Merchant Archive

Thread: Here's the newest vendor limits

BigZak
Mon Aug 16, 2004 3:27 pm
#1

The revised Vendor limits are as follows:

Artisan Business III: Get (1) Vendor, that will hold (100) items, for a total of (100) items for all vendors
Artisan Business IV: Get (2) Vendor, that will hold (100) items, for a total of (200) items for all vendors
Merchant Novice: Get (3) Vendors, that will hold (250) items, for a total of (750) items for all vendors
Merchant Management I: Get (4) Vendors, that will hold (250) items, for a total of (1000) items for all vendors
Merchant Efficiency I: Get (5) Vendors, that will hold (250) items, for a total of (1250) items for all vendors
Merchant Management II: Get (6) Vendors, that will hold (250) items, for a total of (1500) items for all vendors
Merchant Efficiency II: Get (7) Vendors, that will hold (250) items, for a total of (1750) items for all vendors
Merchant Management III: Get (8) Vendors, that will hold (250) items, for a total of (2000) items for all vendors
Merchant Efficiency III: Get (9) Vendors, that will hold (250) items, for a total of (2250) items for all vendors
Merchant Management IV: Get (10) Vendors, that will hold (250) items, for a total of (2500) items for all vendors
Merchant Efficiency IV: Get (11) Vendors, that will hold (250) items, for a total of (2750) items for all vendors
Master Merchant: Get (12) Vendors, that will hold (250) items, for a total of (3000) items for all vendors

Squider, Radiant



Vrond
Mon Aug 16, 2004 3:57 pm
#2

folks need to see these numbers so this is a simple /bump



Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
StarWorker
Mon Aug 16, 2004 4:54 pm
#3

the latest word from TH is 300 items pr vendor on Master Merchant level.



Chilastra: K'yp Darron
Core Resources power vendor: Tusk'ens Bane (-4530, -5915)

TC-Prime: Leno, Bamih and Locin We-Eda
Snowbacus
Mon Aug 16, 2004 8:32 pm
#4

i can live with this



Pannzer Solaris Kettemoor Imererial Tactical Assualt Squad
crimmsoon Bloodheart Intrepid
Kettemoor shops
Halie mastrer Mercheant/Artisan/Architect Coronet shop -291 -3332
for your Architect/smuggling needs also check Cloud City Dant -3427 3508
Intrepid shops
Crimm Co/Delora bio goods Coronet -283 -1364 Dant 708-6660 Near Agro
Copey
Mon Aug 16, 2004 8:44 pm
#5

Okay, this is much better, I can run my shop with this. Thank you TH and DocSavage for looking out for us!



Chipp Endale - Master Tailor/Master Merchant - Slave Village, Dantooine - Sunrunner Galaxy

***Chippendale's Clothiers MegaStore, Slave Village, Dantooine. -6059, 4459***
Dracass
Mon Aug 16, 2004 8:57 pm
#6






Copey wrote:
Thank you TH and DocSavage for looking out for us!



Hook, line, sinker...




Sign off,
Dracass The'Heartless
RM706
Mon Aug 16, 2004 9:24 pm
#7

w00t w00t



-DaKK
Ruh
Mon Aug 16, 2004 9:29 pm
#8

ok...so what happens if i pick up 0004 Merchant?



Ruh Shi'od -BoT-

"We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother." - Henry V


This is myspace.
Copey
Mon Aug 16, 2004 9:34 pm
#9

Well, I'm sorry if you think we should still have unlimited storage, I don't. The original limits of 6 vendors/660 items would have kept me from running my clothing shop. These new vendor limits will allow me to run it, and possibly more efficiently with more vendors to split up my categories.

So, what is your problem with these new limits? Or, is this thread completely false?



Chipp Endale - Master Tailor/Master Merchant - Slave Village, Dantooine - Sunrunner Galaxy

***Chippendale's Clothiers MegaStore, Slave Village, Dantooine. -6059, 4459***
Straker_Atrella
Mon Aug 16, 2004 9:57 pm
#10


Hmmm well 250 is definitly better, where the hell am I going to put 12 vendors though.


Doc, I really like what they did by adding efficiency into it, but I think they did it wrong. Keep it at 6 vendors for the management line, each with 250 items.


Then use the efficiency line to add amounts to vendors. Ending up with 6 (maybe 7 at Master) that each hold 500 items.


The numbers would basically be the same, your just using less vendors, the Efficiency line still ends up getting something as well.


Malls and shops can already seem cluttered, it's silly to force people to have12 vendors in a merchant tent just to show all their wares.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Ruh
Mon Aug 16, 2004 10:01 pm
#11






Ruh wrote:

ok...so what happens if i pick up 0004 Merchant?






cant anyone answer this...ive asked on like 50 threads....



Ruh Shi'od -BoT-

"We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother." - Henry V


This is myspace.
Kevm
Mon Aug 16, 2004 10:10 pm
#12






Ruh wrote:





Ruh wrote:

ok...so what happens if i pick up 0004 Merchant?






cant anyone answer this...ive asked on like 50 threads....





You'll get 7 vendors with 250 itme limit each for a total of 1750.



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Copey
Mon Aug 16, 2004 10:18 pm
#13

Malls and shops can already seem cluttered, it's silly to force people to have12 vendors in a merchant tent just to show all their wares.




Actually, I will like being able to have 12 vendors. I usually only have a max of 1500 items for sale anyway, this will allow me to open a second shop!



Chipp Endale - Master Tailor/Master Merchant - Slave Village, Dantooine - Sunrunner Galaxy

***Chippendale's Clothiers MegaStore, Slave Village, Dantooine. -6059, 4459***
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