Merchant Archive

Thread: Merchant Templates To those complaining they can't do it.

lisasdarren
Thu Aug 19, 2004 3:38 am
#1


Many folks have been saying how the need to use skill points to own vendors is meaning that they can't be a good crafter, or have both crafting and combat skills etc, I have worked out some templates for different needs, including the ability to own vendors to show that this is a fallacy:

All Rounder:


  • Artisan 4/0/4/4 or 0/4/4/4

  • One elite crafting profession mastery

  • One elite combat profession mastery

  • Merchant 3/0/1/4 - 2750 items,9 vendors

Dedicated Crafter:


  • Two elite crafting profession masteries

  • Master Merchant - 4000 items, 12 vendors

Doctor:


  • Master Doctor

  • Artisan 0/0/4/0 - 250 items, 2 vendors

  • Elite combat profession 4/4/4/0 or equivalent

Bio-Engineer:


  • Master BE

  • One elite combat profession mastery

  • Scout 1/0/4/0 - Some terrain negotiation

  • Novice merchant - 750 items, 3 vendors

Loot Hunter:


  • One ranged and One melee elite combat mastery

  • Scout 1/0/0/0

  • Medic 2/0/0/0

  • Artisan 0/0/4/0 - 250 items, 2 vendors

Organics hunter:


  • One elite combat mastery

  • Ranger 0/0/4/0

  • Medic 1/0/0/0

  • Artisan 0/0/4/0 - 250 items, 2 vendors

Unless you want to be an high-end PVPer with a knife edge template there is plenty of room to have vendors while still having a good range of other skills. Obviously this isn't an exhaustive list of options and there are plenty of other combinations possible, but this shows that you can comfortably have business/ merchant skills and still have plenty of other skills.





Trax Treort - Rifleman, Fencer & Imperial Pilot
Javac
Fri Aug 20, 2004 2:43 am
#2

For the 'all rounder' you're forgetting you need medic skills too. Just one elite combat prof isn't all that effective.



Calis Exud - Droid Engineer Extrodianre - Retired
WerdgiB
Fri Aug 20, 2004 4:10 am
#3

you also left out smugglers...but we generally get screwed up and down and all over so were pretty used to it.


but there are many armorsmith or weaponsmith /smugglers out there who are gonna run into some serious problems


4/0/0/0 brawler

0/4/0/0 marksman

master smuggler is a huge drain on skill points

master as or ws

then add in 4/0/4/4 artisan and youre at244 already


unfortunately...6 skill points is not a whole lot, and will not get one very far...so many of these folks will be a little screwed over by the alterations.



I personally am not too scared as a master smugger/master artisan/merchant... life is actually pretty good for me because i can keep all except one row of merchant i think...but i feel for my brethren who are trying to run self sufficient armorsmithing or weaponsmithing businesses.


-werd



-werd
shogunassassins
leader/co-founder

Gavvot
Fri Aug 20, 2004 4:34 am
#4

DE need MA to be usefull.

Add a combat profession.

You have enoguh skill point to get 3 box in Merchant.
that's what I already have.

TKM,MA,MDE, Merchant 3-0-0-0.
SP left : 0.

The only problem I have is the unlocking of second character.
If I have to spent 24 skill point to unlock the second character, I'm screwed.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
obeewan
Fri Aug 20, 2004 4:55 am
#5

All fine and good except a Bio-Engineer must have Exploration IV as a minimum too or he cannot DNA sample at master level.


With Doctors and combat medics and bio-engineers, what, they need not have survey IV to gather their own resources?


*wink wink*



Aesop Pecan
*Perfektion Mini-Mall*
CLOSED~(-3947,-772) Corellia, Tyrena Starport
obeewan
Fri Aug 20, 2004 5:17 am
#6

And also do not forget Doc's and CM's need Novice scout to use a harvesting droid.....Aesop says as he

RUNS SCREAMING AWAY TO THE NEAREST BAR



/hugs



Aesop Pecan
*Perfektion Mini-Mall*
CLOSED~(-3947,-772) Corellia, Tyrena Starport
Doshae
Fri Aug 20, 2004 6:54 am
#7

If you want to use stims without being a medic go to the those forums. If you want to use artisan skills without taking that tree go to those forums too. Why is it that after you find out that Merchant are actually going to be designated skill with requirements you feel you should be able to do them without having any skill or give up skillpoints to get them?
Rebelmundy
Fri Aug 20, 2004 7:10 am
#8






WerdgiB wrote:

you also left out smugglers...but we generally get screwed up and down and all over so were pretty used to it.


but there are many armorsmith or weaponsmith /smugglers out there who are gonna run into some serious problems


4/0/0/0 brawler

0/4/0/0 marksman

master smuggler is a huge drain on skill points

master as or ws

then add in 4/0/4/4 artisan and youre at244 already



Although I agree us Smugglers have gotten the shaft since day 1, If you work it right youll do fine. Im Master Smuggler, TKM, Merchant 3000, and survey 4. thankstothe Merchant tree I make loads of credits with my business.




