Medic Archive
Thread: Medic top 5 list (Thurs. October 16, 2003)
1.) Healing Queue...
What's up with that? Heals do not appear in the queue, but they are affected by the queue. Could we have them 100% in or 100% out of the Queue? the ability ot time our heals is a bit of a Voodoo dance right now. Nobodyt but healsers have to guess when their skilsl are going to go off.
- Solution 1: Put heals in Queue
- Solution 2: Take them out of Queue and let them go off instantly.
- Solution 3: Leave it the same and explain who this makes sense too and why.
2.) Experimentation / crafting issues...
After every patch, crafting gets weird. it does nto get better, it just gets different. This time around we get a lot of crit failures. We never know what is intended or what is a weird 'this patch only' thing to learn and get used to. Along with this are several other mystery bits of crafting...
+ Why does filling only 1 experiment circle always work better than filling more than 1 (begging the question 'why can wwe fill more than 1 at all, if it only hurts us?').
+ What is our failure rate? We can see experimental failure rate.. who knows if it is accurate though?
+ Why do failures sometimes make items better, and good rolls make them worse in experimenting.
+ Why do stamina and strength woundpacks look damaged or 'blown up' when looked at closely?
+ Why do stimpacks over A look scary, blunt needled, and more dangerous than a circular saw blade?
+ Why are all the cool graphics reserved for Doc buff kits? Nobody ever actually sees any of them but docs... Could we get a graphics shuffle to make woundkits use the great backpack/satchel looks, and give the generic med canisters to the items hardly anyone sees? (Big sellers right now are A and B packs, they could use the niftier graphics.. since a larger number of people would see them (sorry Zarlor). The good graphics are kinda wasted on Doc only meds, when they could make Con woundpacks look as cool as Con buffpacks (for example).
- Solutions: Vary...
3.) Target self...
Although medics can macro with a "self" option, hit ctrl-1 to target self, and click on our group HAM to select ourselves, many of us woudl like to click on our avatar in the world (like we can click on other players).. We can't and it is counterintuative.
-Soultion: Let us click on ourselves.
4.) Medics want to be able to gather resources...
See Zarlor's comprehensive listing on this (in doc top 5). Upgrade or remove /medforage. Give us /survey /sample. Give us charged artisan items anything... People are mad about spending 15 skill points on novice artisan. We need offical word on this one way or the other... or else this will probably show up in all 3 medical top 5's forever and ever.
-Solution: Tell us what's up, or we have Zarlor tear yer arms off.
5.) Medics and TEFs...
We need to have visible TEF indicators (in our UIs), warning boxes for TEFable activities, and other friendly reminders so we know if we can get killed. Right now, healing anyone can get us killed with little or no warning. In with this...
+ We can get TEFed for friendly fire by healing an opposite covert who has a TEF.
+ We are still seeing NPC TEFs (we are all fighting tuskans, and we start getting 'unwise to heal' lockouts on heealing... this can happen with any NPC that has a faction, but does not happen al lthe time.
+ Standard neutral requests "to heal anyone they please because it is RP" request.
+ Droids and pets are always over (for a covert player)... people blow up our droids all the time.
+ Standard request for Med centers and Cantinas to become "no combat zones."
Overall, we are in pretty good shape.
Not that we don't need fixes, but nothing (besides maybe the TEF thing) is really causing serious harm to the profession.
I'll be switching over to a Zarlor style vote system for the next one, so be sure to drag all your CM and Doc friends back to the medic board to vote!
-T
PS (Number 6 is infamous 'mind heal'.)
Might have missed a discussion on that though... I generally prefer to play the game over reading the forums these days.
I actually ctrl-1 w/ my left hand as a reflex, and can even do it while playing and talking on the phone... since I learned it that way, even if they changed it, I'd still probably ctrl-1 until the end of time. It isn't intuative for newbies though... I got a nice PM full of profanities about it one time lol.
-T
Failure issue is cross-profession, and everyone is complaining.. not worth a slot on our list for something they are already looking at.
Self-healing delay has been looked at. Will be fixed... no ETA... it may even be on test already. TC is pretty up and down the last few days... don't expect it before the monthly publish.
-T
Id say this one ranks no.1 imho:
Since the last big patch I can no longer heal wounds outside a med centre (even with my droid out). I keep getting the same message saying you must be in A medical Centre or near a medical droid to do this, yet my droid is out.
This really needs to be fixed. Its pretty annoying having to run to the med centre everytime to heal wounds.
Kiowaka that is because your droid has a flat battery. Get some droid batteries from an artisan and select the recharge option on the droid.
The "fix" for this is to make sure the droid indicates it is out of power, instead of just giving you the message about going to a hospital etc.
Droids are having power problems (using power when stored, and not always reporting when they are out). Quick fix, is to only charge them just before using them... so they don't waste power while stored. I haven't heard this was fixed yet... and it applies to all droids (crafting and medical).
-T
-T
It may be affecting the med module... Droids are very broken after the last patch. Haven't heard anything about a fix, or even any investigation on the issue, sorry.
It has been mentioned. The devs should know about it, dunno when they will look into it. There is still some cleanup to do after that patch, I don't know what is going to be in it, besides some spawn fixes.
-T