Medic Archive

Thread: Medics putting themselves out of buisness?

Elenora
Wed Jul 02, 2003 1:27 pm
#14

I figure once i get master doctor, ill probably hang around the med center and heal of tips (probably wont even need the money by then) just because of the lack of need to xp. You could then train new medics and what not...


so now that i think about it..maybe there will be doctors around when people hit master...At that point ur playing more for the social aspect than the xp





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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Zarlor
Thu Jul 03, 2003 12:52 am
#15

We can't really compare the Beta experience becasue of the constantly changing nature of wound levels and the clone wounds we were seeing in Beta.


My guess, however, is that we will start seeing a few less medics in the med centers soon. We will always have a constant trickle ofwounded coming through, IMHO, even if it's just new fighters. But I do expect that it will not be enough to keep the interest of the part-time medics and they will abandon the profession. The field is definitely a better place to gain XP anyway, as many have already pointed out.


As to how the advanced Medic classes (Doctor and CM) will handle things, well obviously CM is meant as a field proffession. THe usefullness of ranged healings is not really of much use, beyond convenience, in a med center. Area of a affect could be useful, though, when there are multiple patients just to make them all feel like they are getting some attention. I'm not too familiar with that profession yet, though.


Doctors will also be of exceptional use in the field, but can also work in the med centers. The problem does become, though, how to help the lower level medics out who WANT to hel in the med center environment while still improving yourself and NOT taking away all the XP from them that they need. Personally I think I may take more of the approach of letting them do all the healing, but stepping in if there are some really heavy wounds or if there is a patient simply willing to pay large amounts of credits for wound healing. In which case I could step in to get them out of the med center in a matter of minutes, take the tip and then see about splitting it up with the other medics. Sure I've already taken on the burden of training costs so they wouldn't have to, and yesI expect a share to help me recoup those costs, but I would also hate to discourage the lower medics. I can see that we really do need to watch out for each other in this profession. (Not to the point of unionizing or needing a PA, though. I guess i'm just too much of a lonekima for that to appeal to me.)





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Kamat
Thu Jul 03, 2003 4:59 am
#16

First off ignore the medic centers unless you want to remove wounds or possibly looking for someone to train you.


For places where you can get loads of healing exp, grab your kit and supplies and head for a cantina with dancers.


There are usally people in thier that need healing, in addition the dancer can eat up action points very quick so thier is a steady supply. Bonuses are that the place has more conversions going on and you don't havepeople yelling "HEAL ME NOW."


The other place is to look where the artisan who are sampling are hanging out, they also use lots of action points. Side bonus, if you have are training scouting, go outside the city and you will probably find sampler, throw a camp down and heal them, bonus exp camp from that.

Kivech
Thu Jul 03, 2003 7:10 am
#17

Well, after a lot of trying out the connectivity of the various servers (I'm Euro based) I finally started my medic yesterday.


And I have to admit, it's a very fun profession for me to pick up. I used to be an entertainer in beta most of the time, but the medic appeals to me more due to it's variety. I love the fact that I spend only so much time in the med center and have to go out to harvest resources.


So I'm definately a happy camper with the profession and I'm steadily progressing (already filled 5 skill boxes in one day of playing). I want to become a Master Doctor and I imagine running a private clinic at some point in a player run city.


Until then, I'll probably hang out with hunting groups for the exploring part and stay at medic centers for the hard cases and the mentoring/teaching part. Aside from that, I'll probably never abandon getting my own resources since I like that aspect as a way of spending time in game. Not to mention the experimenting with resources to get the perfect stim pack. I'll definately spend more time doing that once I hit master.


Of course there are times that one has to compete with colleagues. But I've also found times (mind you, this is based on one day of playing a medic) where I could hardly cope with demand. It will be like that for ever, depending on who's online when. I don't mind if no one comes in the med center. I'll just go run delivery missions. When I enter the target town, I check the med center over there. Check out the resources in the area. Or take a peek at the new clothing lines in the bazaar.


There's always someone running like mad in town with only 3% health left. I heal those. Most of them tip me, and if they don't, I don't mind I was able to help them and working on making money myself anyway.


So in short, I think we are ok. No need to start panicking yet. If it stays hard to find patients in your town (which happened in beta also) just relocate, maybe even to a different planet. Or specialise in hunting groups for a while, just for the change of game play. You could even become a dedicated pharmacist for some time, supplying all those medics with wound healing packs.