THUG X-PRESS

Rebel Colonal Mundy, Master Smuggler
The Guardians, Libertas, Rori
Starsider
shadowdefender
Fri Aug 20, 2004 7:18 am
#9

I went to TC2 last night to do some testing and thought I would creat a template:

Master TK
Master Amorsmith
Novice Merchant (3-0-0-0)
Novice Scout (3-0-3-)

Now I was thinking that this is not a bad template it allows me to have a crafting profession, be a heck of a fighter, and sell my own items. I am on the map, have multiple vendors (so can sell all that wonderful armor I make). The only thing I have to do is work with a tailor for my components. So with creative juggling, deciding where best to focus points you can craft, fight and sell.



Desire Storm-Shadow'fyre-JuliaChilds
Mayor of Stargate & Dancer-AFLAC Guild Leader - Swordsman-Tailor & Architect & Merchant
Wanderhome Starport Crawl 4/3/05 - Don't Miss It!!! - Stargate

joined42904
Fri Aug 20, 2004 7:43 am
#10

Shadowdefender,


You would also need to deal with master artisans for PSG components. But not everyone even makes PSGs.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
atimes
Fri Aug 20, 2004 10:18 am
#11







Javac wrote:

For the 'all rounder' you're forgetting you need medic skills too. Just one elite combat prof isn't all that effective.







Which is why you have to make choices. If you want to be effective (which one combat mastery gives you plenty of) you do this. If you want to be "teh uber" then sorry but you can't have tons of vendor's. You could also skip surveying to get Novice Medic. With my doc toon I do all my surveying with just novice artisan. It's not the best thing in the world but it works.


Hard choice but a simple fact.


I think the toughest choice (where owning a vendor is not possible) is to master an elite combat profession plus a 2 tree profession like Doc or Ranger.You don't have enough points left for a vendor which means you'll either have to buy a second account, or drop down on your combat prof (as stated in the original thread)OR realize the game was based on player interdependence and just hire a merchant to do your business for you.

Message Edited by atimes on 08-20-2004 01:24 PM

Javac
Fri Aug 20, 2004 10:27 am
#12


atimes wrote:


Javac wrote:
For the 'all rounder' you're forgetting you need medic skills too. Just one elite combat prof isn't all that effective.



Which is why you have to make choices. If you want to be effective (which one combat mastery gives you plenty of) you do this. If you want to be "teh uber" then sorry but you can't have tons of vendor's.

Hard choice but a simple fact.

I think the toughest choice (where owning a vendor is not possible) is to master an elite combat profession plus a 2 tree profession like Doc or Ranger. Then you don't have enough points left for a vendor which means you'll either have to buy a second account OR realize the game was based on player interdependence and just hire a merchant to do your business for you.

Message Edited by atimes on 08-20-2004 01:20 PM





I'm not expecting to be 'teh uber' hell, I'm a pistoleer! MDE + Nov Medic + Master Pistoleer + 0040 Smuggler was far from 'uber'. I felt that I could at least have some combat fun without resorting to buying a second character, even if I couldnt' do high end content. I already have to hit up a Master Artisan every week for GP and MM modules, and an Armorsmith on occasion, not to mention making DSCs for folks, so I understand interdependancy. If there was any merchant out there willing to buy bulk droids and stock hundreds of items themselves, or if it was possible to 'rent' a vendor I'd do it in a second. It's just not possible to 'hire' a merchant the way things are set up right now.

Message Edited by Javac on 08-20-2004 01:28 PM



Calis Exud - Droid Engineer Extrodianre - Retired
shadowdefender
Fri Aug 20, 2004 10:36 am
#13

I was considering specializing in Armor - Padded, and Ubese only. So no need for PSG comps



Desire Storm-Shadow'fyre-JuliaChilds
Mayor of Stargate & Dancer-AFLAC Guild Leader - Swordsman-Tailor & Architect & Merchant
Wanderhome Starport Crawl 4/3/05 - Don't Miss It!!! - Stargate

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