Medic Archive

Thread: Suicide Exploit?

Amorphous42
Fri Aug 29, 2003 6:54 am
#1

Last night a friend and I travelled to Lok to tend to our harvesters. Along the way, we managed to get killed and ended up on the express train to the cloning station. While pausing outside to heal our wounds my friend offered to assist someoneanother wounded player who was sitting nearby. She (the wounded player) was being healed by a fellow guild-mate with a medic title.


So, my assumption was that woman simply wanted to provide as much experience to her guild-mate as possible. Ok. No problem.


However, once her health and action wounds were healed she ran off and reappeared less than a minute later from the cloning station in even worse shape. Obviously, she had committed suicide in order to provide her guild-mate with additional medical XP and they were continuing this cycle to help him level.


Curious, I asked the tending medic if he considered it an "exploit" and, after a defensive "if you think it's an exploit, report me to SOE" we had abrief discussion (I needed to get back to my harvester). His point was that he was working within the game mechanics and, since this proceedure could not be performed alone (you need someone willing to be the sacrificial lamb)it was perfectly acceptable.


So, I lay the facts before you for discussion.I'm not suggesting a nerf of any kind (frankly, I don't think one could be imposed anyway) but I'd like to see what the rest of the medical community thinks about this. I'm of the opinion that, since this game has no "high-end" content, there is no point to rushing through the leveling process. But that's just me. I'd really like to hear what you might think. Thanks.


Don't bring a medic to apet fight

Jas
Fri Aug 29, 2003 7:10 am
#2

Why would this be an exploit? Was a bug being used to gain unfair advantage? Nope.


It's one friend helping out another friend. Sounds like a really good thing to be doing. And see, Good Med Xp WITHOUT the need for pets!




Meddix

Master Doctor
Master Combat Medic
Keeping the Boys Alive
Kinsei
Fri Aug 29, 2003 7:23 am
#3

Keep in mind the battle fatigue.



* * *
- Slowly taking over the Universe, one profession at a time.
Former Musician, Dancer, Swordsman, Creature Handler, Combat Medic, Pistoleer, Bounty Hunter, Tailor, Architect, Rifleman, Pikeman, Fencer, Teras Kasi Artist, Image Designer, Carbineer, Smuggler, Doctor.

Currently a Spy.
Good bye, choices. We will miss you!

- "Don't feed the animals."
vortexala
Fri Aug 29, 2003 7:55 am
#4

Another player was taking time out of their game to repeatedly be killed so their friend can get med xp.

An exploit? No, don't think so.

But, geeze, there are so many other ways, much easier, to get med xp then having a friend sacrifice themselves over and over again.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Scalda
Fri Aug 29, 2003 8:07 am
#5

So what you think players shouldn't get xp from healing players either? This is no worse than standing around in a cantina healing entertainers. This is nothing compared the the bigger, easier, no mess, no fuss medical xp exploit. Since they totally screwed my profession over I have been les inclined to care about these things. I always used to group and go out and fight, but since no one is using players as tanks, what are we supposed to do? I had a nice little group that I hunted with on a regular basis. As it stands now, it's pointless. When/if they put back in some effective way to get xp that doesnt invlolve just standing around in bars and med centers doing nothing and healing, then I'll stop cheesing medical xp, but as long as they rig it so that I have to stand around being bored just to climb my proffesion tree then I am going to do whatever I can to reduce that boredom.Me and a friend of mine tried out a different approach to this and I was able to get about 1000-1800 medical xp a min. without having any BF or wounds involved. It took longer to makethe stims than to use them.
Oaker
Fri Aug 29, 2003 9:41 am
#6

No exploit at all, just helping someone grind. Now to be honest, I dont think they were too smart about that.


Why not kill a few birds with the same stone. They could both take 2 missions easy in the same direction. Kill along the way. Medic healing, and getting probably more exp overall, and the other person getting combat exp.


Both get exp and money instead of the suicide method you describe. Seems kinda less productive then actually going out and hunting/healing.


No exploit at all in my opinion simply because there are better more beneficial ways over all to get med exp from someone if you are grouped/friends.




