Medic Archive

Thread: NON-VOTE! Exploit

JoeBobJedi
Tue Jan 13, 2004 12:08 pm
#27

Well, i think the pet flame borders exploit and agree with Traig that the tumble is just cheesey and lame...in fact is like Brie cheesey. I hear about how many 'months' some people have taken to medic xp, thats insane man. I picked up a MSE droid with a med module in it and then hung in the starport and wound healed while they loaded. It doesn't really hurt anyone and saves the nov medics having to fight with Nov Dr's in hospitals which was my issue at the time. Unlike the stealth 'buffing' that goes on which does affect gameplay, most people don't stop and the take the time to go to a med center in my experience. So the wounded don't come to you, take the meds to them. Also as a note, the MSE was on the bazaar for like 1200 so they aren'tall thatexpensive either.



Merjear Kirage - Bria


Master Medic, Master Doc, TKA...wanna fight about it?

Cakins7005
Wed Jan 14, 2004 2:48 am
#28

I became a master medic the legitimate way a long time ago. However, I don't feel that many of us have a choice on using the jumping trick. Medical exp is so hard to get the normal way now. 0000 novice medics have access to 400 base stim b's and 200 base wound packs. There are very few people in medcenters. I later had a friend jump for my alternate character while I heal him with stims somy altcould become a combat medic. Remember that friends can make this game much easier for each other. You can powerlevel any elite combat profession in 3 days if you have a ch friend or a master brawler/master elite melee profession friend tank for you. There should be some benefit to grouping.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Maxx6
Sun Jan 18, 2004 10:15 am
#29

I think Carbineers can help you get that med xp while keeping you at a safe distance away from the fray. I'm a master carbineer and I helped my friend get med xp by spamming burst shot in combat. It pulls from health and action so its better for medics. I think its the way to and since I'm a master I have the speed to fire the special about every 1.5 seconds.
Allfather
Sun Jan 18, 2004 8:38 pm
#30

There is no harm in the tumbling, nor in anything else mentioned in this thread, all i see is a jelous threadstarter whos only hobby i.s prolly duping credits, and after using 10h aday for 5 months he became a medic, and then realiced there was a smarter and faster way to do it.


bloody idiot




---------------------------------------------------------------------
Antesignanus - Hardcore Idler.
Zarlor
Sun Jan 18, 2004 9:57 pm
#31






Allfather wrote:

There is no harm in the tumbling, nor in anything else mentioned in this thread, all i see is a jelous threadstarter whos only hobby i.s prolly duping credits, and after using 10h aday for 5 months he became a medic, and then realiced there was a smarter and faster way to do it.


bloody idiot





Threadmaster? You mean me, for starting the thread?


Well, if so I've certainly never duped anything and I was mastering Medic (and Doctor) back in Beta 3, the old fashioned way. Mostly because healing in the med centers was useful for helping out the up and coming medics who had a hard time learning the profession and because healing in combat was, well. fun.


This thread has nothing to do with claiming what is or is not exploits to ruin someones gameplay, per se, it is because it is my duty as the selected correspondent for the Medic profession (although the title probably still lists me as the Doc corre) to list all of the issues brought up for Medic. Since the two items listed are often brought up as "exploits" by other medics, they got listed in the exploit category thread. Of course if you'd read my other posts you would know that I, personally, coud pretty much care less about either of these methods for XP gain, especially since damage healing in combat is far more fun and tends to be a lot faster anyway.


In other words, I'm not really sure why you are bothering with trying to insult someone on this thread, really. Have any of us done something so horrible to offend you with it? It's just an issue some folks though needed to be brought up, so it's on our list of issues, just not very high on that list based on the voting so far. Overall, though, I can't see much need to be insulting on this forum. It really does very little other than to turn folks away from whatever your argument may be.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Aselas
Wed Jan 21, 2004 8:12 am
#32

