Medic Archive

Thread: Medic top 5 list (Thurs. October 16, 2003)

Traigus
Tue Oct 21, 2003 4:07 pm
#14

Not that has been mentioned to me.

Honestly though, while missions do make all 3 of the medical profession big lists, I don't think (offhand) they have ever made it into a top 5 list yet. The devs have seen the biglists though, so they are aware of the request.


-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Pahdbacca
Wed Oct 22, 2003 3:22 am
#15

Right now there is a poll in the doctor forums about mind healing with one of the options being you get it at master medic (which I believe is a good idea)...just wondering what you all think about that.



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Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
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BristaAB
Thu Oct 23, 2003 5:16 am
#16

I think giving medics surveying as per Zarlor's list is frankly an awful idea.


I also like the fact that the hospital is a legitimate target in PvP, we are playing in a world at war. What's more anyone who gets killed has chosen to participate - if you don't want to be killed go to a faction recruiter and resign. I would like better Tef visibility, I quite often get killed healing everyone who crosses my path


My top 5 are


- heals in the combat queue


- droids going flat so often. Could we maybe put more than one battery in at a time? Or have two droids out at once so we could recharge with power droids


- experimentation is very unclear. I would like this one to be in our list


- targeting group members beyond 9


- making TEFs visible




[Black] Style is everything - so is winning [Black]
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Merchant Tent: Corellia 308 -6012, Infinity
Casper118
Thu Oct 23, 2003 9:14 am
#17

TEFs are now visible on the Test Center.



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Those that understand binary
And those that don't
ErazorHarpia
Sun Oct 26, 2003 7:51 am
#18

My only gripe in the medic field is healin people or yourself while in combat...Why is there a delay? By the time my character gets round to healing myself I'm already dead.


Whats the point in having medic skills if you can't use them when you want, makes me want to give up medic permanently




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84% of statistics are made up on the spot
PSKstang
Thu Oct 30, 2003 11:32 am
#19

What I did for healself is route it to my my right mouse button. It is extremely handy because the second I take more than half damage I just give it a quick click and Im instantly healed. If you want to know how to do this just make a macro for /selfheal. Then go to the options where you can remap your keys and go to custom. Then go to your /selfheal macro and rebind it to the right mousebutton. This was from memory so I may have skipped a few steps. Also the right button can be for anything. I used to have it for mask scent but this is much more important in my opinion.



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krazilac
Thu Oct 30, 2003 11:55 am
#20

My R3 units customizations change eveytime I pull him out, however its kind of cool to get a new color everytime I call him...


My big complaint is that TEF and not being able to heal or even worse getting your droid or yourself killed for healing someone. I didn't declare so I COULD heal everyone. I guess I could live with the TEF if there was something that told me by healing xxx i was going to get one.




Al'zul Kraz

A'l Zofo Corperation:

Flora and Medical Division - contact al'zul
Mineral Division - contact zofo

members of the BBB resource network.
Proud member of the NO for me club.
electricnomad
Mon Nov 03, 2003 1:24 am
#21

What happened to the idea of moving Stim B usage up to Pharmacology 1 or 2?


I think that Medic needs to have a more important role in SWG, and a good way to start would be bumping up Stim B usage to require a bit more skillpoint investment rather than offer THE best stim use for the Novice investment.


Especially with the new NE gear, it doesn't take much First Aid skill to completely heal yourself in one shot.


Bump up the Stim B med usage requirement, please.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Primel
Mon Nov 03, 2003 11:23 am
#22

/ui action targetSelf;/healdamage works as a nice macro.......



Primel
/canceled, given away....
Will be back when this game is fixed. So never.
Primel
Mon Nov 03, 2003 11:24 am
#23

I'd also like to see caps put on heals. Saw a StimB today with 730+ heal/25 charges. Its getting kind of ridiculous.



Primel
/canceled, given away....
Will be back when this game is fixed. So never.
Seshemw
Tue Dec 23, 2003 11:58 pm
#24

I'd rather see stim-A's have their med use requirement dropped entirely. I find it repellent that there's no 'layman first aid' available beyond sitting down, and both of my main characters have medic (or doctor).



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
Alcrion
Wed Dec 24, 2003 12:06 am
#25

I'm not certain why this doesn't receive more attention, but I think healing mind damage is the number one issue.


With the upcoming change to HAM usage, mind damage healing becomes viable as you will not be able to infinitely keep one's self healed.


My biggest frustration in SWG is watching my teammates be killed by riflemen/BH's/swordsmen while all i can do is sit and watch. I have played a healer character on Everquest and Dark Age of Camelot and being able to save the day for my team was always my highpoint in those games.


But with the existing system, either through slow mind attrition or targeted mind damage, I am nearly useless. My teammates know that in a tough battle I can only stave off incapacitation for a short while, but eventually the mind damage will catch them.


There is no worse feeling than being a healer who cannot heal.

Zarlor
Wed Dec 24, 2003 8:48 am
#26

First off there is Mind Healing in the game, now. CMs have it and that's where they want it to stay... for the moment.


That being said, however, as you pointed out we have a bit Combat revamp coming up. I've already gotten confirmation that IF those changes go through as planned that it is likely that since Mind Healing would no longer be exploitable that they would broaden out the Mind Healing abilities. That's not to say that they will put it back into stim packs, mind you. For all I know it will be an entertainer skill, but it looks like we should see more mind healing abilities after the combat revamp occurs. We'll just have to take a wait and see attitude on it, though. Any changes right now would just be irrelavent until the revamp is done.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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