Medic Archive

Thread: Factional Wound/Damage Healing

TheRockStar
Tue Mar 15, 2005 12:42 am
#14



MyT_Chicken wrote:
And if your looking for more to read about this "issue" please click here.






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MyT_Chicken
Tue Mar 15, 2005 8:52 am
#15






TheRockStar wrote:





MyT_Chicken wrote:

And if your looking for more to read about this "issue" please click here.


Clicky











It's mind blowing sometimes....It really is....




h Egri p
§ If you don't know; you'll find out soon enough! §

Combat_Medic_to_be
Tue Mar 15, 2005 10:22 am
#16



MyT_Chicken wrote:
There should be NO neutral places such as MedCenters, because then anytime a person is loosing they can just go running in the MedCenter, and every noob Healer can keep him alive for ever while the other person can't win because he can't kill the healers. I really don't understand how everyone thinks thats ok.





I certainly don't and neither does Obata (cant think of any other names to put here off the top of my head) however giving buffs is ok in this system and it uses the same mod as wound healing. I think what most people want is to be able to heal wounds of combatants while on leave, specials forces can be made un healable full stop by combatants and neutrals. Just let us heal the wounds of combatants, not damage, while on leave and I think that alone would be a huge boost.



Jendi Akasce - Nevaeh
A carebear tumbleweed

jseph
Tue Mar 15, 2005 11:09 am
#17

Hey Travin, great post!!! This would be great!



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MyT_Chicken
Tue Mar 15, 2005 11:40 am
#18






Combat_Medic_to_be wrote:





MyT_Chicken wrote:

There should be NO neutral places such as MedCenters, because then anytime a person is loosing they can just go running in the MedCenter, and every noob Healer can keep him alive for ever while the other person can't win because he can't kill the healers. I really don't understand how everyone thinks thats ok.







I certainly don't and neither does Obata (cant think of any other names to put here off the top of my head) however giving buffs is ok in this system and it uses the same mod as wound healing. I think what most people want is to be able to heal wounds of combatants while on leave, specials forces can be made un healable full stop by combatants and neutrals. Just let us heal the wounds of combatants, not damage, while on leave and I think that alone would be a huge boost.






The thing is people don't understand that a Combatant is the medium of being Overt. Just because they don't partake in PVP doesn't make them any less of a killer. People just need to get over the fact that things are probably not going to change....no matter how much they want to heal everyone.


I think it was a bad idea for SOE to make buffs have no restrictions just for the reason in this post. It causes to much confusion and to many "But I can buff why not heal" type posts. And the funny thing is, I have yet to run into a person that I can't heal; which makes it even more hard for me to understand why people are complaining about this change.


Could the system use a little tweaking? Yes, I'm not argueing that...I'm just saying that what people claim to be "Ok", is infact not and the reason is because they don't understand the system.


The major problem I see with Travin's post is that he is proposing to bring TEF's back...only this time to include Static Cities. I don't think that is fair to us healersor the people in the GCW.


For instance, lets assume that a New person only have Novice Brawler, somehow manages to get enough FP to pick a side. Gets scanned while onleave and turned Combatant, amazingly killing the NPC, but can't go into a MedCenter for X seconds. But here comes another NPC walking down the street...BAM...Incap...DeathBlow. All because he couldn't get into the MedCenter because he had a TEF, and no healer would come out to help him because they don't have to pick a side so they are all neutral. So even if the healers wanted to help they couldn't. Heck the same could apply to SF w/ a Zerg.


Now I don't know about you, but that would piss me off, seeing a building full of Players, but no one can/will help because they are all Neutral, and in a Neutral TEF locked Building they don't want to leave because they don't want to get Ganked. Sounds to much like the old system to me.






h Egri p
§ If you don't know; you'll find out soon enough! §

Travin64068
Tue Mar 15, 2005 12:14 pm
#19

Actually my idea (I would hope) also promotes use of the Medical Centers. Right now there is no viable reason to go to a Med Center. I think making the building neutral would be useful. With a delay for entering after GCW combat (30-60 seconds) the Center couldn't be used as a safe haven to launch attacks. When you leave the Med Center you could return to your previous GCW status except that you can't attack GCW targets for 30 minutes. You could still be attacked and then able to fight back. Similar to the old TEF system when an Overt player had to attack a TEFed player first.


OR....


Second Idea. What every Faction controls the planet, I.E. Imperials control Naboo. Then all Medics in the Medical Center can heal the wounds (Not Damage) of all Imperial Combatants. This will give planet control a little more meaning. I still think that you should not be able to enter the Med Center while in combat. The Medical Centers should not be a free healing haven during combat.


- Travin



Travin Greytin - Master Doctor - Master BE (12 point)
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Combat_Medic_to_be
Wed Mar 16, 2005 1:09 am
#20



MyT_Chicken wrote:I think it was a bad idea for SOE to make buffs have no restrictions just for the reason in this post. It causes to much confusion and to many "But I can buff why not heal" type posts.