Z .... like another poster said, NOVICE medics can now heal for 700 damage using 375 stim B's. And med centers are near empty, because same novice can use wound B kits also. And if the tumble way of leveling is removed, and dancers/entertainers specials wont cost so much action, and flaming a pet is removed... what the hell are we supposed to do for experience? alot has changed between beta and now. Mostly that the markets flooded with Stim-B's and any novice medic can use them. When i first started medic , i had people cussing me out for "not healing fast enough" not to mention the dolts that come in full black bars, get healed up, and leave without a tip, dispite the fact you just spent 45 minutes healing them up. The life as a doctor now is used for "can you buff" "can you rez" and "how much do you charge a buff" medics dont even get that, as 1 doctor in a med center can effeictivly cure wounds faster and for more value than a medic. I got screwed that way, as i was healing someone with 400 health wounds, id been working on them with my hand made wound A kits, and a master doctor comes in and heals em up in 1 shot. getting the tip, and the exp. leaving me with nothing. So your telling me you want me to agree with you that two means of getting reliable exp should be nerfed? why not just delete the doctor / medic class entirely? No more bugs, no more medics, no more being shafted for tips, no more being cursed out for healing someone too slow. And its also VERY frustrating not to be able to heal my pet in combat for EXP. So im wasting stims on him for no experience. Try to roll another medic now, starting from scratch, only your 250 starting credits, 1 health 1 action wound kit and 5 stims. then tell me the game hasnt changed since beta/release for making our exp.



Kill one man and you are a murderer.
Kill millions of men and you are a conqueror.
Kill them all and you are God.

Zarlor
Wed Jan 21, 2004 11:59 am
#33

I don't disagree that it has definitely changed (the pet healing is on the list of issues, BTW and I certainly reccomend that folks get onto that voting thread and make your voices heard for the next Top 5!) Then again, that 450 power Stim B is also available to Novice Medics, which means you can get XP using those things a LOT faster than the stuff we were making on our own when the game was still new (and the way it still is on any new servers that come out, of course.) So it's quite possible using the old methods to actually gain more XP, even if the opportunities in the Med Center are fewer. The Cantinas are still available (although that will likely change in the combat revamp and I have gotten assurances from the Dev team that they will be watching Med XP rates and compensate if needed.)


Healing in combat, though, has always been the most enjoyable and fastest way to gain healing XP, and that much is not only still true, it's more true because of the ability even a Novice Medic (who has money, of course) has to now heal for mor with those uber-Stim Bs or even Doc-created stims in general. We constantly see complaints on these very forums that med XP gain rates are simply too high. That we can master the profession far faster than we should be able to, and this coming from our fellow Medics.


Now that doesn't mean I necessarily agree with them, nor that I agree (as I mentioned several times in this very thread) that these "exploits" are really worthy of bothering with (I didn't vote for them in my Top 10.) But some folks have been voting on them and they firmly believe that bruning a pet to get XP seriously affects our profession in a negative manner. I won;t begrudge them their opinion and if such an opinion proves to be a majority opinion I won't begrudge them putting it into a Top 5 list, either, if it gets voted that high. (In other words, it's not me you have to convince of anything, but your fellow medics who are doing thevoting, just as it is up to you to vote on the other issues that are important for you and not vote on the "exploits" listed here in order to keep them out of the top issues.)





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Aselas
Wed Jan 21, 2004 2:47 pm
#34






Zarlor wrote:



Then again, that 450 power Stim B is also available to Novice Medics, which means you can get XP using those things a LOT faster than the stuff we were making on our own when the game was still new




That also means that the bounty hunter who gets wounded during his mission needs to make a camp , take off his armor, and use the same stim B for near the same value as a novice medic whos just starting.




Kill one man and you are a murderer.
Kill millions of men and you are a conqueror.
Kill them all and you are God.

Zarlor
Wed Jan 21, 2004 2:57 pm
#35

Agreed, but that BH wouldn;t have been using someone else for Medic services anyway, necessarily. That really hasn't changed a ton since we went live, but there do seem to be fewer general groups, especially on planets where there are now player cities, I will concede. Overall, though, it's still not all that hard to get into a group as a dedicated healer, and it saves that BH (or whoever is in said group) from having to bother going through the trouble of doing it themself. So the opportunities are still there, IMHO.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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