and so should vendors be..


Rebutal: The loss condition of a weapon for shooting it does not limit the skill/or abilty to shoot.. the weapon itself is the limitation. Theoretically you could have 100 weapons on your person and stay online from server re-boot to server re-boot and shoot those weapons for as long as you desire. While there is a "actual" finite number of shots that could be made in a day...that number is going to depend on the amount of enemies you can find to shoot and the spd cap at which you shoot... but you have at least have the option of doing that.. the items maybe be limtied and the speed at which you shoot them, but the "skill/tool" (ability to fire it) is not limited to a specificaly unrealistic number.


Merchants have the option of theoretically stocking and infinte number of items..how many vendors have to stumbled arcoss that currently stock an unlimited number of items? My guess is none


While theoretically the number of items on a vendor has no current limit, we.. merchants are limited already by something called the 30day drop off....if I spend 8 hours of RL time puting 20k identical items up on my vendor...then most likely 30 days from now I am going to have 15k+ "item auction unsuccessful" emails to delete and I am going to have to spend another 6 hours of my time restocking those items...


We merchants control ourselves and place as many items as we think is necessary to maintain a selection and keep up with our sales...but we do not overstock by massive amounts because we dont want to waste hours of our time restocking those items. In other words....we are limited...by ourselves, just as combat class is most likely not going to spend 24 hours a day 7 days a week, week after weekonly shooting thier gun...

Message Edited by VarnaxDespin on 08-10-2004 09:37 AM



Varnax Despin
shadowdefender
Tue Aug 10, 2004 8:55 am
#7

I suggest 250 - 300 per vendor and that includes business 3

Anything else is hurting crafters and merchants alike.



Desire Storm-Shadow'fyre-JuliaChilds
Mayor of Stargate & Dancer-AFLAC Guild Leader - Swordsman-Tailor & Architect & Merchant
Wanderhome Starport Crawl 4/3/05 - Don't Miss It!!! - Stargate

fatgato
Tue Aug 10, 2004 8:57 am
#8

Raise the limit 5x or more


Add ability for Master Mercahnts to set up a Consigment vendor or feature that other players could place a item on your vendor and pay you a fee sell the item.


Have master merchants able to do other things , maybe set up a " mall building " That could be added to player cities which could have increased storage capacity allow the master mercahnt able to charge people for placing vendor there in their mall a "rent" .



Ewach
Tue Aug 10, 2004 8:59 am
#9






DocSavag wrote:
I am researching what happened to the other thread.



Doc - I understand the delicate position you are in, but please do not give them so much credit. The moderators of this forum and the talking heads at SOE have repeatedlyshown a lack of respect for our opinons.


So - we have a thread will in excess of 1000 messages expressing dissatisfaction over a pending change and providing (in many cases) constructive feedback.


Also in that thread there are posts by people indicating that this announced vendor limits would cause them to lose faith in the game and quit.


Now, the thread is deleted? This is how SOE continues to show their lack of respect for the customer? This is supposed to be improved communications?


If I wasn't convinced before, I'm even more convinced now that you care NOTHING about what we, the dedicated crafters & merchants, think.






SWG Lexicon: "Every Player" Means "Except Crafters"



Ewach - Founder of Travelers Respite on Sunrunner
Located halfway between Anchorhead and Mos Eisley (2180, -4684)
Visit my Shop at (2030, -4660)
GenChaos
Tue Aug 10, 2004 9:03 am
#10

Here's what poeple don't seem to realize. DocSavage has already stated that these limits are going in. Now people are trying to define what would be an acceptable limit for their business practices, but here's the rub. The devs have an agenda with this change. Whether it be to force out monopolies, shrink their databases or some other reason that no one here has guessed yet. If they were to leave the limits in but raise them anywhere near the levels most would accept, then they will not have accomplished their agenda. There is no way that their agenda and our desires can both be satisfied.


SOE needs to drop this change altogether or risk loosing a lot of big crafters, including myself. I am tired of them changing the rules of the game that I have been playing for well over a year. The bottom line is, the game was released, at the very least, 6 months before it was ready so now we, the players, have to pay for SOE's shortsightedness, and have been doing so since the fiasco that was 'Day One'. How many people took that day off work only to find that they were never able to log in?
EnigmaBSc
Tue Aug 10, 2004 9:04 am
#11

Number of possible unique droid configurations (ignoring colour, armour, personality chips and less-than-best modules): 232072.
Number of Master Merchants required for a galaxy to stock 1 of each of these droids under the proposed item limits: 351 (plus one 0003 Merchant).

I understand where the DEVs are coming from with the proposed changes and I can agree with the underlying principles, but if I need Master Merchant to stock just 0.285% of the goods I can craft then something isn't right.

EnigmaBSc
DoctorBill
Tue Aug 10, 2004 9:06 am
#12

Why dont they do all of the changes except the item limit, see how much that helps stability?


I know of people who when they first started thier accounts they dropped a bunch of harvetsers, deleted the accounts, and then still kept the harvesters!! get rid of those!!


Just from what I have gathered from fellow crafters I know, I think 500-1000 is fair, possibly give item bonus' at master crafting profession levels as well.



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JudoKnight
Tue Aug 10, 2004 9:09 am
#13

I would also propose, they FIX the bug with the maintenance. No maintenance on a vendor and it goes poof. This would help the empty vendors.



Vin Diesel can express the root of -1 through intrepretive dance.
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