I agree, they should have made it so that no medical actions can be completed on players that are of a more advanced factional status than yourself but they didnt and I still dont think it would hurt to let people heal combatants wounds when they are on leave especially considering the devs thought it was ok for people to buff in the same way. I'm not saying it makes logical sense, to be totally honest it makes none at all but it would make playing medic much less frustrating, especially for newer players who may not fully understand the GCW system.

I'd just like it to go one way or the other rather than being in the current limbo situation and I would prefer to be able to heal the wounds of combatants as a civilian.



Jendi Akasce - Nevaeh
A carebear tumbleweed

Obata
Wed Mar 16, 2005 1:20 am
#21






Combat_Medic_to_be wrote:





MyT_Chicken wrote:I think it was a bad idea for SOE to make buffs have no restrictions just for the reason in this post. It causes to much confusion and to many "But I can buff why not heal" type posts.









I agree, they should have made it so that no medical actions can be completed on players that are of a more advanced factional status than yourself but they didnt and I still dont think it would hurt to let people heal combatants wounds when they are on leave especially considering the devs thought it was ok for people to buff in the same way. I'm not saying it makes logical sense, to be totally honest it makes none at all but it would make playing medic much less frustrating, especially for newer players who may not fully understand the GCW system.

I'd just like it to go one way or the other rather than being in the current limbo situation and I would prefer to be able to heal the wounds of combatants as a civilian.



If a faction aligned player is on leave, civilians can heal him now. Nothing needs to be changed for that. The system treats on leave players the same as civilians. Really, I don't think anything has to change at all. A factioned player who is in need of wound healing can always go on leave to make it easier. It's not like the timer to go from combatant or SF to OL is long.




Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
MyT_Chicken
Wed Mar 16, 2005 1:25 am
#22






Travin64068 wrote:

Actually my idea (I would hope) also promotes use of the Medical Centers. Right now there is no viable reason to go to a Med Center. I think making the building neutral would be useful. With a delay for entering after GCW combat (30-60 seconds) the Center couldn't be used as a safe haven to launch attacks. When you leave the Med Center you could return to your previous GCW status except that you can't attack GCW targets for 30 minutes. You could still be attacked and then able to fight back. Similar to the old TEF system when an Overt player had to attack a TEFed player first.


OR....


Second Idea. What every Faction controls the planet, I.E. Imperials control Naboo. Then all Medics in the Medical Center can heal the wounds (Not Damage) of all Imperial Combatants. This will give planet control a little more meaning. I still think that you should not be able to enter the Med Center while in combat. The Medical Centers should not be a free healing haven during combat.


- Travin





It would promote the use of a Med Center your correct. However, maybe I'm wrong in this assumption but, the major reason people don't use Med Centers any more is because more times then not they don't get any service. There is at least one stupid Monkey in there corrupting our Novice Medics making them pay for XP. We also have people on the forums training our new players to cheat the system and themselves by actually using monkeys and crafting only Abe’s. We have corrupt Doctors looking to mounds of credits by coming up with BS AFK Macro's. And the part that make me so mad is that the ones that do all this are getting paid to doing nothing (Hmm sounds like Entertainers Ploy to me), and we (Actual healers) can't/wont do anything about it; we just sit back and let it slide.



The problem I see with the people that post negative about these changes is they claim they have friends on both sides and therefore want to heal them, and everyone else. Which is fine I understand that desire especially as a Novice Medic looking for legit XP. I have friends on both sides also, but I'm not going to break my back trying to heal them because they are corrupting the galaxy with there Imperial Ways.



I really don't know what else to say. Could the system use some tweaking...yes, but as far as I'm concerned with the exception of placing restrictions on Buffs; healing is perfect the way it is. Bottom line is we are in the midst of the GCW, and no one wants the take that for what it is.... the only answer to this thread. We can't have Invincible Healers, We really don't want TEF's and Gank Squads back, I mean bottom like is pick a side and live with the restrictions, or got Neutral and live with even more restrictions.
I run around SF all the time, but I'm a Master Pikeman, and I can hold my own before backup comes running in to help me. And if I die so what, heal rebuff, and finish what I started.


Now with that being said I know that not everyone has a combat template or even profession. And in that case all I can really say is stay Neutral, and live with the restrictions. Now for the people that have picked a side, and still claim to RP a Healer...how about you do it correctly by healing your own team? You can't be a faction and help the bad guys win...that is the mark of a Traitor. RP is fun and the fact remains that with the ever changing world of SWG sometimes you have to change the way you RP to adapt to the changes in the game world. That's what makes RL humans so great; we adapt to change.



I really don't know how else to put it. But healing is something that needs these types of restrictions to keep everything fair on all fronts. Is it "bad" for healers, I don't think it is.... an inconvenience maybe, but really nothing much more then that.








h Egri p
§ If you don't know; you'll find out soon enough! §

MyT_Chicken
Wed Mar 16, 2005 1:29 am
#23






Combat_Medic_to_be wrote:





MyT_Chicken wrote:I think it was a bad idea for SOE to make buffs have no restrictions just for the reason in this post. It causes to much confusion and to many "But I can buff why not heal" type posts.









