Medic Archive

Thread: VOTE! Medic Top 10 (Closed)

Johaan
Mon Feb 02, 2004 2:24 pm
#53

Hey Zarlor,


How's the new position?


Here's my medic vote for this round:


14
09
02
05
03
12
01
08
16
07


My comment:


14. Droid Recharge Rate – Let me charge my med droid by dropping a crate of batteries on it. That’s 50 hours of play time with standard battery packs...and more than 50 hours if the batteries are tweaked. Seems like artisans might sell more batteries if they were easier to use.


Johaan,


Starsider

Zarlor
Mon Feb 02, 2004 2:56 pm
#54






Johaan wrote:

Hey Zarlor,


How's the new position?






Going good so far, but obviously I still have more time on my hands than I though I would. Likely that will change soon enough, though, so doing the Medic forum will certainly help on that front.


On the Droid battery thing, I'll double check the issue. It's been brought up before that sticking batteries would be helpful and I thought I might have included that, but I'll check to make sure.





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Johaan
Thu Feb 05, 2004 7:31 am
#55

Zarlor,


Yeah its in there. I'm just trying to get as much freedom from battery bondage as I can. Dropping a single battery in a droid would be an improvement over one power charge. Dropping a whole case of batteries in would be much better,


Well, good luck on the new job, and thanks again for being one of thefirst medical advocates. You made a difference.


Johaan


DuckMaestro
Mon Feb 09, 2004 9:06 pm
#56

i vote:



1.Experimentation Issues


5.Combat Queue Heals


6.Medicine Use Skill Granularity


7.Target Friendlies


10.Universal Stim As


15.Crafting XP Speed Imbalance


11.Incapacitated Player Location Problems


9.Room/Dungeon Wound Healing Problems


3.On Fire Cure


-duck




- Duck
I give up.
Zarlor
Tue Feb 17, 2004 9:38 am
#57

Grrr.... why do folks insist on NOT giving me just the numbers.


BTW, I knowHeal Over Timeis in the Top 25 here, but I really just don't get it. I mean, HoT is nothing more than regen. So we already have this in the game as a secondary stat buff.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
BristaAB
Tue Mar 09, 2004 9:23 pm
#58

From most important to least:


26.Flaming/Diseasing Pets for XP (not sure why tumbling isn't here, I dislike that practice intensely too)


13.Money


14.Droid Recharge Rate


17.Medic Content


5.Combat Queue Heals (or removal of) &


18.Battle Fatigue Notification


None of the other suggestions are things I support




[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
BristaAB
Tue Mar 09, 2004 9:28 pm
#59


From most important to least:


26.Flaming/Diseasing Pets for XP (not sure why tumbling isn't here, I dislike that practice intensely too)


13.Money


14.Droid Recharge Rate


17.Medic Content


5.Combat Queue Heals (or removal of) &


18.Battle Fatigue Notification


None of the other suggestions are things I support




[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
Zarlor
Wed Mar 10, 2004 8:06 am
#60

Taking my own advice, since the On Fir Cure issue is already fixed on Test Center (and will be going Live in Publish 7) I'm chaning my vote to the following:



  1. 4
  2. 2
  3. 17
  4. 1
  5. 10
  6. 25
  7. 9
  8. 16
  9. 13
  10. 6


(For those who want to bother trying to figure out what I changed, all I did was changed my Issue #10 vote from 3 to 6. )



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
AldrakSWG
Wed Mar 10, 2004 9:41 am
#61


24.Component Crate Size Increase


21.Groupmate Numbering


7.Target Friendlies
8.Crate combining
9.Room/Dungeon Wound Healing Problems
11.Incapacitated Player Location Problems


13.Money

25.Mounted Healing



The rest I don't much care about lol. Other than crates holding way way too few items, not just for medics but for every crafting class, the most screwed up thing on the list is targeting enemies and friendlies both, imho.


You can prolly remove these from the list now or after publish 7:


16.Factory Hopper/Inventory Window Refresh


14.Droid Recharge Rate


1.Experimentation Issues





Issogi'ka Itydo

~Original Attention W**** Extraordinaire~
Jimbo and Asa's Egotistical Snobby Bish

...and occassionally Asaekai

Gnuut
Wed Mar 10, 2004 10:13 am
#62


2.Faction Points
3.On Fire Cure - CMs should get a Fire cure instead of Doctors
13.Money
17.Medic Content
24.Component Crate Size Increase
25.Mounted Healing




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

AdelphaB
Wed Mar 10, 2004 10:49 am
#63

Slight change to my vote due to the stealth fix of #16


6
17
2

14
15
1
18
7
9
25





------------------------------------------------------

Dr. Jinna An'geles - Blaster Trauma Specialist / Ospek - Fighting Naturalist

------------------------------------------------------

Travin64068
Wed Mar 10, 2004 12:22 pm
#64


  1. 11

  2. 13

  3. 12

  4. 17

  5. 25

  6. 7

  7. 19

  8. 20

  9. 24

  10. 26

The main problem I've been having lately is when I group with a covert factioned player (I'm neutral). While doing PvE, I can still heal, stim, first aid, buff, and rez him, but I can't drag him. I get the "It would be unwise to help such a patient" message all the time. This is an unacceptable bug in the faction processing.


- Travin




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Gouta
Wed Mar 10, 2004 7:11 pm
#65

1. 4
2. 2
3. 25
4. 7
5. 21
6. 17
7. 5
8. 12
9. 13
10. 24

My 2 credits.

Good Work Zalor.
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