Medic Archive
Thread: Proposition about allowing everyone to heal without novice medic but the help of medics/doctors
Problem: You need to spend 15 skill points for basic healing and wound treatment in SWG.
The problem is made worse by:
1.- Most Doctors only focusing in making money by buffing, therefore ignoring requests for wound treatments.
2.- It is extremely hard to find a doctor who is not busy buffing that is willing to treat your wounds.
3.- People grinding medic/doctor usually just grind by healing entertainers or tumblers which of course, is much faster than by looking for people who really need healing.
4.- Wound damage has been increased dramatically with the introduction of JTL. Dying in space can give you 100 or 200 wounds damage on your main attributes per death (depending on whether you eject or not. Never understood why you get more damage from ejecting from your ship than by blowing up inside it)
Taking in consideration that:
1.- No combat character you go out fighting without the ability to heal himself. Some people like to hunt solo so they should not be required to carry a medic along with them.
2.- Having to come back to find a medic to heal you spoils all your fun.
3.- Walking around with heavy wounds can lead to more wounds if you are jumped by angry mobs. Lets face it, even shooting takes away from your attributes which if you have 300 worth of wound damage is already minimal.
4.- Every other game which involves combat, gives the players a minimal ability to heal without having to take on special abilities.
5.- A lot of chars can't afford spending 15 skill points for just basic healing.
6.- Medic centers heal at a extremely low rate. It can take hours of just sitting there doing nothing to get healed. Basically, sitting doing nothing = no fun!.
7.- No one gaming experience should be stopped by the lack of being able to find a friendly doctor to heal you so you can continue with whatever it is that you want to do.
8.- We should try to remove the tedious aspects of the game and try to make it more fun.
My Proposal for this issue is to allow all chars the ability to heal and tend wounds without the need of novice medic by: (Please read below before flaming!)
1.- Introduce healing potions, which would be the equivalent to healing kits A. These would be made by medics and can only heal self. The same timers for consumption should apply as if you were trying to heal with novice medic. The only difference would be that you would be able to heal yourself without the need of novice medic and that you would have to buy crates of these potions from your local doctor.
2.- Introduce wound treating potions. These potions would heal wounds from the drinker. They should not treat the wounds faster than a doctor would, so they should have a timer to make sure they stay balanced. They should not heal all your wounds right at once, but they should be powerful. Lets say maybe 75 to 100 points of wound damage per drink. Maybe even make them so the healing powers depend on the ability of the medic and the materials used.
3.- Both, the healing and wound treatment potions should be easy and cheap to make. Medics and Doctors would be getting a new way of income, but there is no reason to make everyone else poor in the process.
As you see, with what I am proposing, no one looses. Doctors and Medics get a new way of income and will not be nagged anymore by people who needs wound treatment. Combat classes will be getting extra 15 skill points to further develop their skills and their fun factor is going to at least double by not having to run back to get heal, or by having to sit in the med center for long periods of time doing absolutely nothing. Please, if there is something I overlooked, please point it out but in a constructive way. As I said, I am not here to impose anything, I just want to make this game more fun and keep people happy.
Best Regards
ajag wrote:
Please, just read the whole proposition before starting to flame. Actually, I am not looking forwards creating a flame war. All I want is your opinion and to see how the medic community feels about this idea. Analyze and think in a constructive way.
I can tell you right now the Medic community is against it.
Problem: You need to spend 15 skill points for basic healing and wound treatment in SWG.
You need to spend 15 skill points to put up a camp, or do a basic dance, or play some music, or make something. Healing is no different.
The problem is made worse by:
1.- Most Doctors only focusing in making money by buffing, therefore ignoring requests for wound treatments.
2.- It is extremely hard to find a doctor who is not busy buffing that is willing to treat your wounds.
3.- People grinding medic/doctor usually just grind by healing entertainers or tumblers which of course, is much faster than by looking for people who really need healing.
4.- Wound damage has been increased dramatically with the introduction of JTL. Dying in space can give you 100 or 200 wounds damage on your main attributes per death (depending on whether you eject or not. Never understood why you get more damage from ejecting from your ship than by blowing up inside it)
All these points are true, but none are reason to give away free healing (which would be pool healing if it was given away, not wound healing). Every medical center will heal 10 points of wounds from all 9 stats every 5 minutes (a possible 90 points every 5 minutes if you have wounds on all 9 stats). There is your free wound healing.
Taking in consideration that:
1.- No combat character you go out fighting without the ability to heal himself. Some people like to hunt solo so they should not be required to carry a medic along with them.
You don't need to carry a Medic (they can walk on their own). You have 250 skill points, novice Medic only takes 15 of them. No combat skill takes 250 skill points.
2.- Having to come back to find a medic to heal you spoils all your fun.
