Medic Archive
Thread: Big list of medic issues/bugs (Thursday July 31, 2003)
Dear all,
To target myself, I just need to target nothing ...Just left click on the floor and then use /healdamage ... It works !
AlMounafik radek, Kauri
28. Healing Variance: What is the formula for high/low heals? Should it be so large?
This is one of the more annoying ones for me. I mean, I've got Stims with base heals of 281, but I'll heal for 270's one shot, then for 700's the next shot.
Here is one thing that I have noticed and do not think that it is fair. Any halfway decent Medic can make stim B's and Expirement to make them heal like C's or D's yet they require the same amount of Medical Usage as B's. I really don't think this should be based one what item you make for the medical usage but, more of how much it heals for. Say for instance B's that heal for 150-250 should be 5 Medical Usage. YET those that heal for 600+ (yes I have seen them by some talented medics from Expirementation with high OQ material) should be gradually Higher in medical usage. What is the point of taking a medic out with you if your "Novice Medic" can heal you for just as much as a measter medic yet he doesn't take a lot of XP cause he doesn't have the skills to attack.Combat medics and Doctors are very useful being thier special kits (Res kits or Area Affect kits) to where Master Medics get what for making it there?
Now we come to the concern on Combat Medics. I am unsure if it was intentional or not but it seems IMPOSSIBLE to get this ranged weapon support up... I noticed that even when I used the skills given to me in that tree and kill something it gives me MAYBE 30XP in that tree yet the XP needed to get to lvl 3 is upwards of 17K. So you may want to look into "if you use the skill for ranged support add bonus XP for it depending on usage". Don't allow it to go over a max of like 15 "Specials" per critter and make it give like a max bonus of 150 giving 10 extra points per skill usage. Currently combat medics are something that is nearly impossible to get to and iw would help greatly to raise the XP in that tree just a little faster.
Those wounds are supposed to go away when you go to a cantina and hget them healed.
However.. all secondary stats (2nd and 3rd bar of any color) are not regenerating after they are healed... HAM (Health Action and Mind) do regenerate liek they are supposed to.
This is called the "stat loss bug" and the devs can't seem to fix it.
There is a fix in the help us deal (not a great fix... but soemthing). If you heal all the wounds (go to cantina for focus and willpower wounds and watcha dancer or listen to a musician) you have to all your blue bars.. .then Log completely out of game (may take up to 10 mins for your character to completely duissapear) the game will reset your stats to the healed level when you next log in.
You also can avoid this problem by not using the /tend commands. If you use stimpacks and woundpacks to heal you do not lose focus or willpower... losing Focus and Willpower is the cost for "free" healing that /tend commands let you do... though the focus and willpower wounds are supposed to regenerate after they are healed in cantina... using /tends excessively currently requires you to logout a lot to reset the stats... until they fix it.
-T
I have a medical droid and it works great arond town and in the field. However, when I bring it to a cantina, and I try to heal wounds, I get the "Must be in medical center/camp..." message. However, if I cross the threshold and stand just outside the cantina I can heal wounds normally. In fact I can even heal wounds from people inside the cantina if they are in range...just as long as I'm not in the cantina. This is annoying too because healing folks in the cantina is a great way to "beat the crowd" of other meds at the clinics ![]()
James