There are tons of options with this profession and I for one love it because of it. I'm going to make Master Doctor at some point, and I doubt I'll leave the profession soon after that. There's just too much fun things to do, even things that don't require any specific profession.


Have fun guys!


Kivech


(Ige {medic} on Kauri)

Gathroh
Thu Jul 03, 2003 8:05 am
#18

hell Franks Albe here, author of Medical ethics and ideology 101,


For the past few days i have been putting my ideology and methods to test. I have a written list of medics in my Galaxy Tarquinas and its growing. as i get more i am going to send out routine emails on medical profession update Q and A, and hopefully a all most standard monetary healing practice.


First thing that i have noticed about me and other medics is that we undervalue ourselves in what we do. We need to understand that with out us all the other inhabitants will have a hard time getting things done when they are down for hours to heal wounds. I am going to implement a pricing system on healing based on the amount of healing needed to be done. I am working a ratio of cost:time:amount based on what others charge me for their services especially artisans because they have a keen sense of worth for their services.


Cost = the time and consumption of resources for medical equipment


Time = How long the healing process will take


Amount of Heal = How badly wounded is the patient


For example :


Cost = The average medpaks for healing wounds would cost about 200-500 on the bazaar depending on quality


Time = The amount of time it would take me to heal one of the HAM bars, compared to running a mission of equal Time. ( EX: A destroy mission on chubs is about 1000 creds and this can run be almost 1hr long depending on skill)


Amount of Heal = Just how bad is the patient wounded and are they telling you the truth about the battle fatigue level... ( i notice more and more that patients dont go and treat battle fatigue b4 entering medical centers, but i am quickly correcting this!) Lets Say each HAM bar health and action are down by 1/3 or 30%.



So take your cost(avr 250)+ time(1000 per hr) =1250 * AOH factor(30% or .3) so you get an avr of 375 cred to fill up 30% of a HAM bar.


NOTE: This is just a theorem and i would like to know what everyone thinks,



Albe Franks


Medic(pre med) Tarquinas Galaxy -


"For a community to better construct a more beneficial and long lasting society. The individuals who comprise this society must be able to produce and contribute to that society 100%. That's where we come in... And it's not cheap" - Albe Franks quotes






Albe Franks - Bothan
Elite Wandering Swordsman
Master Swordsman/Ranger
Gorath
Gathroh
Thu Jul 03, 2003 8:06 am
#19

hell Franks Albe here, author of Medical ethics and ideology 101,


For the past few days i have been putting my ideology and methods to test. I have a written list of medics in my Galaxy Tarquinas and its growing. as i get more i am going to send out routine emails on medical profession update Q and A, and hopefully a all most standard monetary healing practice.


First thing that i have noticed about me and other medics is that we undervalue ourselves in what we do. We need to understand that with out us all the other inhabitants will have a hard time getting things done when they are down for hours to heal wounds. I am going to implement a pricing system on healing based on the amount of healing needed to be done. I am working a ratio of cost:time:amount based on what others charge me for their services especially artisans because they have a keen sense of worth for their services.


Cost = the time and consumption of resources for medical equipment


Time = How long the healing process will take


Amount of Heal = How badly wounded is the patient


For example :


Cost = The average medpaks for healing wounds would cost about 200-500 on the bazaar depending on quality


Time = The amount of time it would take me to heal one of the HAM bars, compared to running a mission of equal Time. ( EX: A destroy mission on chubs is about 1000 creds and this can run be almost 1hr long depending on skill)


Amount of Heal = Just how bad is the patient wounded and are they telling you the truth about the battle fatigue level... ( i notice more and more that patients dont go and treat battle fatigue b4 entering medical centers, but i am quickly correcting this!) Lets Say each HAM bar health and action are down by 1/3 or 30%.



So take your cost(avr 250) + time(1000 per hr) = 1250 * AOH factor(30% or .3) so you get an avr of 375 cred to fill up 30% of a HAM bar.


NOTE: This is just a theorem and i would like to know what everyone thinks,



Albe Franks


Medic(pre med) Tarquinas Galaxy -


"For a community to better construct a more beneficial and long lasting society. The individuals who comprise this society must be able to produce and contribute to that society 100%. That's where we come in... And it's not cheap" - Albe Franks quotes




Albe Franks - Bothan
Elite Wandering Swordsman
Master Swordsman/Ranger
Gorath
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