Merchant Archive
Thread: Nerfing Vendors will not help the lag....
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PhantomJaWa
Thu Aug 12, 2004 4:57 am
#1
I hear that the current nerf being proposed is to help lag on the servers. That is utter rubbish. Are we all that blind SOE that this is the only thing causing lag.
It seems strange to me that the database is getting out of hand and the only way to resolve it is to nerf vendors. Rubbish. Sry SOE but your talking out of you $%^
Firstly the lag was perfectly fine priotr to the patch 9 series. There was little lag in major cities however since patch 9 the lag I experience in Theed is awful. But this is all to do with vendors. No I dont think so.
The lag I believe is because we have the pointless race circuits. Granted I have not been to these so called circuits nor do I want to . But surely the minority wanted them and now the majority of players will be penalised to make way for what are almost certainly one of the main causes of server lag.
Since Patch 9 Jedi are now in the open and more are active on the servers. Again this is likely to cause a bit more lag particularly around POI's where some of there trials are (eg Tusken Fort).
However SOE say it is down to the vendors causing lag. Really could it not be any of the above? Could it not be that more is being added to the game and therefore that new stuff may have caused the lag. As I say after patch 8 no lag after 9 terrible Lag.
Rather than just nerfing someone elses profession on a "It must be the merchants cry" How about examining the code for the last patches since 9. That is when it all went mad so could the the logical answer for lag be in there..... The sensible man would say yes.
New race circuits = LAG I believe.
Feel free to flame if you like I have put my opinion and wearing fire proof suit anyway. However if the devs are going to listen to any of these posts, make your replies sensible.
DarkMortar
Thu Aug 12, 2004 5:19 am
#2
/agree
if we don't have infinite item count in merchants then it will be more lagg because we will be storing the rest in our factory and teh floors of our houses... which a graphic is more lag than some simple text.
PhantomJaWa
Thu Aug 12, 2004 5:30 am
#3
My point exactly. Graphic items cause far more lag than text. That is a known fact.
I agree also that factories will become larger. People will use them to store the stuff that would be normally on a vendor thus causing further graphic lag.
Coronet has always been a laggy city . Is this because of vendors. No of course it is not. Its due to the high number of people who visit it. More people equals more graphics = more lag.
I may not be a programmer but I have played enough games in my time to know that graphic lag is the most common lag in games.
DarkMortar
Thu Aug 12, 2004 5:33 am
#4
me too i notice this too as graphics even take up memory as well not just graphics card.
THEY REALLY NEED TO UPGRADE THERE SERVERS THEN IF THEY HAVE PROBLEMS I PAYED FOR IT!!!
DarkMortar
Thu Aug 12, 2004 5:41 am
#5
Oh and also a major reason of the lag are the walking mindless npc's.
my solution: REMOOVE THE MOBILE NPC's they cause tons of lag trust me!
i went to a city with none in it but there were way too many npc's and it was almsot laggier than coronet!
I hate the mobile NPC's they serve no purpose waist of memory and database. They just get in the way and walk through each other.
only keep the mission and trainer npc's thats it and the thugs of course 
ResourceMonkey
Thu Aug 12, 2004 8:46 am
#6
Other than discussions back in January mentioning 'technical issues' there HAS BEEN NO REASON GIVEN FOR THIS NERF!
I am just wondering why no one has blamed the Jedi yet. 
VarnaxDespin
Thu Aug 12, 2004 9:05 am
#7
I have yet to hear any offical word WHY this limit must be inacted...everything I have seen thus far is speculation. Untilwe aretold WHY, I dont think we should start negotiating on what limited # is acceptable.
rexan
Thu Aug 12, 2004 1:41 pm
#8
ResourceMonkey wrote:
Other than discussions back in January mentioning 'technical issues' there HAS BEEN NO REASON GIVEN FOR THIS NERF!
I am just wondering why no one has blamed the Jedi yet.
I imagine its just a mater of time before someone figures out how to blame the jedi for this as well.
Super_nice_jedi
Thu Aug 12, 2004 1:50 pm
#9
rexan wrote:
ResourceMonkey wrote:
Other than discussions back in January mentioning 'technical issues' there HAS BEEN NO REASON GIVEN FOR THIS NERF!
I am just wondering why no one has blamed the Jedi yet.
I imagine its just a mater of time before someone figures out how to blame the jedi for this as well.
Already been done:
http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=41141
ZabrackDimo
Thu Aug 12, 2004 1:59 pm
#10
It's got nothing to do with the racetracks. If you go to one, you see a droid. Talk to it and for the race you get a series of waypoints to go to. How could that cause the lag?
Long, long ago, there were a lot more people playing and you could easily find yourself in a heavily populated galaxy and the lag was minimal. Now, there are a lot less people, you don't ever see a galaxy with more than light population, and lag is out of control in the cities even if there's no players in them. That seems to me that the problem is neither the number of players nor the player vendors since I do not lag outside cities even though that's where all the "problem" vendors are. Considering that the vendors do not load into your pc until you enter the building they are in, and the vendor inventory does not load until you actually open the vendor, I think the devs are just pointing the finger at merchants as being the problem to get the item count in the database reducedinstead of accepting that the problem is on their end and taking efforts to fix that lag issue.
The database storage problems they are having are of their own creation anyway. Did it not occur to anyone that when every resource created, every item looted, every item crafted etc. each has it's own serial number and none of them repeat ever that possibly the number of items in the database would just continually go up and up without end? They are running out of database storage and decided that it's much easier to punish the players with vendors than upgrade to a larger/faster database to remedy this lack of foresight on their part.What they are saying is that they really don't care what the players think of their game experience and then they wonder why people are quitting?
ResourceMonkey
Thu Aug 12, 2004 2:07 pm
#11
Super_nice_jedi wrote:
rexan wrote:
ResourceMonkey wrote:
Other than discussions back in January mentioning 'technical issues' there HAS BEEN NO REASON GIVEN FOR THIS NERF!
I am just wondering why no one has blamed the Jedi yet.
I imagine its just a mater of time before someone figures out how to blame the jedi for this as well.
Already been done:
http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=41141
Heh, no. This was someone stating how the Jedi were going to take over the Merchant class with their free points. Show me ONE jedi worth his salt that would not go with a TKA/Fencer/ whatever combat combo and I'll show you a dunce. ![]()
Redskuller
Thu Aug 12, 2004 2:12 pm
#12
I too will say the nerf to vendors is wrong. In my case, I need all the space I can get; I am a M. DE and M. AS now. I have all kinds of resources, loots, wears I make, and wears I have to buy. I easly exceede 660 items right now. If vendors get a a limit imposed on them, I cannot addapt with just 10 lots for 5 houses; I will not addapt I will, however, end my subscription to this game.
Having the vendors as a means of unlimited space storage is paramount to me being able to play as a crafter. I can deal with the 30 day timer on item listings. There are just too many variables to crafting not to partially or wholy use a vendor to store the required factory made parts for many the many wears.
DarkMortar
Thu Aug 12, 2004 6:04 pm
#13
REMOVE MOBILE NPC's the cost the most slowdown and they are wothless.
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