Medic Archive
Thread: What happens when no one wants to learn so you can become master?
Well it's happened and this system will be the death of this game.
I have become a master Medic with my medic, but I only have 220 training points so can't get master title. I have travelled to all the big cities shouting that I wish to train and am even paying 1000 credits per skill trained, but no one needs medic training anymore.
Is there anyway to buy it from somewhere?
The best thing you can do for yourself is to become well rounded. Go pick up Artisan, Scout, Marksman, and anything else you may use and skill up those trees. Then, you can start training folks in those skills to earn your Apprenticeship points. Yes, any and all teaching you do counts as generic apprenticeship XP which you can use to master your class of choice.
Good Luck!
H.
That won't work.
The current skill system will fail. Because they had the lack of foresight, any new players who were not in the horde of us that joined upon release will be screwed. Those players will have no one to teach. Most players aren't going to make new characters on other servers and since they limited us to one per server we aren't able to make "twinks" on our current server.
Soon there will be no one to train except for the trickle of new players that arrive and they will be too spread out to train each other.
Poor design.
And to follow up on your post, yes my medic has, besides all medic skills (except master), Exploration I, II, III, IV, Hunting I, II, Survival I, Surveying I, II, Engineering I, Domestic Arts I, Entertainment Healing I, Musicianship I, Intermediate Pistol, Intermediate Ranged Weapon Support, and Advanced Ranged Weapon Support.
I advertise all those and am now paying 1000 cr per skill to TRAIN THEM on Kauri.
ur right SOE assumed that people would be willing to surrender and try out different stuff and not sit on thier professions...
but this doesnt seem to be the case...
i wish there was a better solution to this but there isnt...the only thing u could so id maybe find a person with alot of say scout xp left over thats not being used and ask him to surrender so u can retrain him for apprentice points...
if i knew some1 that needed apprentice points id drop survey 4 and let him retrain me over and over...i have a ton of it...
Or did you just powerlevel Medic and not do anything else in the game? While I think I've taught more medic than anything else, my artisan and scout skills have been popular also.
lol scorus it is actually a problem for some people i know...
its why i dont train people anymore for lower medic skills...
it woul help if in general the community had a better sense about his issue and didnt reach people if they were maxed on Apprentice XP...
Personally all i ever do is teach upper level CM skills which give tiny amounts of axp anyways...
believe it or not for some people it is a problem....
I know a few people that dont get to play often so they dont spend their time hawking with macros in front of star ports looking for people to train...its really hard for some casual players to get axp since they arent all that much and really getting axp is a matter of good timing....
One thing you can try is to make some nice B-Wound packs and give them to Novice Medics in the Hospital. They will then gain XP quite a bit faster than with their whimpy A-Wounds (or worse -- /tendwound), and they will likely gain a skill box in 10-15 minutes, assuming there's an adequatepatient load.
H.
Well here's an exploit but....
grab a buddy and train up to Intermediate in something, train him then have him surrender the skill. You won't loose the xp immediately. Train him up again, have him surrender the skill. Rinse repeat.
if you are only a medic.. then you can only train other medics.
Overall, medics are more insular than other professions... there are many medic/doc/cm's with little or no outside skills.
It becomes even harder if you aresomeone that lives in a med center.
I have tons of axp. about 40 of it is from medical training.
there are always tons of people that need level 1 and 2 skills in scout, artisan, entertainer etc.
Even people with maxxed chars often have 14 or so points that they shift around a lot... the ones outside the professions they feel they MUST have.
-T
Thier are a couple of ways around this.
1) join rebels and emperial and then trade fraction points for apprentice points.
2) offer to pay people to let them train you. This brings out people.
3) Find someone else has novice skills you don't have and you have novice skills he does not have. Now each earn exp in thoses areas and then train each other, and surrendor skills. At higher levels this becomes even less of a problem, because people have huge reserves of exp which are not being use, so if you higher level then them, they can surrender and then immediatly retrain.
You can't trade faction points for apprentice XP.
I agree with Scorus that you have to be well rounded. I have a few Marksman skills, Artisan skills, Medic and 2/3 of Doctor skills, so I have a lot of skills to train. For medic, I think I had maxed out my apprentice XP before I was even half way through it. It's because I had surveying 4 within a day of getting the game, so I could teach for 50 axp per person. Then I started co-operating with my friend, and unlearning surveying 4, he teaches me, he forgets it and I teach him. So in the end, we both get 100 axp.
The trick is, just find someone who has a cap on their xp because they have reached level 4 in that and so have you, and just unlearn and it and relearn it.
you can only get so many apprenticeship xp points.
the current cap is 1240.
anyone that has already 1240 points shouldnt be teaching anymore since they cant obtain anymore, the game wont let them. trust me, i tried many times.
it takes 620 points to get master in a single prof. any prof.
so things will slow down a lot, but there will always be some turnover mostly from players switching, and they will cause of nerfs etc. and the occasiona; new player.
i do see a problem though, i already have the xp to master both my planned elite profs, but the people that start now wont have it for a year, if that of gameplay. so there will be a huge disparity in the time it requires.
then again, they can up the xp gained for teaching later on in order to make up for the lack of students, that would be the logical thing to do, but these guys seem to be more likely to do something negative rather then positive, so i dont know.