Medic Archive
Thread: Medic top 5 list (Thurs. October 16, 2003)
Honestly though, while missions do make all 3 of the medical profession big lists, I don't think (offhand) they have ever made it into a top 5 list yet. The devs have seen the biglists though, so they are aware of the request.
-T
I think giving medics surveying as per Zarlor's list is frankly an awful idea.
I also like the fact that the hospital is a legitimate target in PvP, we are playing in a world at war. What's more anyone who gets killed has chosen to participate - if you don't want to be killed go to a faction recruiter and resign. I would like better Tef visibility, I quite often get killed healing everyone who crosses my path
My top 5 are
- heals in the combat queue
- droids going flat so often. Could we maybe put more than one battery in at a time? Or have two droids out at once so we could recharge with power droids
- experimentation is very unclear. I would like this one to be in our list
- targeting group members beyond 9
- making TEFs visible
My only gripe in the medic field is healin people or yourself while in combat...Why is there a delay? By the time my character gets round to healing myself I'm already dead.
Whats the point in having medic skills if you can't use them when you want, makes me want to give up medic permanently ![]()
My R3 units customizations change eveytime I pull him out, however its kind of cool to get a new color everytime I call him...
My big complaint is that TEF and not being able to heal or even worse getting your droid or yourself killed for healing someone. I didn't declare so I COULD heal everyone. I guess I could live with the TEF if there was something that told me by healing xxx i was going to get one.
What happened to the idea of moving Stim B usage up to Pharmacology 1 or 2?
I think that Medic needs to have a more important role in SWG, and a good way to start would be bumping up Stim B usage to require a bit more skillpoint investment rather than offer THE best stim use for the Novice investment.
Especially with the new NE gear, it doesn't take much First Aid skill to completely heal yourself in one shot.
Bump up the Stim B med usage requirement, please.
I'm not certain why this doesn't receive more attention, but I think healing mind damage is the number one issue.
With the upcoming change to HAM usage, mind damage healing becomes viable as you will not be able to infinitely keep one's self healed.
My biggest frustration in SWG is watching my teammates be killed by riflemen/BH's/swordsmen while all i can do is sit and watch. I have played a healer character on Everquest and Dark Age of Camelot and being able to save the day for my team was always my highpoint in those games.
But with the existing system, either through slow mind attrition or targeted mind damage, I am nearly useless. My teammates know that in a tough battle I can only stave off incapacitation for a short while, but eventually the mind damage will catch them.
There is no worse feeling than being a healer who cannot heal.
First off there is Mind Healing in the game, now. CMs have it and that's where they want it to stay... for the moment.
That being said, however, as you pointed out we have a bit Combat revamp coming up. I've already gotten confirmation that IF those changes go through as planned that it is likely that since Mind Healing would no longer be exploitable that they would broaden out the Mind Healing abilities. That's not to say that they will put it back into stim packs, mind you. For all I know it will be an entertainer skill, but it looks like we should see more mind healing abilities after the combat revamp occurs. We'll just have to take a wait and see attitude on it, though. Any changes right now would just be irrelavent until the revamp is done.