Medic Archive

Thread: A manufacturer asks: How good are these stimpacks, and what would you pay?

Philomorph
Mon Sep 01, 2003 6:57 pm
#1

I'm not a medic, but I play one on TV. Haha, no, but seriously. I'm what you would call a producer and facilitator.


I've started manufacturing stimpack Cs with these stats:


Heal Health & Action: 300


Uses: 27


Medical skill required: 30


How good are these comparitively speaking, and how much would you pay for them in crates of 25?


Also, if I get some really good Fibreplast, I could produce some Stim Ds, but I went with the Cs because theywere easier and lesser medics can use them. Would the market for D's be better?




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Philomorph
Mon Sep 01, 2003 8:31 pm
#2

No one? BTW these were made using only the basic components. I don't have stuff for the advanced ones.



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Phlegm36
Tue Sep 02, 2003 1:06 am
#3

My last batch of Stim C ( all normal comps) weighed in at 30 Charges, 434 Heal.


My current Stim Cs are 30 Charges, 527 Heal (Normal BEC/Chem Release, Adv Liquid Suspension).


(I am however a Master Chemist, so this isn't really a fair comparison)


Dr. Phlegm


P&L Medical Group

AyaOnane
Tue Sep 02, 2003 6:27 am
#4

My Normal C's come in at about 30-ish uses and heal for about 400-430 using just advanced Liquid Suspension.


I sell Stim B's for anywhere from 500 - 800 credits for a 23 - 30 charges and 300+ base healstim with med use 5 .. they have lower charges if I don't use advanced BECs, and I try to always use advanced LS.


From what I have seen of watching the market for stim prices, stim B's and D's are the sellers. C's don't seem to sell, but I haven't tried to sell any of mine.


Those are just my observations. Oh .. and I only have Intermediate Doc Crafting (7 experimentation points)




* * * Aya Onane, Kettemoor Galaxy * * *
Pistoleer, Creature Handler, Bio-Engineer
The Phantom Legion
Quinalla
Tue Sep 02, 2003 6:49 am
#5

I sell stim-b's for 400 cr, these are made using regular components usually 27 charges, 307 heal. I could probably sell them for more, but I think it is a fair price and they sell well. Never tried to sell C's, I would look at the bazaar and see if anyone else is selling them and price comparitively. At the very least, price it above the typical cost for resources (I usually use 4cr for regular components (maybe 5 if very high quality), should be more for adv components maybe 8cr per), adding a fair amount for time to make. Good luck!



--Quinalla Hran, Combat Medic, Lowca
Philomorph
Tue Sep 02, 2003 8:24 am
#6






Quinalla wrote:
I sell stim-b's for 400 cr, these are made using regular components usually 27 charges, 307 heal.





Thanks for all the input...but now Ihave another question.It seems like my stims should be better, based on what I'm hearing. I'm using Organics, Chems and Water all with OQ between 930-965. I had a master medic make the schematics. All 3 components were made by this master, and he seemed pretty happy with the results. He even said he'd never made such good StimCs. I don't know if he had any med skills above Master Medic, since that's the title he wore. Would that have mattered?


Yet now Q says he can make Stim Bs that are better than these C's, using regular components. What's the deal?


Also, from what I've heard, Stim Ds are mainly used for Pets because they heal more than most players seem to need in one shot at least. Did I misunderstand?




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
wynlyndd
Tue Sep 02, 2003 9:25 am
#7

If a Doctor has buffed a player's health and action, it makes the larger stim packs more useful. Also if a player is getting soaked for some serious damage and you heal at the same time he gets hit...some of the excess heal of a big stim offsets some of the big damage.



Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
--------------------------------------------
DoD - Dealers of Death
Philomorph
Tue Sep 02, 2003 10:10 am
#8

Hmm.. maybe this helps expalin why the medic said that his stims usually heal for more than they say they will. He said his Stim Ds that say they'll heal 500 often heal over 900 when actually used. What's the deal with that? Is it related to the medic's skill?



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
babloo
Wed Sep 03, 2003 5:17 am
#9

i get up around 1500 or so heal off a 500 base stim D at master medic i wont make a C pack to use simply because the game does not chose which stim to use based on what is the best use range.stime C D


and i get more charges and a bigger possible heal from a D over a C ill plop the one more bio effect controller in.




Darkmine armory
coronet corellia
884 -5188
stun/kinetic/elec layers currently in stock (july 17)
PrimaDonna
Wed Sep 03, 2003 7:08 am
#10

Phil your stims C are better than average stim B's but no one will buy them because as a rule only medics can use stim C's (You would have to experiment them down to +5 med use for a novie medic to use them and by then you would lose out on power and charges). If you're a medic you can make your own stim c's and make them much better, pluss you get the crafting XP if you make your own. If your make stims to sell make Stim Bs.


I would offer to buy your stims Cs but you would be insulted at the price so I won't bother.



Philomorph
Wed Sep 03, 2003 10:33 am
#11

Heh, thanks Prima. I really mainly made these to help out our PA's master medic. She doesn't need the XP any more, and was spending a lot of time hand-crafting stims.


So I guess my only remaining question is why did a master medic make Stim C's that are "better than the average Stim B" using very high OQ materials?Is it because he's a wookie?




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Quinalla
Wed Sep 03, 2003 1:33 pm
#12






Philomorph wrote:





Quinalla wrote:
I sell stim-b's for 400 cr, these are made using regular components usually 27 charges, 307 heal.





Thanks for all the input...but now Ihave another question.It seems like my stims should be better, based on what I'm hearing. I'm using Organics, Chems and Water all with OQ between 930-965. I had a master medic make the schematics. All 3 components were made by this master, and he seemed pretty happy with the results. He even said he'd never made such good StimCs. I don't know if he had any med skills above Master Medic, since that's the title he wore. Would that have mattered?


Yet now Q says he can make Stim Bs that are better than these C's, using regular components. What's the deal?


Also, from what I've heard, Stim Ds are mainly used for Pets because they heal more than most players seem to need in one shot at least. Did I misunderstand?





Sorry, I meant to say 200 not 300, sorry for the confusion I don't know what I was thinking.



--Quinalla Hran, Combat Medic, Lowca
Scorus
Wed Sep 03, 2003 1:52 pm
#13

If you are making stims to sell, concentrate on Stim-Bs as they can be used by a larger audience. Spend the money and time to gather Dantooine Berries and Talusian Water so you can make Advanced Liquid Suspension. Use something with PE in your inorganic (Liquid or Solid Petrochemicals or Radioactives). Experiment up healing power, forget charges except with the BEC. Shoot for 325+ healing power and you can probably sell crates of 50 for over 35K.



Scorus
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