Medic Archive

Thread: everyone is a novice medic

NitramMot
Tue Sep 14, 2004 9:34 am
#14






MasterNerfSlayer wrote:




Read the HAM revamp doc. We also know that buffs are going to be hit with the nerf stick.






I'd love to! Can you point me to it's location sir? Thanks.
Vaelorn
Wed Sep 15, 2004 7:55 pm
#15






Tsaxx wrote:

The problem with medic or even cm or doc is that no one needs them after the buffs.








Insanely overpowered (>2500) Doctor buffs are only half of the problem. The other half of the problem is insanely overpowered Composite armor that has >80% resistance to everything but Stun and Lightsaber damage. The *only* time that *anyone* should *ever* be allowed to use things this powerful, is if they're trying to do something like tank an Ancient Krayt Dragon or a pack of Super Battle Droids. When you let people use godly buffs and equipment to run from-the-terminal missions against mid-level mobs and be rewarded with tons of cash, you get the problems that we have today, primarily a ridiculously over-inflated economy.


When someone can wear triple-layered Compositearmor (with unlsiced encumberance totalling >800) and *still* be able to spam their Master-level uber combat special with next to zero cost while simultaneously tanking 3-7 CL50+ mobs and regenerate their HAMs faster than they take damage, the game is broken and needs to be fixed. I cannot believe they let the gameplay suffer like this for almost a year.


Solving the problem with the overpowered buffs and armor will also do much to solve the problem of Master combat professions running 20-man "solo groups" to farm Jantasfor 25,000cr every 10 minutes. If you think that fixing these game-breaking "uber" buffs will decimate the Doctor's buffing business, you may be wrong; people are so used to having uber buffs and armor, that after these things are revamped they will likely be even more desperate for good-but-not-game-breaking buffs. Personally, my Rifleman has been more than happy with my Bio Engineer's 900ish C-Class buffs (experimented down to 70 Medicine Use, so Power and Duration are lower). After these changes, I would fully expect the guilded Master Doctors to stash away their very best buffs, only to be used on high-end content, and use run-of-the-mill buffs for taking care of the public.

Page 2 of 2