Medic Archive
Thread: VOTE! Medic Top 10 (Closed)
Hey Zarlor,
How's the new position?
Here's my medic vote for this round:
14
09
02
05
03
12
01
08
16
07
My comment:
14. Droid Recharge Rate – Let me charge my med droid by dropping a crate of batteries on it. That’s 50 hours of play time with standard battery packs...and more than 50 hours if the batteries are tweaked. Seems like artisans might sell more batteries if they were easier to use.
Johaan,
Starsider
Johaan wrote:
Hey Zarlor,
How's the new position?
Going good so far, but obviously I still have more time on my hands than I though I would. Likely that will change soon enough, though, so doing the Medic forum will certainly help on that front. ![]()
On the Droid battery thing, I'll double check the issue. It's been brought up before that sticking batteries would be helpful and I thought I might have included that, but I'll check to make sure.
Zarlor,
Yeah its in there. I'm just trying to get as much freedom from battery bondage as I can. Dropping a single battery in a droid would be an improvement over one power charge. Dropping a whole case of batteries in would be much better,
Well, good luck on the new job, and thanks again for being one of thefirst medical advocates. You made a difference.
Johaan
i vote:
1.Experimentation Issues
5.Combat Queue Heals
6.Medicine Use Skill Granularity
7.Target Friendlies
10.Universal Stim As
15.Crafting XP Speed Imbalance
11.Incapacitated Player Location Problems
9.Room/Dungeon Wound Healing Problems
3.On Fire Cure
-duck
From most important to least:
26.Flaming/Diseasing Pets for XP (not sure why tumbling isn't here, I dislike that practice intensely too)
13.Money
14.Droid Recharge Rate
17.Medic Content
5.Combat Queue Heals (or removal of) &
18.Battle Fatigue Notification
None of the other suggestions are things I support
From most important to least:
26.Flaming/Diseasing Pets for XP (not sure why tumbling isn't here, I dislike that practice intensely too)
13.Money
14.Droid Recharge Rate
17.Medic Content
5.Combat Queue Heals (or removal of) &
18.Battle Fatigue Notification
None of the other suggestions are things I support
Taking my own advice, since the On Fir Cure issue is already fixed on Test Center (and will be going Live in Publish 7) I'm chaning my vote to the following:
- 4
- 2
- 17
- 1
- 10
- 25
- 9
- 16
- 13
- 6
24.Component Crate Size Increase
21.Groupmate Numbering
7.Target Friendlies
8.Crate combining
9.Room/Dungeon Wound Healing Problems
11.Incapacitated Player Location Problems
13.Money
25.Mounted Healing
The rest I don't much care about lol. Other than crates holding way way too few items, not just for medics but for every crafting class, the most screwed up thing on the list is targeting enemies and friendlies both, imho.
You can prolly remove these from the list now or after publish 7:
16.Factory Hopper/Inventory Window Refresh
14.Droid Recharge Rate
1.Experimentation Issues
2.Faction Points
3.On Fire Cure - CMs should get a Fire cure instead of Doctors
13.Money
17.Medic Content
24.Component Crate Size Increase
25.Mounted Healing
17
2
15
1
18
7
9
25
- 11
- 13
- 12
- 17
- 25
- 7
- 19
- 20
- 24
- 26
The main problem I've been having lately is when I group with a covert factioned player (I'm neutral). While doing PvE, I can still heal, stim, first aid, buff, and rez him, but I can't drag him. I get the "It would be unwise to help such a patient" message all the time. This is an unacceptable bug in the faction processing.
- Travin
2. 2
3. 25
4. 7
5. 21
6. 17
7. 5
8. 12
9. 13
10. 24
My 2 credits.
Good Work Zalor.