Medic Archive

Thread: Thunderheart's 19 Answers June 10 2004

MasterNerfSlayer
Sat Jun 12, 2004 9:49 am
#1


Medic
Medics are interested in seeing a share of Faction Points in the same way that we are getting Combat XP. It is considered inappropriate that a medic professional would be out in the field and, being unable to assist in taking out an opposing faction NPC or player (because they are healing those who are doing so), they will not gain FPs and so will progress much more slowly in faction gains, while providing at least as valuable a service as the person providing the offensive capabilities. Other considerations have included gaining FPs for healing Overt faction members, especially considering the dangers involved in gaining a TEF in this manner in a place that is known for finding unsuspecting TEFed characters i.e. The Med Center.


Are the devs considering giving medics and their bretheren (doctors and combat medics) faction points for healing? If so, are we likely to see it any time soon? If not, will they consider it?


It is unlikely that this will be considered. There are a variety of techniques whereby a player or players can set up a scenario to farm faction points at dramatically increased rates. However, Runesabre plans to have the GCW revamp touch all professions. If the community had suggestions on how to involve medic types in the GCW and earn Faction Points, I’m sure they would be considered.

Message Edited by MasterNerfSlayer on 06-13-2004 03:50 AM




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

Gouta
Sun Jun 13, 2004 6:34 pm
#2

Oh well another idea down the drain...
MasterNerfSlayer
Mon Jun 14, 2004 7:55 am
#3

Don't worry they're just covering themselves. After the combat balance we'll have a lot more chance I'm sure due to the current exploits being removed.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

vortexala
Mon Jun 14, 2004 3:56 pm
#4

Faction Points for healers is something I've pushed for since nearly the start of the game, so I'll keep bringing it up now and then.


And who knows, with the GCW Revamp on the way we might be able to sneak it in somehow



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
SioBabble
Tue Jun 15, 2004 1:01 pm
#5

This is another example of the screwed up risk/reward ratio that permeates this game.


If we get a TEF for healing someone, we should get a cut of the FP, end of discussion.


Too bad the devs can't see the elegant simplicity of the concept. The coding seems to be the big issue.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


jfang
Tue Jun 15, 2004 1:10 pm
#6






SioBabble wrote:

This is another example of the screwed up risk/reward ratio that permeates this game.


If we get a TEF for healing someone, we should get a cut of the FP, end of discussion.


Too bad the devs can't see the elegant simplicity of the concept. The coding seems to be the big issue.







The problem is implementation, SioBabble. For example, imagine you have a 2-1 battle, a Master Pistoleer against a Master Pistoleer and a medic. The medic heals and saves the day, how much faction should he get? What about a 5-3 battle with 4 pistoleers and a combat medic versus 3 novice brawlers. The master pistoleers have everything well in hand, but the combat medic area stims everybody just to get faction. How much faction should he get?


If you are just calculating damage (such as in PvE), or deathblow (in PvP), it is easy to determine how much everybody helped. But with healing there are so many externalities, it is hard to judge how important everything was. In an extreme case, I can imagine a combat medic spamming area stims to farm faction, for example.


If you can come up with a simpleand elegant way to divide up faction, I'm sure the devs would love to hear it.



That being said, I guess one way would be to give everybody who is appropriatelyfactionally aligned in a party an equal share of the faction if somebody earns some. There is probably a problem with that somehow, but off hand it might work...

SioBabble
Tue Jun 15, 2004 2:21 pm
#7

How do they deterimine how much combat XP you get from healing in combat?


Just apply that forumula to the FP allocation.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


vortexala
Tue Jun 15, 2004 2:46 pm
#8






SioBabble wrote:

How do they deterimine how much combat XP you get from healing in combat?


Just apply that forumula to the FP allocation.






Take the kill-credit formula for combat xp, add a mod to it so that it provides significantly less output, have that output be faction points.


