Medic Archive

Thread: To Medics and the Medic correspondent from a non medic. Please read.

Traigus
Tue Jul 29, 2003 11:01 am
#14

That's basically the issue.. If you can have stim A use without buying novice medic, everyone will want all the other basic novice skills from ALL the other novice skills.

free sampling
free entertainer healing
free effective hand to hand (you can punch without brawler, but you ahve sub-novice hitting ability (scary eh?)
free effective weapon use (same as hand to hand above).
free scout canp use
free /harvest.

etc. etc.

If everyone gets healing, then these skills will be called for next... Cheapening al lthe novice skills.

Paying the 15 points to get the novice skills (which are the fundimental skilsl of a profession)is a big cost for very useful skills. Giving any of them away for free (from any profession) defeats the purpose of making people pay a lot for te fundimentals.

I'm a Doc, I use stim A's all the time. It is dumb to waste C's on minorly wounded character, but not a good idea to leave them unhealed while fighting big mobs.. that 150 damage could be life or death in the middle of a fight.

Personally, I don't agree. If you can get a lot of medic types to agree with you, I'd be happy to put it on my 5 issues list though.

You might also wanna try to put this topic in general discussion. You are unlikely to get a lot of support here for this idea, but if you get a lot of non-medic players to support this, the devs will probably consider it.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Elenora
Tue Jul 29, 2003 2:24 pm
#15

Almost all the BHs i know have novice medic...when u are soloing...the ability to heal urself is key...


i sell super juiced B stims with advanced parts to BH at insane prices and they still want them...


lol stim Bs for 1000 a pack..(course they have 30+ charges and heal values close to 400) but still i had a guy buy a crate of 50 lol




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
BrennaT
Tue Jul 29, 2003 4:12 pm
#16

Elenora


Go to your abilities and commands bar then to other, scroll down to the S's you will find sampling/survey. BUT when you try to use it will tell you you need the proper equipment. That can be bought. You just won't be as good as one who skilled in it. The reason it's there is because anyone can own a harvestor.


hope that helps

Elenora
Tue Jul 29, 2003 5:59 pm
#17

i have sampling and survey cuz im an artisan...ill go make a non artisan character on another server and see if i have survey sampling...


as i recall when i first rolled my medic, i couldnt survey or sample until i got some1 to make me survey tools and trained artisan...


can ne1 confirm that non-artisan profession have any sampling/survey?




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Elenora
Tue Jul 29, 2003 6:24 pm
#18

i just rolled a brawler an entertainer and a medic...none of them had any sample/survey so i have no clue waht u are talking about?



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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
AlbinoWookiee
Wed Jul 30, 2003 2:28 am
#19

You can pick up Medic if you want this. All you guys that are Mastering 3 combat professions are going to find out that well rounded characters, who only Master 1 or 2 professions and spread the remaining skill points out, will be the kings of the battle fields.



------------------------AlbinoWookie
I can RP for free.

I can PvP for free.

For $15 a month I want content and adventure!
(uber loot is not content.)
Atrayo
Wed Jul 30, 2003 8:58 am
#20

Hello All,


Most of us usually for practical purposes try to be as self-sufficient as possible in SWG. At least i try when it comes to gather resources fro med crafting. I had originally intended to go for master combat medic & master pistoleer in SWG. I'm one third of my way there by achieveing already "Master medic" status. But, without a stable place to buy my own medical supplies in-game. I've been forced to pick up novice scout at first, which i surrendered for artisan. But, after doing a couple of simple destroy missions for gruburs by myself. I felt guilty having wasted all those organics of the gruburs, without being able to ski8n them once more for personal use or profit. So now i have novice artisan & once again scout back onto my profession tree. With 250 skill points alocated for all by default i find it prohibitive, i tell myself maybe the game devs will add another 50 skill points as the game matures.


So having the need to be self-sufficient in-game for my primary profession of medic. Will force me to seek out two other professions which are neat, but not my main objective for this avatar on Starsider. Until the time that the Starsider community matures enough that buying medical supplies is cheaper and reliable that is.


What that means for me is i'll have to surrender by choice & restrictions of skill points my desire to be a "master pistoleer". So i can feed the logistics of my medical needs fully without any interruptions in game play or the Starsider community.




Ivan / Atrayo
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Starsider Shard
Traigus
Wed Jul 30, 2003 10:14 am
#21

Medical supplies are really jsut starting to become available on most servers now.. Peopel get stockpiles, then start to sell extras (both materials and crafted components).

As al lhe professions start to get masters, people stop worrying about leveling, and start trying to make money and buying things they want.

I've been watching materials on the bazzar recently on my server, all sorts of differnt things are starting to show up because of 2 reasons.

1.) People hate moving harvesters. Most people will leave a harvester near their hosue and dig up whatever has the highest percentage as thiungs rotate through. Anything they or their immediate friends can't use, they sell.... sometimes in big chunks.

2.)Most crafting professions (except archetects) don't actually need huge amounts of materils... especially medics. When you have 25k of something sitting there, and you only use 8 per to make 1 item (like water), people start to sell extra.

