Medic Archive

Thread: Holo: A cogent suggestion for the /diagnosis skill

averly
Sat Jul 05, 2003 6:21 pm
#14

I started to REALLY notice the lack of being able to determine the number of wounds when I started making level B packs. B packs are expensive to make and sometimes if I am not sure how many wounds a person has, I end up using a B pack for 1 or 10 damage when an A pack would have sufficed. Even in the case of someone having 100 damage, I could better apply medicine and use B packs for the first part and an A on the last part if I knew how many wounds. I do ask sometimes, but we all know it can get tedious for people to keep asking or answering--and sometimes I loose track if they had a bunch. The ability would be incredibly helpful in using my packs more wisely without being too annoying.



Thanks

Hatch_Hazard
Sun Jul 06, 2003 12:26 am
#15

All you have to do to eleminate PvP problems, what few would exist, is make sure /diangnose only worked, are you ready for this.......OUT of combat.



I mean really, tying healing abilites to factions is a horrible idea. I can't heal you, you arn't an Imperial? That's sort of spitting in the eye of the whole idea behind medicine, you know? 'You'll just have to die, I'm a rebel and your an imperial." If I wanted to sit there and get tied up over declared faction, I'd have been a combat charecter.(Not that it makes an ounce of sense for you to know every single civialian imperial and rebel on sight, but that's another story.)




I live in this world. I exist in my own.

Hatch Harrison - Best dressed Scout in the whole city
Dirtside
Fri Jul 11, 2003 4:20 pm
#16

It's been a little while, so I thought I'd see whether anyone has had any further ideas about /diagnose.

I'd also like to know whether the devs have any plans for such a command, and if so, how long before such a thing might be implemented. Thanks.



- [ Master Dr. Adili Vespau - Bria ]
- [ Chief of Surgery - Kaadara, Naboo ]
- [ Visiting Emergency Surgeon - Moenia, Naboo ]
Aerith
Sat Jul 12, 2003 1:36 pm
#17

I am thinking on a completely different idea...

As a medic, I am already been asking patients what wounds they are having. Why not have this wounds to be command you "tell" people instead of diagnosis. Since SOE thinks there will be a balance problem if medic is able to see these stats, have the people being treated "give" this stats to medic instead, so medic only get the stats when the patient is willing.

probably sounds dumb, but I think that might be another way to do this.
ogreb42
Sat Jul 12, 2003 11:34 pm
#18

I would love to see a diagnose command added. Wouldnt have to sit around and wonder if its worth using a B pack, or if i should just tend the wound.


I dont think itd be necessary to add the random variation in the report. That could lead to the skill being more frustrating than useful till diag4, where it is actually correct.


To reduce the usefulness of the skill as an intelligence gatherer (i assume the worry would be that someone in PvP could diagnose a potential target, and use an intended benign skill for malignant purposes), all youd really have to do is make the skill usable in the same places where you can use medpacks and at the same range a medpack works. If i have to be in he hospital, a camp, or a houseto diagnose a patient (which would be just fine as these are the only places where you could affect these stats anyway), it changes fairly quickly back from an intelligence tool to a medical tool. If people are worried about getting scanned, all they have to do is not attack people sitting in a camp (would seem a little silly anyway, as they would have an advantage already).

lboyd1
Sun Jul 13, 2003 12:45 am
#19

I would love to see a /diagnosis command. There are some great points here. And I agree u shouldn't be able diagnose anyone you can't heal and it should only be able to be done only where u can heal people at.

But if there are ppl worried about this being exploited make only certain things diagnosable as a medic and the rest up in the doctor tree. that way true medic/doctors can use it

i dunno just a thought but a /diagnose command would begreat =)



~Corbantis : Kalinya~
Bothan Ranger 4440 CH 0204 / Master BioEngineer
~Starsider : Graxinda~
Wookiee Master Doctor (from the very beginning) / Master Merchant
~Other Professions Include : (Corbantis) Master Smuggler/ Master Pistoleer
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Dirtside
Mon Jul 14, 2003 11:43 am
#20

Well, the intent of the "margin of error" idea was that if the /diagnose command was too powerful a command to have at (say) Diagnose I, then...