Kirkrok
Chilastra
Master Creature Handler/Pistoleer/Medic
HernandezBallin
Fri Aug 29, 2003 10:14 am
#7

They took healing pets from us, **edit** them i'm going to try to do this today



The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
GG_Crew
Fri Aug 29, 2003 10:37 am
#8

While not an exploit (IMHO), this technique is taking advantage of a temporary fix. It is the developer's intent to inflict harsher penalties for dying. At the moment, some of these penalties has been deactivated.


One of the inactive penalties include items remaining on corpse (instead of respawning with all your items).


My 2 credits...


- GG Crew

Amorphous42
Fri Aug 29, 2003 1:54 pm
#9

GG_Crew wrote: "One of the inactive penalties include items remaining on corpse (instead of respawning with all your items)."


I thought of that as well. However, you could deposit all of your belongings in the bank or drop them in your house and do the same thing, couldn't you?


Discussing this with an Everquest alumn, he pointed out that this wouldn't happen in that game since you lost XP each time you died.


Don't bring a medic to a pet fight

Capt_Moroni
Fri Aug 29, 2003 4:21 pm
#10

I don't understand all these people who feel that they have to be Master whatever in as little time as possible. I am a novice medic, and I'm am taking my time playing the game, exploring the universe, and interacting with other players. I'm in no hurry to be Master of the Universe. I don't see that being a Master whatever in as little time as possible is a big advantage. Those people who level as fast as possible are missing out on the many great experiences one can have by playing the game.



Filoviridae Infortunus
Droids N'Things
3468 -5908 Fayth, Corellia
Droids N'Things II
-674, 364 New Coventry, Corellia
Bagheera2000
Fri Aug 29, 2003 5:27 pm
#11

For those that say they dont understand why anyone would want to power level there character. I will give you two examples. 1. We play in groups and would like our Dr. Friend to get revive for our hunting parties. 2. I would personaly like to get to the point were I can make the advanced components becuase it seems like fun to me. I have my factory and now im healing everything in sight so I can get master and make d's.


After somone makes the specific ablilty that they are seeking they can take time and relax. I was in a big rush to get master rifle so I could use my T21 same thing with getting my curved sword cert and now I will causually get the XP and enjoy the new abilities as they come.



Hope that makes sense Im not a good writer




Youta Cole - Jedi or... So'reena Hige - MBH
Eugee
Fri Aug 29, 2003 5:57 pm
#12

That guy was WAY OUT OF LINE doing that.

Because anyone that wanted to be efficient would just fricking /duel. Why make him run out and die, just /duel him and groin punch him till he drops. Then heal up. You have to stop at a cantina eventually to fix their mind up, but oh well.

And if you want to raise medical XP, faster would be to get some stims made, then have them play music. (Just get novice entertainer, who cares.) My girlfriend plays her music and pushes a macro that pops off all 8 flourishes in 4 seconds. Then she just keeps pushing it, while I heal as fast as I can. It's a whole lot of XP.

We're explorers/creature handlers, so we rarely have damage to heal (since we can't xp for the pet), and as for wanting to master everything quickly? I'd like to have it out of the way. When I played EQ, the most entertaining time for me was *not* at level 35, struggling to make the next level with people making a similar struggle. It was at 65, with all the useful AA abilities I could get, and battling the gods and anything else that looked funny at us. That was good times. SWG was something new, and my stint on EQ rounded to a close as my woman prefers SWG, and I'm not anxious to start over on EQ to hang with her.



Jaysen Haebdun
Master Doctor | Master Gunfighter
Agent001
Sat Aug 30, 2003 12:20 am
#13

thats not that big of an exploit.


as a combat medic, i have disease packs that cause wounds to the HAM bars


If I felt like "exploiting" this, i could just have one of my guild mates stand there and let me disease the heck out of them, then heal them back up......


I had some random guy in a med center ask me that the other day.


I went in to get a few wounds healed. As I was standing there, some other medic asked me to disease his friend so he could heal the wounds. I just told him i didnt have any disease on me and left.

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