The faction points gained would be tiny, really, but for a pure healer it would add up over time. This would make it less appealing to those who would attempt to abuse the system to farm FP, while at the same time providing Healers who choose a Faction a chance at attaining rank by utilizing their skills.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
MasterNerfSlayer
Tue Jun 15, 2004 6:55 pm
#9

My suggestion to the devs was 1% of the heal. That should lead to 0 < x < 10 faction points roughlyper heal, about the same as what you get for killing a factional npc.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

MasterNerfSlayer
Wed Jun 16, 2004 6:39 pm
#10






jfang wrote:






MasterNerfSlayer wrote:

My suggestion to the devs was 1% of the heal. That should lead to 0 < x < 10 faction points roughlyper heal, about the same as what you get for killing a factional npc.







What do you mean "per heal"? You mean when you heal a TEF or overt party member, or heal them in combat?


It shouldn't be per heal, in that I can easily imagine a combat medic giving a health and action poison to a party, then spamming area heals. Even if you only got 1 faction point per party member healed, that would still net you 9000 faction in an hour with 10 party members (although cost a lot of resources). A novice medic could also afk macro faction as well, although to a lesser degree. The same problem exists in "real combat", where a healer could abuse the system and get excessive faction points (possibly at the expense of party members, depending on how it is set up).


Linking it to combat experience seems like a better idea. If only we knew how combat experience for healing is determined...







I mean when you heal an overt mainly, but I'd like to see TEF'd too. Evenif they're in combat,that would be just as exploitable as if they weren't, ie dueling.There is certainly issues to take into account, and that's why we're talking about it.


Perhaps if a medic were to get25% of the faction points that any member of the group gets, just for being in the group, and not for any npc's killed by the medic.


Example, if I kill a rebel scout (I'm anImperial if you can't tell)and get 9 faction points for it, then any medics in the group get 2 faction points for just being in the group. Any medic in the groupthat was engaging the rebel scout would not get the bonus (they might be TKM/medic and have been taking part in combat) . Of course that allows you to theoretically take 19 medics along and boost your faction points.


Maybe if it's limited to just wound healing an overt.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

jfang
Thu Jun 17, 2004 12:40 am
#11






MasterNerfSlayer wrote:

My suggestion to the devs was 1% of the heal. That should lead to 0 < x < 10 faction points roughlyper heal, about the same as what you get for killing a factional npc.







What do you mean "per heal"? You mean when you heal a TEF or overt party member, or heal them in combat?


It shouldn't be per heal, in that I can easily imagine a combat medic giving a health and action poison to a party, then spamming area heals. Even if you only got 1 faction point per party member healed, that would still net you 9000 faction in an hour with 10 party members (although cost a lot of resources). A novice medic could also afk macro faction as well, although to a lesser degree. The same problem exists in "real combat", where a healer could abuse the system and get excessive faction points (possibly at the expense of party members, depending on how it is set up).


Linking it to combat experience seems like a better idea. If only we knew how combat experience for healing is determined...

Travin64068
Thu Jun 17, 2004 4:20 am
#12

This was a good idea, but I would like to see something done that would help all medics. Not just the ones that are involved in the CGW. I have heard of about half a dozen other issues that would help ALL medics. Medic Missions, Fix /medicalforage, healing range, turn off auto attack, medic clothing (like white coat with red cross on it), Medic Quests, /diagnose refresh, Allowing /healdamage and /healwound use packs from backpacks, /follow range, and there are plenty more.


I have no problem with Faction points for healing, but TH's response tells us to drop it for now. Maybe we should think about something that will help all medics.


- Travin




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MasterNerfSlayer
Thu Jun 17, 2004 5:08 am
#13






Travin64068 wrote:

This was a good idea, but I would like to see something done that would help all medics. Not just the ones that are involved in the CGW. I have heard of about half a dozen other issues that would help ALL medics. Medic Missions, Fix /medicalforage, healing range, turn off auto attack, medic clothing (like white coat with red cross on it), Medic Quests, /diagnose refresh, Allowing /healdamage and /healwound use packs from backpacks, /follow range, and there are plenty more.


I have no problem with Faction points for healing, but TH's response tells us to drop it for now. Maybe we should think about something that will help all medics.


- Travin







Keep in mind that I've just been asked to supply feature requests for medics in the GCW. This is why it's being thought about a bit more.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

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