Medic Archive
Thread: BH in need of some advice...
oh and if u can get pharm 4 ..stim Ds will almost always give u a full heal...
the best of course is pharm 4 and FA 4
FA 3 would mean better heals from stims and better bleed stoppage...
Pharm 3 is lower use stim Cs...Post patch the Stim Cs are now 30-31 already meaning that there is very little loss if anyin quality for lowering med use...I am currently making 30 charge Stim Cs with just over 400 heal values and med use 30...
any masterchemist should be able to make u effective lower use stim Cs...
I would go FA3 Pharm 3...
i went home at lunch and ran aquick heal test and it made up my mind. pharm3 FA3 and see if i can find enough med-use skill enhancers to bump me up to 35 from 30. so worst case if i have to buy cheap made stimC off the bazzar i can in an emergency. thanks to all
i wont bother bumping my med skills up anymore then since im already at pharm3 and FA3 i should learn to use those skills at that level in combat.
now to find skill enhancers..... *sigh* its always something
Barb-wire,
As for looking for medical clothing, you can get it from Tailors that use Bio-engineered components. You'd want something that uses passive bio-sensors (BE Tissues II) or active bio-sensors (BE Tissues IV). Those bio-sensors can be put in Synthetic Cloth panels and incorporated into clothing. Since BE's can't use factories yet, you'd need to look into which clothing uses non-identical Synthetic Cloth panels, and then have the Tailor make that item for you. (Spec-Ops duster is one such item.)
Unfortunately, in that last big patch, Bio-Engineer components are no longer showing up on clothing. I have a dress with +9 to 3 different medical skills (made pre-patch), but it's not working. So, watch the patch messages and the BE board and as soon as that's fixed, pick yourself up some gear. ![]()
I thought BE skill enhancements have been broken since release...
i know they show up in ur skill windows, but they had no effect...
Let's see...with pretty good resources and advanced parts, I just made a Stim D rated at 795/48/40MU. A stim C came out 537/39/30MU. The values can go probably go even higher, but if you take these as average advanced stims, Pharm III is probably good enough if skill points are an issue.
I would go FA3 and PH3, maybe switch FA3 for Diagnostics if you find you are taking damage faster than you can heal. I would hope not, though.