Medic Archive

Thread: everyone is a novice medic

Tsaxx
Fri Sep 10, 2004 11:11 am
#1

The problem with medic or even cm or doc is that no one needs them after the buffs.

Ariven
Fri Sep 10, 2004 1:16 pm
#2



TozierX wrote:
See what i mean. Medic fields are very much useful after buffs.





All it takes is the "support personnel" mentality. My alt is currently doc/tk but I was doc/cm for a while... and that is one of the best medical support combos I have seen.... especially on raids or base defenses... run out and drag the dead person to safety, rez em, heal em, mind heal em let them get back to fighting.... opposing CM poisons your people? cure that poison.. use the new area cures and cure a LOT of poison... same for disease, etc..

Person goes incap due to health or action? Toss a area stim at them from a distance, heal them and their buddies up... just him in the area? toss a regular ranged stim and get even MORE damage healed up... all without going into too dangerous a territory..

On base defenses I just stood in the base courtyard and healed away for the entire battle..

Jedi runs in and starts to attack your group? Toss a nice mind poison or disease.... if they stick the jedi usually runs away screaming to their docs... nice breather..

There is a LOT of power in the medic, doc and CM fields... but most people think of things from an offense perspective not a support perspective.. one base raid I went on, and ran one of the groups in fact, had three docs to about 15 people... when they died we brought them back, when they went incap we healed..... yes you spend a lot of time watching your groups health meters and not fighting... but you are there to HEAL....

mindset is the key.
MasterNerfSlayer
Fri Sep 10, 2004 7:17 pm
#3

Changes are coming. Big changes.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

TozierX
Fri Sep 10, 2004 8:02 pm
#4






MasterNerfSlayer wrote:

Changes are coming. Big changes.






dang, now im curious....



ToxicX
Wookie
Master Pikeman
Master Swordsman

Fry: I can't swallow that...
Professor Farnsworth: Good news!! It's a suppository.
Ariven
Fri Sep 10, 2004 10:27 pm
#5



MasterNerfSlayer wrote:
Changes are coming. Big changes.





Well if they dont come by march, I wont see them
TozierX
Sat Sep 11, 2004 12:48 am
#6

I disagree, a medic with good skills and good stims can be invaluable when fighting some of the higher level mobs. Buffs do not make you invincible it only seems that way. I can think of plenty of times i would have loved to have had a good medic by me while i was fighting.



ToxicX
Wookie
Master Pikeman
Master Swordsman

Fry: I can't swallow that...
Professor Farnsworth: Good news!! It's a suppository.
Ariven
Sat Sep 11, 2004 12:54 am
#7



Tsaxx wrote:
The problem with medic or even cm or doc is that no one needs them after the buffs.





Ah, I relish the times I have done run-by rezings of groupmembers while fighting night sisters... also, let the main tank work on the heavy hitters while you work on keeping the tank healed and the ranged combat types pick away at the creature/NPC you are attacking...


Hunts against poison and disease using animals, hunts with lower combat people... missions to big content... all kinds of fun..


oh, and the ninja disease cures in med centers or starports...
TozierX
Sat Sep 11, 2004 12:56 am
#8

See what i mean. Medic fields are very much useful after buffs.



ToxicX
Wookie
Master Pikeman
Master Swordsman

Fry: I can't swallow that...
Professor Farnsworth: Good news!! It's a suppository.
Pahdbacca
Sat Sep 11, 2004 3:48 am
#9

Edit: Silly lithium, please ignore this post

Message Edited by Pahdbacca on 09-11-2004 06:50 AM



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Pahdbacca
Sat Sep 11, 2004 3:49 am
#10

I have a TKM/4404CM (no Doc abilities). I keep my ranged and area stims hotkeyed and in a backpack, so my default heals (mostly used on myself) are my 1k power 46 med use (usable at master medic) small stimpack Es.


Combat medics get no mods for healing NON-RANGED damage after master medic (i.e. using a small stimpack E, I heal just as good as a mester medic)


The following clicky shows a screenshot of what kind of damage a mester medic can heal with small stimpack Es.



clicky

Effective, even with buffs. p.s. no BE clothing was worn or endangerd in the documented encounter.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
PaxEternus
Sat Sep 11, 2004 11:42 am
#11



MasterNerfSlayer wrote:

We also know that buffs are going to be hit with the nerf stick.




Yeh, and that'll take away the only real earning power that Doctors have - how many people tip medics enough to even cover their costs? Who does medic and makes a profit doing it?



~ ego optare tibi pax eternus ~
MasterNerfSlayer
Sat Sep 11, 2004 12:42 pm
#12






TozierX wrote:





MasterNerfSlayer wrote:

Changes are coming. Big changes.






dang, now im curious....





Read the HAM revamp doc. We also know that buffs are going to be hit with the nerf stick.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

MasterNerfSlayer
Sun Sep 12, 2004 8:38 pm
#13






PaxEternus wrote:





MasterNerfSlayer wrote:

We also know that buffs are going to be hit with the nerf stick.






Yeh, and that'll take away the only real earning power that Doctors have - how many people tip medics enough to even cover their costs? Who does medic and makes a profit doing it?




I honestly feel that is up to the medic to charge for their services. Perhaps after the combat revamp people will need medical services more and actually be willing to pay for them. I think the issue right now is that most people have a guild doc that will heal them for free, or at least can find one that will.


If you try to charge for services and fail, I guess it might be time to take up another profession alongside medic. Purely being in a group will give you a slice of any mission rewards, so ifgroup takes you along as their healer and accepts that you're part of the group then you should get decent payouts.


Other than that, I feel that missions targetted at medics like we have for combat, artisan and entertainer types currently is the only way we'll get income. I will keep pushing the devs for such content.






RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

Page 1 of 2
Previous Next