3.) Big PA's who have gotten all their houses and PA halls made, tend to have huge fields of harvesters. Many are trying to leverage these into large cash pools... both waiting for new features to spend money on, and to get several years of PA hall maintenance behind them.


4.) medium / bad resources. What may be a horrible resource for 1 profession may be great for another (even if only in certain items)... Different people need different stats, Somethign worthless for a Droid Engy, may be great for a weaponsmith (or some weaponsmith stuff) or medics.

5.) Every type of material is used by soemone for soemthing... it just not be you. I see peopel complaining.. bah, Quadruim stell.. and other go Yay! Quadrium steel! This is true across the board, even for organics. When stuff I want shows up in the survey tool, I can sell the stuff I don't want (which I may have been grinding with)... I didn't want it in the first place.



So as servers realyl gt running, stuff will become more and more available.
Always check the stats before you buy though lol.



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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tusca21
Wed Jul 30, 2003 11:04 am
#22

Toanswer to the skill increasing item question. You get them as random loot off of different human MOBs. They either look like a white disc with 2 bars on its surface (these fit in socketed* armor) or they look like a tape dispenser (these go into socketed* clothes). They aren't common drops, and often have stats you don't want on them, but they are attainable, and are one of the fewuseful loot items dropped.These items that can increase any skill you can get from progressing up a skill tree. (EXAMPLE: +3 Pistol Speed, +1 Melee Defense, +2 Medicine use)



* Socketed items appear with a yellow name in your inventory.



Hope that helps




Tusca
Master Image Designer
Master Medic
Pistoleer
MarshalJohnnyreb
Wed Jul 30, 2003 3:56 pm
#23

I am heading for master medic but I would like to come in on the side of stimpak A for all. Hey, Han Solo isn't a medic, but in one of those Han Solo and Chewie novels (from the 80s) ole' Han had no problem whipping out the first aid kit and fixing his wounds with some synthiskin. A wound is something only a real medic should be able to deal with, but I think that everyone should have a little something that can heal regenerating damage in the field. Not something as good as a medic can use, but just a little something.


I vote for one of several options.


1. Let artisans or Master medics/Master Doctors create a skill enhancer either worn in clothing or just present in your inventory that makes you able to use the stim A ONLY. And then we sell stim As by the crate and make the profits we aren't seeing from hospital heals.


2. Add a new kind of stimpak equal to or a little less than the A pack, heal 50 damage to blue and green bar and needs say 5 organic and 5 chemical to make, say. Anyone can use it, only Master Medics or better can make it. We'd sell those things by the crate and make money too.


3. Combo of 1 and 2. Make the stim A medicine use 1 and haveMaster Medics or better able to create a skill enhancer +1 to medicine use. Then sell eitherby the crate and see profits in medic skills.


Maybe create a medical item making machine just for this, crafted by master artisans and usable by master medics that can produce those all-use stims in boxes of 10,20, 25just the right size for selling on the bazaar.




Die, gubber, die.

Member of Kauri Chamber of Commerce
www.kaurichamber.com
Elenora
Wed Jul 30, 2003 4:12 pm
#24

last time i check i could go outside and pull a root out of the ground and put it in my pocket...doesnt that mean everyone should get access to sampling?! Last time i checked i didnt need to be a Ph'd to turn on a metal detector and find a some metal....


you give medics a survey and sample tha works and ill give up my stim As...otherwise whats the point ofskills and points...lets just have everyone do everything...


i want a mind shot!!!




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
fashtas
Wed Jul 30, 2003 5:26 pm
#25






Elenora wrote:
i just rolled a brawler an entertainer and a medic...none of them had any sample/survey so i have no clue waht u are talking about?




No you are correct Elenora, you need Artisan to get /sample and survey skills. The person who thinks medics get it must have take Artisan too and not realised thats where he got the skill from.


Jherlen
Wed Jul 30, 2003 6:19 pm
#26

While I agree letting everyone have Novice Medic abilities free is a bad idea, I do wish there was a bigger market for medicine and pharmaceutical items. Besides the few enlightened people who took Novice Medic so they could buy someone else's stim B's to heal themself, no one seems to want to buy meds - they either can't use them or can already make it themself. So there's not much way to sell medicine, which is a shame - you make a killing doing it in real life, why not SWG?


What if medics could get a line of medicine that could be used by everyone (medicine use required 0) or something? Even if it were only stims (and maybe stuff that stopped things like bleeding), it would open up a great way to make money for medics, docs, combat medics, and bioengineers. These meds would be inferior to ones a medic could use, but anyone would be able to use them - and some could even have decently powerful effects. If medics would price them correctly (as in not cheap), a new market for medicine would be opened up.


I don't think it would impact the medic's affect on groups because the people using these medicines wouldn't have any benefit in using them (no Diagnostics or First Aid), so a medic would still be a lot better to have. Plus, if you know the people you're with, you could ask them to let you do the healing anyway since it's your job. I really don't think it would cut in on the medic much.


Still, I have to agree with whoever said that if you want to do something and can't, but you have extra skill points, you're not playing the game well. It'll take you a LONG time before you have 235 skill points spent on what you want and need to give up the last 15 for Novice Medic, so why not take it now? I'm for everyone being a novice medic really.... maybe then my stim B's would sell better =(

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