Medic Archive
Thread: Suicide Exploit?
Amorphous42 wrote:
GG_Crew wrote: "One of the inactive penalties include items remaining on corpse (instead of respawning with all your items)."
I thought of that as well. However, you could deposit all of your belongings in the bank or drop them in your house and do the same thing, couldn't you?
Discussing this with an Everquest alumn, he pointed out that this wouldn't happen in that game since you lost XP each time you died.
True, this type of exploit wouldn't occur in EverQuest because of the additional penalties (like loss of XP).
Sure, they could bank all their items and avoid the particular penalty I used in myexample. Quite honestly, i don't know what other death penalties are on the development table, but I hope one of them will address this "suicide exploit". ![]()
- GG Crew
I dont consider it an exploit. Plus theres better ways to get med xp faster. Its just lame imo. But if you really want to do repetitive tasks to power level than thats their choice.
Ive taking advantage of the auto-insurance myself many times to get to what i was doing faster. Personally i think they should leave auto-insurance on till theres transportation in this game anyway. Go out to the Tuskan fort and tell yourself your not going commit suicide to get home.