Medic Archive
Thread: everyone is a novice medic
TozierX wrote:See what i mean. Medic fields are very much useful after buffs.
All it takes is the "support personnel" mentality. My alt is currently doc/tk but I was doc/cm for a while... and that is one of the best medical support combos I have seen.... especially on raids or base defenses... run out and drag the dead person to safety, rez em, heal em, mind heal em let them get back to fighting.... opposing CM poisons your people? cure that poison.. use the new area cures and cure a LOT of poison... same for disease, etc..
Person goes incap due to health or action? Toss a area stim at them from a distance, heal them and their buddies up... just him in the area? toss a regular ranged stim and get even MORE damage healed up... all without going into too dangerous a territory..
On base defenses I just stood in the base courtyard and healed away for the entire battle..
Jedi runs in and starts to attack your group? Toss a nice mind poison or disease.... if they stick the jedi usually runs away screaming to their docs... nice breather..
There is a LOT of power in the medic, doc and CM fields... but most people think of things from an offense perspective not a support perspective.. one base raid I went on, and ran one of the groups in fact, had three docs to about 15 people... when they died we brought them back, when they went incap we healed..... yes you spend a lot of time watching your groups health meters and not fighting... but you are there to HEAL....
MasterNerfSlayer wrote:
Changes are coming. Big changes.
dang, now im curious....
MasterNerfSlayer wrote:Changes are coming. Big changes.
Well if they dont come by march, I wont see them
Tsaxx wrote:The problem with medic or even cm or doc is that no one needs them after the buffs.
Ah, I relish the times I have done run-by rezings of groupmembers while fighting night sisters... also, let the main tank work on the heavy hitters while you work on keeping the tank healed and the ranged combat types pick away at the creature/NPC you are attacking...
Hunts against poison and disease using animals, hunts with lower combat people... missions to big content... all kinds of fun..
oh, and the ninja disease cures in med centers or starports...
Message Edited by Pahdbacca on 09-11-2004 06:50 AM
clicky
MasterNerfSlayer wrote:
We also know that buffs are going to be hit with the nerf stick.
Yeh, and that'll take away the only real earning power that Doctors have - how many people tip medics enough to even cover their costs? Who does medic and makes a profit doing it?
TozierX wrote:
MasterNerfSlayer wrote:
Changes are coming. Big changes.
dang, now im curious....
PaxEternus wrote:
MasterNerfSlayer wrote:
We also know that buffs are going to be hit with the nerf stick.
Yeh, and that'll take away the only real earning power that Doctors have - how many people tip medics enough to even cover their costs? Who does medic and makes a profit doing it?
I honestly feel that is up to the medic to charge for their services. Perhaps after the combat revamp people will need medical services more and actually be willing to pay for them. I think the issue right now is that most people have a guild doc that will heal them for free, or at least can find one that will.
If you try to charge for services and fail, I guess it might be time to take up another profession alongside medic. Purely being in a group will give you a slice of any mission rewards, so ifgroup takes you along as their healer and accepts that you're part of the group then you should get decent payouts.
Other than that, I feel that missions targetted at medics like we have for combat, artisan and entertainer types currently is the only way we'll get income. I will keep pushing the devs for such content.