I'm a medic, having no patients spoils my fun.
3.- Walking around with heavy wounds can lead to more wounds if you are jumped by angry mobs. Lets face it, even shooting takes away from your attributes which if you have 300 worth of wound damage is already minimal.
Hirea Medic, or take up novice Medic for only 15 skill points!
4.- Every other game which involves combat, gives the players a minimal ability to heal without having to take on special abilities.
You have it. It's called a Medical Centre or Hospital, as mentioned above, will heal you for nothing. All you need to do is turn up.
5.- A lot of chars can't afford spending 15 skill points for just basic healing.
Hire a Medic.
6.- Medic centers heal at a extremely low rate. It can take hours of just sitting there doing nothing to get healed. Basically, sitting doing nothing = no fun!.
Hire a Medic.
7.- No one gaming experience should be stopped by the lack of being able to find a friendly doctor to heal you so you can continue with whatever it is that you want to do.
8.- We should try to remove the tedious aspects of the game and try to make it more fun.
Wait wait... you want to take away my fun because you're too lazy to hire a Medic?
My Proposal for this issue is to allow all chars the ability to heal and tend wounds without the need of novice medic by: (Please read below before flaming!)
1.- Introduce healing potions, which would be the equivalent to healing kits A. These would be made by medics and can only heal self. The same timers for consumption should apply as if you were trying to heal with novice medic. The only difference would be that you would be able to heal yourself without the need of novice medic and that you would have to buy crates of these potions from your local doctor.
2.- Introduce wound treating potions. These potions would heal wounds from the drinker. They should not treat the wounds faster than a doctor would, so they should have a timer to make sure they stay balanced. They should not heal all your wounds right at once, but they should be powerful. Lets say maybe 75 to 100 points of wound damage per drink. Maybe even make them so the healing powers depend on the ability of the medic and the materials used.
3.- Both, the healing and wound treatment potions should be easy and cheap to make. Medics and Doctors would be getting a new way of income, but there is no reason to make everyone else poor in the process.
As you see, with what I am proposing, no one looses. Doctors and Medics get a new way of income and will not be nagged anymore by people who needs wound treatment. Combat classes will be getting extra 15 skill points to further develop their skills and their fun factor is going to at least double by not having to run back to get heal, or by having to sit in the med center for long periods of time doing absolutely nothing. Please, if there is something I overlooked, please point it out but in a constructive way. As I said, I am not here to impose anything, I just want to make this game more fun and keep people happy.
Best Regards
please, forgive me if you got the wrong message. I am by no means demeaning the medic profession. If you got that message I apologize. I am not asking for anything free either. As I said, I am still putting the work on your side by you guys having to create the potions. Money is not the issue here. I will be more than happy to pay a medic for getting healed. I do not want to take the fun from you, but please tell me how many medics do you see out there looking for patients to heal? All I see is medics buffing or macroing. 15 might not seem much but to Bounty Hunters it is. I am not asking for anything free, I am asking for convenience. It is hard enough to find a medic who is not macroing, let enough find one for hire for the day. What about when I am doing bounty hunter missions and I have to jump from planet to planet as fast as possible? All I am saying is that having a medic with you at all times is not feasible. Once again, I am not trying to take anything away from you, all I want is flexibility for players. I dont want free buffs, free healing, free entertainment or anything else. Players would still completely depend on medics/doctors if this ever got implementing.
ajag wrote:
Hello MasterNerfSlayer,
please, forgive me if you got the wrong message. I am by no means demeaning the medic profession. If you got that message I apologize. I am not asking for anything free either. As I said, I am still putting the work on your side by you guys having to create the potions. Money is not the issue here. I will be more than happy to pay a medic for getting healed. I do not want to take the fun from you, but please tell me how many medics do you see out there looking for patients to heal? All I see is medics buffing or macroing. 15 might not seem much but to Bounty Hunters it is. I am not asking for anything free, I am asking for convenience. It is hard enough to find a medic who is not macroing, let enough find one for hire for the day. What about when I am doing bounty hunter missions and I have to jump from planet to planet as fast as possible? All I am saying is that having a medic with you at all times is not feasible. Once again, I am not trying to take anything away from you, all I want is flexibility for players. I dont want free buffs, free healing, free entertainment or anything else. Players would still completely depend on medics/doctors if this ever got implementing.
How about at least increase the wound healing powers of medic centers? you have to agree that sitting there for over 2 hours doing nothing to heal 300 points of wound damage is a bit harsh. By the way, I do have novice medic. I just think it is way too expensive for someone who just want basic healing.
ajag wrote:
Ok, No problem, so this idea wont fly and I completely understand. no hard feelings.
How about at least increase the wound healing powers of medic centers? you have to agree that sitting there for over 2 hours doing nothing to heal 300 points of wound damage is a bit harsh. By the way, I do have novice medic. I just think it is way too expensive for someone who just want basic healing.