You know, I just had a thought. The whole point behind /diagnose is to get information about wounds, right? Which isn't something that medics really do. Yeah, it would be useful to medics, but let's say we put it into Doctor, instead. Now it's not something that every Joe Random Healer can have, but once you get to a level where you're "supposed" to be dealing with wounds (i.e. Doctor), then you learn how to properly diagnose secondary stat wounds. The flavor analogy is that once you become a doctor, you learn more about intricate, subtle wounds to your long-term health (i.e. the secondary stats).

If /diagnose was put into Novice Doctor instead of the Diagnosis tree, and left in its pure form (of showing all six health/action wound stats), that would be perfectly fine. I don't have much of an opinion on whether it should be only usable in camps/med centers, but I don't think that's necessary. Limiting its use to people you could normally heal is good enough.



- [ Master Dr. Adili Vespau - Bria ]
- [ Chief of Surgery - Kaadara, Naboo ]
- [ Visiting Emergency Surgeon - Moenia, Naboo ]
TauPilot
Mon Jul 14, 2003 1:23 pm
#21






Aerith wrote:
Why not have this wounds to be command you "tell" people instead of diagnosis. Since SOE thinks there will be a balance problem if medic is able to see these stats, have the people being treated "give" this stats to medic instead, so medic only get the stats when the patient is willing.probably sounds dumb, but I think that might be another way to do this.





There you go!


/medinfo JoeMedic
Sends JoeMedic your wounds info, plus or minus Error tied to your skill level in Diagnosis. At Nov Medic, you don't know if "It hurts here when I do this" means he's dying or he pulled something, whereas an experienced medic or novdoc should have a pretty good idea what's wrong with you and to what extent. I don't know if I like a 75 wound margin of error (turns out that the 80-wound stat you just dropped a C-pack on was only 5 wounds!) but I think 50% at Diag I and 0% at Master Medic would be reasonable. Or maybe 75% at Diag I, 25% at Master Medic, and 5% per level of doctoral Wound Treatment would be fair.




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Elenora
Mon Jul 14, 2003 1:37 pm
#22

How about something like a medical scanner that tells you more as the lvl of diagnostics increase...And having the scanner tell you how many wounds they have not their stat max...Using the scanner would drain from the mind pool...


something like,


lvl I: /scan, reveals health/action wounds(sure you can check the HAMs themselves but still)


lvl 2: lvl I + str/quick wounds


Lvl 3: lvl 1 + 2 + con/stam wound


Lvl 4: /scantarget (allows you to scan any overt or TEFcovert enemy faction member, takes more mind pool)


/scantarget: I think the ability to use a scanner to find out the condition of a enemy isnt very overpowering and could provide medics another role in PvP besides just healing...make it drain mind pool to balance the advantage of knowing the status of an enemy. Also make it the range of a normal stim, so that you would have to get close to the target to scan him. Also make a animation like survey so people would know if there was a medic scanning around them.


what do you guysthink about that?




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Kiera_Zan
Tue Jul 15, 2003 8:46 am
#23






Elenora wrote:

How about something like a medical scanner that tells you more as the lvl of diagnostics increase...And having the scanner tell you how many wounds they have not their stat max...Using the scanner would drain from the mind pool...


something like,


lvl I: /scan, reveals health/action wounds(sure you can check the HAMs themselves but still)


lvl 2: lvl I + str/quick wounds


Lvl 3: lvl 1 + 2 + con/stam wound


Lvl 4: /scantarget (allows you to scan any overt or TEFcovert enemy faction member, takes more mind pool)


/scantarget: I think the ability to use a scanner to find out the condition of a enemy isnt very overpowering and could provide medics another role in PvP besides just healing...make it drain mind pool to balance the advantage of knowing the status of an enemy. Also make it the range of a normal stim, so that you would have to get close to the target to scan him. Also make a animation like survey so people would know if there was a medic scanning around them.


what do you guysthink about that?







