Medic Archive
Thread: Mind Damage: A Serious Problem For Medics
Let's sit on our hands and make everyone invincible!
No, this isn't quite that serious an issue. At least not where I come from. People regularly ask me to help them out with battles, whether player or NPC, and I'm rather successful at it. If I could cure mind damage, the people I'm helping out would be, essentially, invincible (as long as they didn't kill me first).
So quit griping and raise your mind stats a bit. If that's your weak spot, I'd hit it.
As a combat medic I feel that the CM class should get the ability to heal mind damage. Damage is a CMs department, wounds are the doctors.
Make it so that the Stimpacks of a CM distribute their healiing abilities between all three damage pools. Making it so that mind damage can be healed, at the cost of reducing the healing to the other 2 bars.
If a member of your group has 500 H damage, 300 A damage, and 400 M damage, and your Stimpack can heal a maximum of 1000 damage, then have it heal like 350 H, 300 A, and 350 M. So the targets H still has 150 damage and 50 M damage. This will not make the CM a god, as his patient can still be whittled down to Incap.
Or they could make it so that the H and A bars will be healed first and any leftovers will be sent to the M pool.
Entertainers, I just don't see them on the frontlines, one BS 3 and they would be toast. Plus with them in the group, they would be the first targeted and easiest to eliminate. On top of that, you would have to find an Entertainer that is willing to risk almost certain death to accompany you on your journey.
And lastly, this will not prevent the one shot sniper kills, as no matter what, a highly trained Rifleman can still hit you with a T21 with a HS 3 and whop out 1000+ on one shot. When they gain the title of sniper, they truly are one shot one kill. And no mind damage healing capabilities will save any player from that.
I don't know who's gonna read 3 pages of "I Agree", but, BUMP, I Agree. I'm experimenting the crap out of Stim C's today and getting 700 point heals. Now I can juice the crap out of red and green, but I'm helpless as my tanks fall from the accumulated mind damage.
I agree it's not fair to give this skill/ability to Medics, but DAoC had an "entertainer" that would essentially boost the regen rate for the mind pools of the healers.
Bump...
OK, slightly off topic but I just wanted to make a comment to all of you who want to nerf the power and accuracy of headshot:
What you fail to understand is that a headshot MUST be a very powerful attack for the following reason:
A sniper MUST be able to kill his target in 2 or 3 shots because he only has 2 or 3 chances to shoot. The rate of fire on rifles is so slow that by the time a rifleman is ready to make his 3rd shot, the mob is on top of him at melee range beating the crap out of him. In PvP, a pistoleer or carbineer can just suck it up and charge to closein and destroy the rifleman at a range where the rifle is useless. And another thing, contrary to popular belief, headshot's are not as accurate as most people think. If you are constantly moving and changing range, you will be a very difficult target for a headshot. And if a rifleman misses his headhsot, that's like incapacitating himself for the next 8 seconds during which his target can just close in and pummel him. If I miss my headshot and allow an enemy to close the range, the only thing my rifle is good for is as a stick that I can just attach a white flag to.
If you want to avoid mind damage from a rifleman, get up and keep moving. if you want to defeat a rifleman, pick up a rifle yourself and start firing away - or just run up and pummel him to death. Don't take away his abilities.
Rdean,
Yes, I know that your problem has nothing to do with rifle damage but I was just responfing to the FEW people who advocated nerfing headshot as a solution.
Yeah, lets just hope that sony can be a lil less heavy handed with the nerfs when they try to balance something. Kinda reminds me of overclocking a system, you test baby steps, and when things get a lil unstable you tone it back down to the last stable/safe setting. You do not crank the baby to full overclock, and watch your CPU melt.
I don't want to see medics usefullness bypassed so easily, but I also don't want to watch rifleman get a big nerf.
I disagree that there's a problem. I'm upset when the people I'm healing take so much Mind damage that they're incapacitated or killed, but that's the way it should be.
Running more and more NPC mission, such as against Imperial bases. I very much enjoy taking "easy" dificulty missions with a very small group (3 of us) which is very highly coordinated. The group is quite good, very tactical and they are a real plaeusre to work with. Howeve, those Imps sure seem to toss out a LOT of head shots. I completely confused one of the gorup members because when one of us went down she started to pull the Imps away soI could go heal that person to get them back up. She did not realize that they went down because of mind wouds and there was nothing i could do. When the orignal person got back up, they just ran back over to do verything they could to prevent the puller from going down due to mind wounds. It didn't really matter, though. I had them both healed to full, but they both went down and were deathblowed from mindshots.
That kind of thing is extrememly frustrating. There is simply NO tactic to avoid it. If there were something, that would be a different story, but there isn't. We can't get someone to heal that damage, we can't find a way to avoid that type of damage. Nothing. I have no problems with having some kind of damageI can't heal. I do have a problem with damage that can be niether healed (by any class, I don't care if it's me as a medic) or at least avoided. (They were both in full Chitin, BTW, armor being the only other wayI can think of to avoid the damage.)
I was sitting there wishing I would be happy as a lark even if I didn't get the skill until Master Doc or Master CM and I got NO XP for it anyway. Even if it was just atthe Stim A level of effectiveness, it would be something.
Scorus
Let's put it this way:
If you allow your opponent to headshot you with a rifle from 64 meters distance, then yes, you have a problem. ![]()
You can, however, get close to him and get him in melee. Also, high willpower counters the effect of headshots to some extend as well.
As a rifleman/2h swordsman, I completely agree.
Not only would the above changes make the combat medic a more effective class, it would allow combat groups to work together much more effectively.
As it it, if im teaming with a pistoller or a carbiner, were doing completely seperate damage. This is STUPID. The combat classes should be working together.
If battle fatigue and mental tasks were used to deplete the mind bar, and mind damage through combat was moved to the health bar (im sorry, but a headshot isnt gonna make you stupid, its going to make you dead), then.. god, itd be so fukin great.
I like what the developers were trying to do w the HAM bars, but they need a major renovation. This is that renovation.