Medic Archive
Thread: Factional Wound/Damage Healing
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Obata
Thu Mar 17, 2005 2:28 pm
#27
MasterNerfSlayer wrote:
Travin64068 wrote:
I would like a scenerio where a combatant can enter a Med Center and be automatically On Leave status. This would then allow all medics to heal all wounds. There would have to be some restrictions on this. This would also make the Med Centers useful again.
- Med Centers are Neutral
- Cannot Enter a Med Center less than 60 seconds after GCW combat
- Cannot Enter GCW combat less than 30 minutes after Entering a Med Center
- Combat cannot bestarted while inside a Med Center
- Duels cannot be started while inside a Med Center.
- Travin
Add to that "Cannot enter a med center when in combat" and you almost have the current setup. TEF's for building access are still active.
The real problem here is item #4. You just created a safe haven. This game has very few safe havens, namely private houses. The devs are against adding more safe havens.
The no-entry with a TEF rule doesn't apply to NPC structures though.
Just for the record, I'm against making any changes that would create safe zones or allow nuetrals to act as invulnerable healers.
MyT_Chicken
Thu Mar 17, 2005 2:52 pm
#28
Obata wrote:
MasterNerfSlayer wrote:
Travin64068 wrote:
I would like a scenerio where a combatant can enter a Med Center and be automatically On Leave status. This would then allow all medics to heal all wounds. There would have to be some restrictions on this. This would also make the Med Centers useful again.
- Med Centers are Neutral
- Cannot Enter a Med Center less than 60 seconds after GCW combat
- Cannot Enter GCW combat less than 30 minutes after Entering a Med Center
- Combat cannot bestarted while inside a Med Center
- Duels cannot be started while inside a Med Center.
- Travin
Add to that "Cannot enter a med center when in combat" and you almost have the current setup. TEF's for building access are still active.
The real problem here is item #4. You just created a safe haven. This game has very few safe havens, namely private houses. The devs are against adding more safe havens.
The no-entry with a TEF rule doesn't apply to NPC structures though.
Just for the record, I'm against making any changes that would create safe zones or allow nuetrals to act as invulnerable healers.
Right, but what MNS was saying is that if that idea went it, MedCenters would be a safe zone.
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