By the way, as a Medic you do have other sources of income. You can set up a factory and sell healing/wound kits to people. I know it works because I dont make any myself, I just use my novice medic use the kits I buy. Or I could also say to you, spend 15 credits and get a combat profession so you can make money out of missions, but that is not the point because I should not have to force you to do anything. There are always ways to work out issues.
ajag wrote:
Hello MasterNerfSlayer,
please, forgive me if you got the wrong message. I am by no means demeaning the medic profession. If you got that message I apologize. I am not asking for anything free either. As I said, I am still putting the work on your side by you guys having to create the potions. Money is not the issue here. I will be more than happy to pay a medic for getting healed. I do not want to take the fun from you, but please tell me how many medics do you see out there looking for patients to heal? All I see is medics buffing or macroing. 15 might not seem much but to Bounty Hunters it is. I am not asking for anything free, I am asking for convenience. It is hard enough to find a medic who is not macroing, let enough find one for hire for the day. What about when I am doing bounty hunter missions and I have to jump from planet to planet as fast as possible? All I am saying is that having a medic with you at all times is not feasible. Once again, I am not trying to take anything away from you, all I want is flexibility for players. I dont want free buffs, free healing, free entertainment or anything else. Players would still completely depend on medics/doctors if this ever got implementing.
But you are asking for something for free, you're asking for free abilities. Should marksmen or brawlers be able to craft a "potion" that will let us use ranged or melee specials even if we don't have the skills? Of course not. If you want to be self sufficient, spend the skill points on the skills you need. Also, not to pick on you, but since when do potions belong in a SW game? This isn't EQ. SWG does not have magic, nor should it.
Your example about brawler potions is completely wrong. I was not asking about using specials or be as effective as people with medic skill. Everyone has the ability to use rifles or any other weapons in the game WITHOUT having to take any of the combat skill, yeah even without novice brawler or marksman. the difference is that you will not be efficient at it but you still can do it. Everyone can do combat without taking up any skills, however no one can craft, entertain nor heal without taking the novice skills. All I was asking for was the ability to eat/drink something made by you to make the game easier and less tedious on people. That didn't fly too well so I moved to another topic, as simple as that.
1.- I never talked about nerfing the profession, I talked about ADDING to it.
2.- Never requested anything for free. Healing involves work, making stims is work, and work should be paid for. I said Medic would sell, not give for free.
3.- If a player does not respect a profession, there is nothing you can do to change that. You can make buffs cost anything you want. you can move healing to master medic and if they dont want to respect you, they wont, as simple as that. I have great respect for all professions. I need all of them for my gaming experience. What I hate is having to depend on other people to enjoy my gaming experience. Yes I have novice medic so I shouldnt have to depend on other people. however, as a novice medic I can only make crappy stims that probably take me longer to heal with than to go back and look for a better medic to heal me, therefore I still depend on master medics to make me better stims and use novice medic only for the ability to use them.
4.- The reason people might not respect dancers or some other professions is because all they see wen they enter a cantina or get to a spaceport, is toons on a macro. To be honest, it is not of my business what people do, if they want to macro that is their business and how they want to play the game, I treat and tip them the same. But getting to master in a profession just by standing in one place and macroing is different as people actually doigng the work by being in front of the computer. In this case it is the person behind the macro who should not be respected, not hte profession. Yes, I now a lot of you dont macro and I know plenty of entertainers who leveled without macroing. However, the mayority of entertainers, at least in my server, are just macros.
5.- Once again, Not nerf, Not free, just enhance.
6.- I said forget the original idea and lets talk about better healing form the medical centers.
7.- The diference between medic/entertainers and other support professions, is that the other professions can't be really advanced by the use of macros (ok, at least is much harder) and that oyu need a lot of resources for it. That may lead some people to treat you differently. Not that you deserve less respect than anyone else, but you have to admit that leaving a macro running to master entertainer is much eaiser than mastering armorsmith. Blame the macroers for the lack of respect towards your professions, not everyone else.
Message Edited by ajag on 02-08-2005 03:56 PM
MyT_Chicken wrote:
Hey, I happen to enjoy playing Starwars 1.
Its my favorite song of all time; and I'm serious, I really like SW1. Now I dont like the Wind insturments, but SW1 sounds awesome with the Mando.
Devil_Tiger wrote:
MyT_Chicken wrote:
Hey, I happen to enjoy playing Starwars 1.
Its my favorite song of all time; and I'm serious, I really like SW1. Now I dont like the Wind insturments, but SW1 sounds awesome with the Mando.
Actually, I like jamming SW1 on my mando as well. Feel like a rock star doing that. SW2 sounds pretty cool as well.
Haha Exactly.