Medic Archive
Thread: has anyone tested the new TC changes?
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CalArsou
Sun Jul 31, 2005 1:02 am
#53
Here's the issue for MsNiL... someone can do the job of a Master Doc/Healer (and the healing role of a MCM) for one tree in each. Without spending the extra 59 (4xxx Healer -> Master) or 43 (4xxx Doc/CM -> Master) points to become a master of a Healing profession, you do the job just as well.
You can't DD as well with one tree of Swordsman or LS as you can with Master Swords or MLS.
You can't Tank as well with one tree of TK or Defender as you can with TKM or Master Def.
You can Heal as well with one tree of Doctor, CM or Healer as you can with Master Doctor, CM, or Healer.
You can do an entire/vast majority of role in combat without spending 59/43 skill points to master it.
Now, they're working on the non-Jedi part of it. Now they just need to follow suit with Healer.
You can't DD as well with one tree of Swordsman or LS as you can with Master Swords or MLS.
You can't Tank as well with one tree of TK or Defender as you can with TKM or Master Def.
You can Heal as well with one tree of Doctor, CM or Healer as you can with Master Doctor, CM, or Healer.
You can do an entire/vast majority of role in combat without spending 59/43 skill points to master it.
Now, they're working on the non-Jedi part of it. Now they just need to follow suit with Healer.
Message Edited by CalArsou on 07-31-2005 01:03 AM
IamLopan
Mon Aug 01, 2005 12:10 am
#54
CalArsou wrote:
Here's the issue for MsNiL... someone can do the job of a Master Doc/Healer (and the healing role of a MCM) for one tree in each. Without spending the extra 59 (4xxx Healer -> Master) or 43 (4xxx Doc/CM -> Master) points to become a master of a Healing profession, you do the job just as well.
You can't DD as well with one tree of Swordsman or LS as you can with Master Swords or MLS.
You can't Tank as well with one tree of TK or Defender as you can with TKM or Master Def.
You can Heal as well with one tree of Doctor, CM or Healer as you can with Master Doctor, CM, or Healer.
You can do an entire/vast majority of role in combat without spending 59/43 skill points to master it.
Now, they're working on the non-Jedi part of it. Now they just need to follow suit with Healer.
Message Edited by CalArsou on 07-31-2005 01:03 AM
Once again...... You can heal damage, and not as good as a master doctor. How will your wound healing be as a one tree doc? how will your buffs be? how will your poison work as a healing tree only CM ?etc. Some people are acting like the only thing that a master Doc, and master CM can do, is heal damage, because thats all that they care about.
Lopan
Message Edited by IamLopan on 07-31-2005 03:28 PM
MsNiL
Wed Aug 03, 2005 6:22 am
#55
Uhm. I do not understand why you write this directed to me, since I have been advocating about this since publish 19.
CalArsou wrote:
Here's the issue for MsNiL... someone can do the job of a Master Doc/Healer (and the healing role of a MCM) for one tree in each. Without spending the extra 59 (4xxx Healer -> Master) or 43 (4xxx Doc/CM -> Master) points to become a master of a Healing profession, you do the job just as well.
You can't DD as well with one tree of Swordsman or LS as you can with Master Swords or MLS.
You can't Tank as well with one tree of TK or Defender as you can with TKM or Master Def.
You can Heal as well with one tree of Doctor, CM or Healer as you can with Master Doctor, CM, or Healer.
You can do an entire/vast majority of role in combat without spending 59/43 skill points to master it.
Now, they're working on the non-Jedi part of it. Now they just need to follow suit with Healer.
To play role: "Healer" you pay 53sp.
What if I said that I demand to be "Tank" or "Damage Dealer" for 53sp each?
If I got 200 accuracy, 100 speed, powerhammer license, armorbreak and critical strike for 53 skillpoints, would you react?
What if I got 300 melee defense, 250 ranged defense and full battle armor certification for 53 skillpoints?
Or what if I got Stopping Shot, Armor Break, Concussion Shot, WarCry, Intimidate, Traumatize, Hemorrhage, and Shock for 53 points?
If you want to play a role, I would suggest that at least 100 skillpoints must be spent to upkeep that role nicely, and someone who spent 200 points should defenitely be a better character for that specific role.
It's becouse of this I am constantly promoting a second balance pass in which Combat Medic / Doctor / Force Healer is put against eachother and balanced again based on their advantages. Skillpoints invested needs to limit the amount of healing power you actually get.
Aanu
Wed Aug 03, 2005 2:52 pm
#56
Jeez, I wish someone would get back on subject and report results of any tests....
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