I agree, they should have made it so that no medical actions can be completed on players that are of a more advanced factional status than yourself but they didnt and I still dont think it would hurt to let people heal combatants wounds when they are on leave especially considering the devs thought it was ok for people to buff in the same way. I'm not saying it makes logical sense, to be totally honest it makes none at all but it would make playing medic much less frustrating, especially for newer players who may not fully understand the GCW system.

I'd just like it to go one way or the other rather than being in the current limbo situation and I would prefer to be able to heal the wounds of combatants as a civilian.





If your on-leave and want to heal a person of same faction you can do that. When you try to heal them you should get a message prompt that says something like "Your trying to heal a person in Combatant Status, would you like to come off leave?". You then type "yes"; wait 30s to switch. Otherwise if your Neutral....Your Neutral...and even in the old system you couldn't heal "Overts" which, as I said before, is what a Combatant is.




h Egri p
§ If you don't know; you'll find out soon enough! §

CasualMaker
Wed Mar 16, 2005 12:30 pm
#24


Travin64068 wrote:
Actually my idea (I would hope) also promotes use of the Medical Centers. Right now there is no viable reason to go to a Med Center. I think making the building neutral would be useful. With a delay for entering after GCW combat (30-60 seconds) the Center couldn't be used as a safe haven to launch attacks. When you leave the Med Center you could return to your previous GCW status except that you can't attack GCW targets for 30 minutes. You could still be attacked and then able to fight back. Similar to the old TEF system when an Overt player had to attack a TEFed player first.




30 minutes is a bit much. It only takes 5 to go from Combatant to On-leave; 5 minutes is good.


OR....
Second Idea. What every Faction controls the planet, I.E. Imperials control Naboo. Then all Medics in the Medical Center can heal the wounds (Not Damage) of all Imperial Combatants. This will give planet control a little more meaning. I still think that you should not be able to enter the Med Center while in combat. The Medical Centers should not be a free healing haven during combat.
- Travin




Keeping in mind that this does not apply in "stronghold" cities (whose faction is fixed), this is a good notion. To accomodate those who like to role-play their Hippocratic Oath, wound healing could still be done on "enemy" players but at a cost in faction. In your example, a civilian doctor on Imperial Naboo would lose 1 Imperial faction point per 20 wounds healed on a Rebel Combatant, twice that (1 for 10) for Rebel Special Forces. Faction costs for an Imperial doctor healing the enemy would be doubled. If their faction dropped far enough to go negative, it would stop at zero and they would lose a rank level instead. When the doc runs out of rank, he gets an involutary discharge. This is likely to create a lot of business for faction-selling Smugglers... Civilians might also get faction point gains for helping the controlling side, at half the rate of the faction losses: still in Imperial Naboo med centers only, a civilian doctor gets +1 for 20 wounds on Imp Special Forces and +1 for 40 on Imp Combatants.

If automatic faction loss seems a bit harsh, it could be handled somewhat like Jedi visibility. The chance of being reported for "helping the enemy" might be 5% for each civilian (NPC or player) and 10% for each controlling-faction player within line-of-sight. This sort of healing is hazardous in small Med Centers, since there are always NPCs present; the large centers are safer because you can take this clandestine activity to an upper floor. On non-GCW outer planets, there should be no faction penalty to healing by civilians and a reduced chance of being reported for opposite-faction healing. In factional bases like the Imperial bases on Talus and Dantooine, the same rules apply as a faction-controlled planet.

Message Edited by CasualMaker on 03-16-2005 03:53 PM



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MasterNerfSlayer
Wed Mar 16, 2005 3:51 pm
#25






Travin64068 wrote:

I would like a scenerio where a combatant can enter a Med Center and be automatically On Leave status. This would then allow all medics to heal all wounds. There would have to be some restrictions on this. This would also make the Med Centers useful again.


  1. Med Centers are Neutral

  2. Cannot Enter a Med Center less than 60 seconds after GCW combat

  3. Cannot Enter GCW combat less than 30 minutes after Entering a Med Center

  4. Combat cannot bestarted while inside a Med Center

  5. Duels cannot be started while inside a Med Center.

- Travin







Add to that "Cannot enter a med center when in combat" and you almost have the current setup. TEF's for building access are still active.


The real problem here is item #4. You just created a safe haven. This game has very few safe havens, namely private houses. The devs are against adding more safe havens.




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Fhtagn
Thu Mar 17, 2005 2:23 pm
#26






MyT_Chicken wrote:


There is at least one stupid Monkey in there corrupting our Novice Medics making them pay for XP.






so, rig it such that no combat actions can be done in the med center....


if that were the case, there'd be no more tumblers in the med centers, since that skill comes from the Ranged Support Column of the Marksman tree, and they wouldn't be able to use that skill in there...




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