Medic Archive

Thread: Just when you think nobody tips...

Raditzu
Sat Jul 12, 2003 12:44 am
#14

What we need is for all the medics to get together and start an insurance company. The price is a flat rate on insurance, say 200 credits per person per day. The Insurance company then uses that money to buy materials for stimpacks and makes sure doctors are at the medical centers and say on downtime hours we only put doctors in major cities. It would make a killing I think 2k people on a sever at least 1k would want in on this that's 200k a day for the doctors that are out there, the only issue is deciding who gets their cut of that money. Obviously it would be hard to keep track of who was on. I think this is a great idea and if accepted the Devs should create some sort of time card system to log the hours these doctors put in at the centers.
Zerbean
Sun Jul 13, 2003 8:36 am
#15

I totally despise sitting in the med lab healing wounds. For those of you that do it, your crazy. lol ... dunno how you do it, but those of you that do are the ones that deserve the tips... I could care less if someone tips me. I easily solo imperial destroy missions because I can heal myself ( gain about 1500 rifle XP per mission if not more ) plus I get a decent amount of faction points and some cash..



My only complaint is people charging so much for resources. I wont go higher than 5 credits a resource, and even 5 credits per i'll be hesitant to do.



Last night I was able to pick up 750 iron and 500 petrochemical for just about 3 credits each... the organics on the other hand were all almost over 10 credits a peice which is crazy... this will more than likely be the way I get my resources.... harvestors are nice if you can get a good location... but I also can't gather the money needed to upkeep the maintanaince anymore cause i've gained so much rifle XP, that the gnort missions are no longer availible to me ( even if i equip a low lvl weapon, or no weapon at all )

Panza22
Mon Jul 14, 2003 2:56 pm
#16

I don't really mind that people don't tip really. It just annoys me when you spend like 10 minutes healing somebody and they just take off without saying thanks or anything. That really bothers me; I'd rather get a nice thanks then a 15 cr tip.
Elenora
Mon Jul 14, 2003 3:04 pm
#17

I think one of the problems with the tip issue is that some players feel that taking 10 mins of their time to heal some1 deserves a tip...i completely agree...


but i know now that since i have gotten wound treatment IV and wound pack C, it makes me no longer than 3 mins to get some1 in and out of the medcenter with even complete black bars...thus i spend less time just sitting there healing which i found makes me less frustrated at no getting tips..I remember when i was master medic i used to get very frustrated sitting in front of some1 for 10 mins to heal them and getting nothing...


I bet u find it a lot less of a problem getting no tips when u are only spend 1-3 mins on a person...


the more and more doc training i get, the more i realize med centers is not really the place for medics...I can get 300-800 xp a wound heal now...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Tannym
Mon Jul 14, 2003 4:16 pm
#18

It's hilarious, huh? Just when you no longer need medical exp, you start getting like 500 points a heal.



- Kaleyn, Imperial Master Doctor / Novice Combat Medic
MrSloth
Mon Jul 14, 2003 10:52 pm
#19

I try to tip well. I tipped a combat medic 10K for healing my 1/3 HAM the other day. I was doing aharvester run so I did not bother with cloning. Like I knew a bunch of desert demons where going to make my harvester their little playground.



Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
Qwiglee
Tue Jul 15, 2003 12:13 am
#20

If someone asked me to pay them so I could heal them I would whip out the med-droid and chase them around healing them against their will. Hahaha that would be funny, I hope it really happens some day. Some people are just clueless.




Zonx Zyzzyx - Rebel Smuggler Medic - Ahazi (Ozzy)

General of Northland Alliance - City of Banir - Dantooine

Punchcard
Tue Jul 15, 2003 12:40 am
#21

You know, I don't even worry about making money any more.


It's tough when you are starting out for sure. But you show some bedside manner, talk to the players, talk to the other docs in the med center, keep things loose and light, get your skills up, and your tipping rate will increase. I gurrantee it.


The other trick is to pick a good med center. Some cities are more popular amongst a tougher crowd (ie those with money), some cities have too many medics/doctors in a given med center at any point. It's all in flux. If I'm heading out to my house or harvester, I'll grab two missions in that direction. Quick cash


Maintainance feesÂare where the money gets sucked out of our virtual economy, missions are where it gets injected back in. Everything inbetween is just passing monopoly money between players.


Â

MycroftTHan
Tue Jul 15, 2003 4:17 am
#22

you are supposed to hire combat people to protect you when you check your harvester Slothy ,)


or you could just switch over to CM and come to Gorath you wannabe-Ewok!

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