I don't play PvP, but I'd say that in like every other game where the most powerful or useful person is killed first, if they make it a viewable device, say good bye quick. Thats the only real drawback I see to a PvP medic using something handheld.


As for /diagnose, it would be really helpful for novice Medics. Don't make it for Doctors only, make it so you need it for diseases/poisons.(Also good for Combat Medics.) The low level Diagnostics can only show stats and do a -/+ for obtaining results. They will be off some but not waaaay off.


I began making the Org III items a few days ago and they are quite useful for doing/healwound.(I'm talking stamina, str, etc..)The thing I dislike most about healing wounds is not knowing how many points they are down! We absolutely need Diagnose so we can know. That way we can best determine which pack to use, be it A, B, or C. This will cut down on how often I have to run out and craft. I only make a few ahead of time before I go into a med center.


PvP, Just make it so you can use it only on faction members. 'Nuff said. I'm sure opposite factions can't heal each other just like neutral Medics can't heal factions. Besides for targetting purposes you only need to see tha HAM anyway.


My 2 creds.




Kiera Zan
Kiera Zan Enterprises
Gun for Hire, Combat Medic, Doctor
Coronet, Correllia

http://swg.allakhazam.com/db/userinfo.html?char_id=15251
Valkyryn
Tue Jul 15, 2003 9:14 am
#24

I'm a medic. And you know what? While I appreciate the utility of something like a /diagnose command, I don't want it. You know why? Because there's some decent role-playing to be had in physician/patient interaction. You know, asking them how they're feeling, asking them if they have an internal injuries, asking them how bad it is, etc. Makes my job a lot more fun than just wordlessly fixing what's wrong with them. If I wanted a medical sim, there are problably single-player games out there. I'm playing SWG to interact with other people, somethine which /diagnose would discourage.

Besides, if you've got health, action, strength, constitution, quickness, and stamina paks, just heal till they're done. The skill should use the appropriate meds until the patient is all healed up.
Elenora
Tue Jul 15, 2003 9:22 am
#25

the point was withmy PvP scan all you could do is see who was most wounded not who was most wounded...It would not give you what stat maxes they have, just how many wounds they have...are you telling me as a medic, I couldnt look at someone and figure out that man they look beat up i.e. have wounds? Second, making it stim range and costing mind pool would balance any advantage gained from a scan...


With my scan, you could never tell who was the most powerful, only who was the most wounded...hard to really exploit that outside of telling ur grp xxx dude is really messed up...he maybe messed up cuz he's actually the weakest




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Kiera_Zan
Tue Jul 15, 2003 9:57 am
#26






Elenora wrote:

the point was withmy PvP scan all you could do is see who was most wounded not who was most wounded...It would not give you what stat maxes they have, just how many wounds they have...are you telling me as a medic, I couldnt look at someone and figure out that man they look beat up i.e. have wounds? Second, making it stim range and costing mind pool would balance any advantage gained from a scan...


With my scan, you could never tell who was the most powerful, only who was the most wounded...hard to really exploit that outside of telling ur grp xxx dude is really messed up...he maybe messed up cuz he's actually the weakest






You misunderstood what I meant with the powerful/useful bit. I meant if they made said scanner a visual(like surveying for example)then the medics will be the first thing to go in a PvP battle.


As for telling how many wounds they had, do you mean your own faction or the opposite? If you meant the opposite, whats the point? If not just ignore.




Kiera Zan
Kiera Zan Enterprises
Gun for Hire, Combat Medic, Doctor
Coronet, Correllia

http://swg.allakhazam.com/db/userinfo.html?char_id=15251
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