Medic Archive
Thread: has anyone tested the new TC changes?
MsNiL wrote:
Then they do not work as intended.
Saarkai wrote:
Yes, that is a powerful template no doubt (getting hit with this nerf too). But it is notintentionally overpowered. Jedi are.
I don't know you very well, but look. I pvp as a nomral template against jedi a LOT. They are indeed overpowered compared to regular profs. Are there normal prof template PvPers who can beat jedi, absolutly, but that's because they are good pvpers. All things being equal, Jedi rules.
If you don't think they are, I assure you, all those hordes of jedi running around SF and domminating the battlefield disagree with you.
Ok, seriously.
Saarkai wrote:
I don't know you very well, but look. I pvp as a normal template against jedi a LOT. They are indeed overpowered compared to regular profs. Are there normal prof template PvPers who can beat jedi, absolutly, but that's because they are good pvpers. All things being equal, Jedi rules.
If you don't think they are, I assure you, all those hordes of jedi running around SF and domminating the battlefield disagree with you.
I just recently added this medic 0-0-2-0 to my template, gave up master marksman for it (a master I've held since about two weeks after launch). I spend a large amount of credits on +healing Eff mods, because it just so happens, wooks can't wear BE shirts. We're gimped in the BE clothes category.
This additional healing has not made me overpowered. Especially with regards to fighting against jedi. It does give me half a chance though. But I guess we couldn't have the lowly "normals" having half a chance against the SOE's pet Jedi.
It makes me sick. A profession that started out as a privledge, very very rare, and very very dangerous, has become the FOTM,with little to no risk,and they whine like banshees should ANYONE come close to being able to challenge them.
Right now numbers is what wins fights, On both my BH toon and melee stacker toon I can take on many Jedi, but a MDefender are always the hardest and healing is definately essential for ANYONE that PVPs and doctor 4000 or CM 4000 are probably going to start being a requirement.
I just recently added this medic 0-0-2-0 to my template, gave up master marksman for it (a master I've held since about two weeks after launch). I spend a large amount of credits on +healing Eff mods, because it just so happens, wooks can't wear BE shirts. We're gimped in the BE clothes category.
Almost true. There is a wookie shoulder pad available which can take the BE stuff. Though, it's so ugly that i can understand not using it, not to mention that you won't find that pad with the BE mod on any vendor. And since the BE-tailoring currently is badly broken, you also can't order it at the moment. ![]()
And on the topic itself, i ran around as Master Carbineer / Master Squad Leader since some time and tried several investments for the remaining skillpoints. When i went for novice BE to give me a second use in base busting, i just "by accident" acquired the bacta shot, and using a +16 BE shirt, it allows me to do some great healing. Since then i managed to beat some opponents which i had no chance to even seriously scratch before taking medic into my build. And this for an effective 17 skillpoints. (The other 34 skillpoints into novice BE give me nothing in terms of combat, so those 17 points help me much more than 51 points invested elsewhere.)
While i really enjoy this new-found power, i also agree that this makes the novice medic incredibly more valuable than any other alternative i found up to now and have to admit that it's unbalanced.
Sylow wrote:
I just recently added this medic 0-0-2-0 to my template, gave up master marksman for it (a master I've held since about two weeks after launch). I spend a large amount of credits on +healing Eff mods, because it just so happens, wooks can't wear BE shirts. We're gimped in the BE clothes category.
Almost true. There is a wookie shoulder pad available which can take the BE stuff. Though, it's so ugly that i can understand not using it, not to mention that you won't find that pad with the BE mod on any vendor. And since the BE-tailoring currently is badly broken, you also can't order it at the moment.
And on the topic itself, i ran around as Master Carbineer / Master Squad Leader since some time and tried several investments for the remaining skillpoints. When i went for novice BE to give me a second use in base busting, i just "by accident" acquired the bacta shot, and using a +16 BE shirt, it allows me to do some great healing. Since then i managed to beat some opponents which i had no chance to even seriously scratch before taking medic into my build. And this for an effective 17 skillpoints. (The other 34 skillpoints into novice BE give me nothing in terms of combat, so those 17 points help me much more than 51 points invested elsewhere.)
While i really enjoy this new-found power, i also agree that this makes the novice medic incredibly more valuable than any other alternative i found up to now and have to admit that it's unbalanced.
No. The good reason to make medic weaker is becouse it's a novice profession.
IamLopan wrote:
And these are all good reasons to make medic weaker? Why not change your own templete instead of hoping others are lessened, so that you can competewithout such extreme disadvanteges. So who comes after medic? Just curious.
2. Tank
Im a 4000 CM, the medic changes arent gonna affect me in the least.I just think its funny how you hate your templete, dont want to change it, act like your persecuted, act like the one guy is an anti-jedite lol. Get over your self. Its clear to everyone that you are fighting a two front war to make your templete better while weakening all others.The guy whoyou were responding to in the last post i quoted, gave you a little rope, and BAM out came your true issues.
Whats funny is that after the skillpoints anyone spends on mastering 2 professions, they have a few skillpoints left. They choose to stick them in medic, big deal.
As a4000 CM, i think that its just so wrong that someone who instead chooses to stick their remaining points in pistoleer 0004 gets way better melee and ranged defense than me, and that someone who buys a bio shirt can do the same. Please put these on your list ofyour disadvantages to nerf. In fact lets just kill off BE's entirely. Can you smell the sarcasm?
Please keep posting though, i want the Devs to get a good look at the way you operate.
Lopan
No, I am not talking about Jedi at all. I am talking about non-Jedi balance and the balance between the four primary combat roles that makes up the CU.
IamLopan wrote:
Im a 4000 CM, the medic changes arent gonna affect me in the least.I just think its funny how you hate your templete, dont want to change it, act like your persecuted, act like the one guy is an anti-jedite lol.Get over your self.Its clear to everyone that you are fighting a two front war to make your templete better while weakening all others. The guy whoyou were responding to in the last post i quoted, gave you a little rope, and BAM out came your true issues.
Whats funny is that after the skillpoints anyone spends on mastering 2 professions, they have a few skillpoints left. They choose to stick them in medic, big deal.
As a4000 CM, i think that its just so wrong that someone who instead chooses to stick their remaining points in pistoleer 0004 gets way better melee and ranged defense than me, and that someone who buys a bio shirt can do the same. Please put these on your list ofyour disadvantages to nerf. In fact lets just kill off BE's entirely. Can you smell the sarcasm?
Please keep posting though, i want the Devs to get a good look at the way you operate.
I say leave it alone. You say nerf nerf nerf. Too many people in this game scream for nerfs on other professions. You my friend, are one of those people. I want things fixed like a db timer that works while you move. All warmup timers working the first time you do it instead of watching it go up and vanish. I want health mods on armor. I want krayt dragons that dont warp around so you dont know if its next to you or not. I want premium and flawless pearls. I want the many bugs in this game fixed. I want condition on armor not to decay so fast. I lost 50% condition in 1 jedi mark fight yesterday off my helmet. Thats insane!
YOU WANT MEDICS NERFED.
MsNiL wrote:
Would you want to know the real truth why I bother? Becouse when I was about to regrind Seara into a new template I quickly realised I was forced to take up 4000 doctor to be able to compete. If I took the Commando/Smuggler combo I had planned,I would be useless compared to any of the quicklygrowing amount of 4000 Doc templates out there. I consider the cheap-heal issue as great as buffs where pre-cu, screwing up the balance of the entire game.
Ok, now im really confused. Are you saying, that everyone else only needs novice medic to have totally unrealistic, game killing excessive healing, but you need 4000 doc just to be able to compete? Are you saying that the novice medic thing only works for others, not you?
The BKB guy said it best (im replying to a different post, so cant see your name), all having novice or 0020 or 0200 medic + some bio clothes did, wasdecrease the amount of stims you have to use, and be able to help out a group with healing when you are doing PVE missions. You can only wear 1 bio shirt under armor, so you would have to choose between defense mods, and the healing efficiency, seems like a decent check and balance to me.
Or are you just saying that Doc forum is the next stop for your "balance" posts?
Lopan
I dont think that someone without master Doc, should heal as well as someone with it, and its really a moot point since we are talking about changes pretty much already made, but dont get carried away on the amounts.
Message Edited by IamLopan on 07-28-2005 08:38 PM